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itgmania212121/stepmania/src/SongManager.cpp
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#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: SongManager
Desc: See header.
Copyright (c) 2001-2002 by the names listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "SongManager.h"
#include "IniFile.h"
#include "RageHelper.h"
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SongManager* SONG = NULL; // global and accessable from anywhere in our program
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const CString g_sStatisticsFileName = "statistics.ini";
SongManager::SongManager()
{
m_pCurSong = NULL;
for( int p=0; p<NUM_PLAYERS; p++ )
m_pCurPattern[p] = NULL;
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InitSongArrayFromDisk();
ReadStatisticsFromDisk();
}
SongManager::~SongManager()
{
SaveStatisticsToDisk();
CleanUpSongArray();
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}
void SongManager::InitSongArrayFromDisk()
{
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LoadStepManiaSongDir( "Songs" );
LoadDWISongDir( "DWI Support" );
HELPER.Log( "Found %d Songs.", m_pSongs.GetSize() );
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}
void SongManager::LoadStepManiaSongDir( CString sDir )
{
// trim off the trailing slash if any
sDir.TrimRight( "/\\" );
// Find all group directories in "Songs" folder
CStringArray arrayGroupDirs;
GetDirListing( sDir+"\\*.*", arrayGroupDirs, true );
SortCStringArray( arrayGroupDirs );
for( int i=0; i< arrayGroupDirs.GetSize(); i++ ) // for each dir in /Songs/
{
CString sGroupDirName = arrayGroupDirs[i];
if( 0 == stricmp( sGroupDirName, "cvs" ) ) // the directory called "CVS"
continue; // ignore it
// Check to see if they put a song directly inside of the group folder
CStringArray arrayFiles;
GetDirListing( ssprintf("%s\\%s\\*.mp3", sDir, sGroupDirName), arrayFiles );
GetDirListing( ssprintf("%s\\%s\\*.wav", sDir, sGroupDirName), arrayFiles );
if( arrayFiles.GetSize() > 0 )
HELPER.FatalError(
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ssprintf( "The song folder '%s' must be placed inside of a group folder.\n\n"
"All song folders must be placed below a group folder. For example, 'Songs\\DDR 4th Mix\\B4U'. See the StepMania readme for more info.",
ssprintf("%s\\%s", sDir, sGroupDirName ) )
);
// Look for a group banner in this group folder
CStringArray arrayGroupBanners;
GetDirListing( ssprintf("%s\\%s\\*.png", sDir, sGroupDirName), arrayGroupBanners );
GetDirListing( ssprintf("%s\\%s\\*.jpg", sDir, sGroupDirName), arrayGroupBanners );
GetDirListing( ssprintf("%s\\%s\\*.gif", sDir, sGroupDirName), arrayGroupBanners );
GetDirListing( ssprintf("%s\\%s\\*.bmp", sDir, sGroupDirName), arrayGroupBanners );
if( arrayGroupBanners.GetSize() > 0 )
{
m_mapGroupToBannerPath[sGroupDirName] = ssprintf("%s\\%s\\%s", sDir, sGroupDirName, arrayGroupBanners[0] );
HELPER.Log( ssprintf("Group banner for '%s' is '%s'.", sGroupDirName, m_mapGroupToBannerPath[sGroupDirName]) );
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}
// Find all Song folders in this group directory
CStringArray arraySongDirs;
GetDirListing( ssprintf("%s\\%s\\*.*", sDir, sGroupDirName), arraySongDirs, true );
SortCStringArray( arraySongDirs );
for( int j=0; j< arraySongDirs.GetSize(); j++ ) // for each song dir
{
CString sSongDirName = arraySongDirs[j];
if( 0 == stricmp( sSongDirName, "cvs" ) ) // the directory called "CVS"
continue; // ignore it
// this is a song directory. Load a new song!
Song* pNewSong = new Song;
pNewSong->LoadFromSongDir( ssprintf("%s\\%s\\%s", sDir, sGroupDirName, sSongDirName) );
m_pSongs.Add( pNewSong );
}
}
}
void SongManager::LoadDWISongDir( CString sDir )
{
// trim off the trailing slash if any
sDir.TrimRight( "/\\" );
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// Find all directories in "DWIs" folder
CStringArray arrayDirs;
GetDirListing( "DWI Support\\DWIs\\*.*", arrayDirs, true );
SortCStringArray( arrayDirs );
for( int i=0; i< arrayDirs.GetSize(); i++ ) // for each dir in /DWIs/
{
CString sDirName = arrayDirs[i];
sDirName.MakeLower();
if( sDirName == "cvs" ) // ignore the directory called "CVS"
continue;
// Find all DWIs in this directory
CStringArray arrayDWIFiles;
GetDirListing( ssprintf("DWI Support\\DWIs\\%s\\*.dwi", sDirName), arrayDWIFiles );
SortCStringArray( arrayDWIFiles );
for( int j=0; j< arrayDWIFiles.GetSize(); j++ ) // for each DWI file
{
CString sDWIFileName = arrayDWIFiles[j];
sDWIFileName.MakeLower();
// load DWIs from the sub dirs
Song* pNewSong = new Song;
pNewSong->LoadSongInfoFromDWIFile( ssprintf("DWI Support\\DWIs\\%s\\%s", sDirName, sDWIFileName) );
m_pSongs.Add( pNewSong );
}
}
}
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void SongManager::CleanUpSongArray()
{
for( int i=0; i<m_pSongs.GetSize(); i++ )
{
SAFE_DELETE( m_pSongs[i] );
}
m_pSongs.RemoveAll();
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m_mapGroupToBannerPath.RemoveAll();
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}
void SongManager::ReloadSongArray()
{
InitSongArrayFromDisk();
CleanUpSongArray();
}
void SongManager::ReadStatisticsFromDisk()
{
IniFile ini;
ini.SetPath( g_sStatisticsFileName );
if( !ini.ReadFile() ) {
HELPER.Log( "WARNING: Could not read config file '%s'.", g_sStatisticsFileName );
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return; // load nothing
}
// load song statistics
CMapStringToString* pKey = ini.GetKeyPointer( "Statistics" );
if( pKey )
{
for( POSITION pos = pKey->GetStartPosition(); pos != NULL; )
{
CString name_string, value_string;
pKey->GetNextAssoc( pos, name_string, value_string );
// Each value has the format "SongName::StepsName=TimesPlayed::TopGrade::TopScore::MaxCombo".
char szSongName[256];
char szStepsName[256];
int iRetVal;
int i;
// Parse for Song name and Pattern name
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iRetVal = sscanf( name_string, "%[^:]::%[^\n]", szSongName, szStepsName );
if( iRetVal != 2 )
continue; // this line doesn't match what is expected
// Search for the corresponding Song pointer.
Song* pSong = NULL;
for( i=0; i<m_pSongs.GetSize(); i++ )
{
if( m_pSongs[i]->GetTitle() == szSongName ) // match!
{
pSong = m_pSongs[i];
break;
}
}
if( pSong == NULL ) // didn't find a match
continue; // skip this entry
// Search for the corresponding Pattern pointer.
Pattern* pPattern = NULL;
for( i=0; i<pSong->m_arrayPatterns.GetSize(); i++ )
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{
if( pSong->m_arrayPatterns[i].m_sDescription == szStepsName ) // match!
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{
pPattern = &pSong->m_arrayPatterns[i];
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break;
}
}
if( pPattern == NULL ) // didn't find a match
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continue; // skip this entry
// Parse the Pattern statistics.
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char szGradeLetters[10]; // longest possible string is "AAA"
iRetVal = sscanf(
value_string,
"%d::%[^:]::%d::%d",
&pPattern->m_iNumTimesPlayed,
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szGradeLetters,
&pPattern->m_iTopScore,
&pPattern->m_iMaxCombo
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);
if( iRetVal != 4 )
continue;
pPattern->m_TopGrade = StringToGrade( szGradeLetters );
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}
}
}
void SongManager::SaveStatisticsToDisk()
{
IniFile ini;
ini.SetPath( g_sStatisticsFileName );
// save song statistics
for( int i=0; i<m_pSongs.GetSize(); i++ ) // for each Song
{
Song* pSong = m_pSongs[i];
for( int j=0; j<pSong->m_arrayPatterns.GetSize(); j++ ) // for each Pattern
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{
Pattern* pPattern = &pSong->m_arrayPatterns[j];
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if( pPattern->m_TopGrade == GRADE_NO_DATA )
continue; // skip
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// Each value has the format "SongName::PatternName=TimesPlayed::TopGrade::TopScore::MaxCombo".
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CString sName = ssprintf( "%s::%s", pSong->GetTitle(), pPattern->m_sDescription );
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CString sValue = ssprintf(
"%d::%s::%d::%d",
pPattern->m_iNumTimesPlayed,
GradeToString( pPattern->m_TopGrade ),
pPattern->m_iTopScore,
pPattern->m_iMaxCombo
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);
ini.SetValue( "Statistics", sName, sValue );
}
}
ini.WriteFile();
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}
CString SongManager::GetGroupBannerPath( CString sGroupName )
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{
CString sPath;
if( m_mapGroupToBannerPath.Lookup( sGroupName, sPath ) )
return sPath;
else
return "";
}