26 lines
492 B
C++
26 lines
492 B
C++
#ifndef PlayerAI_H
|
|||
|
|
#define PlayerAI_H
|
||
|
|
/*
|
||
|
|
-----------------------------------------------------------------------------
|
||
|
|
Class: PlayerAI
|
||
|
|
|
||
|
|
Desc: .
|
||
|
|
|
||
|
|
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
||
|
|
Chris Danford
|
||
|
|
-----------------------------------------------------------------------------
|
||
|
|
*/
|
||
|
|
|
||
|
|
#include "GameConstantsAndTypes.h"
|
||
|
|
|
||
|
|
|
||
|
|
class PlayerAI
|
||
|
|
{
|
||
|
|
public:
|
||
|
|
|
||
|
|
static TapNoteScore PlayerAI::GetTapNoteScore( PlayerController pc, int iSumOfAttackLevels );
|
||
|
|
|
||
|
|
};
|
||
|
|
|
||
|
|
#endif
|