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#include "global.h"
#include "ScreenOptionsMaster.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "ThemeManager.h"
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#include "GameManager.h"
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#include "GameState.h"
#include "ScreenManager.h"
#include "SongManager.h"
#include "PrefsManager.h"
#include "StepMania.h"
#include "RageSoundManager.h"
#include "Foreach.h"
#include "OptionRowHandler.h"
#include "ScreenOptionsMasterPrefs.h"
#include "CommonMetrics.h"
#include "GameLoop.h"
#define LINE_NAMES THEME->GetMetric (m_sName,"LineNames")
#define LINE(sLineName) THEME->GetMetric (m_sName,ssprintf("Line%s",sLineName.c_str()))
#define FORCE_ALL_PLAYERS THEME->GetMetricB(m_sName,"ForceAllPlayers")
#define INPUT_MODE THEME->GetMetric (m_sName,"InputMode")
#define NAVIGATION_MODE THEME->GetMetric (m_sName,"NavigationMode")
REGISTER_SCREEN_CLASS ( ScreenOptionsMaster );
void ScreenOptionsMaster :: Init ()
{
vector < RString > asLineNames ;
split ( LINE_NAMES , "," , asLineNames );
if ( asLineNames . empty () )
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{
LuaHelpers :: ReportScriptErrorFmt ( " \" %s:LineNames \" is empty." , m_sName . c_str ());
}
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if ( FORCE_ALL_PLAYERS )
{
FOREACH_PlayerNumber ( pn )
GAMESTATE -> JoinPlayer ( pn );
}
if ( NAVIGATION_MODE == "toggle" )
SetNavigation ( PREFSMAN -> m_iArcadeOptionsNavigation ? NAV_TOGGLE_THREE_KEY : NAV_TOGGLE_FIVE_KEY );
else if ( NAVIGATION_MODE == "menu" )
SetNavigation ( NAV_THREE_KEY_MENU );
SetInputMode ( StringToInputMode ( INPUT_MODE ) );
// Call this after enabling players, if any.
ScreenOptions :: Init ();
vector < OptionRowHandler *> OptionRowHandlers ;
for ( unsigned i = 0 ; i < asLineNames . size (); ++ i )
{
RString sLineName = asLineNames [ i ];
RString sRowCommands = LINE ( sLineName );
Commands cmds ;
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ParseCommands ( sRowCommands , cmds , false );
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OptionRowHandler * pHand = OptionRowHandlerUtil :: Make ( cmds );
if ( pHand == NULL )
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{
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LuaHelpers :: ReportScriptErrorFmt ( "Invalid OptionRowHandler \" %s \" in \" %s:Line:%s \" ." , cmds . GetOriginalCommandString (). c_str (), m_sName . c_str (), sLineName . c_str ());
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}
else
{
OptionRowHandlers . push_back ( pHand );
}
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}
InitMenu ( OptionRowHandlers );
}
void ScreenOptionsMaster :: ImportOptions ( int r , const vector < PlayerNumber > & vpns )
{
FOREACH_CONST ( PlayerNumber , vpns , pn )
ASSERT ( GAMESTATE -> IsHumanPlayer ( * pn ) );
OptionRow & row = * m_pRows [ r ];
row . ImportOptions ( vpns );
}
void ScreenOptionsMaster :: ExportOptions ( int r , const vector < PlayerNumber > & vpns )
{
CHECKPOINT_M ( ssprintf ( "%i/%i" , r , int ( m_pRows . size ())) );
OptionRow & row = * m_pRows [ r ];
bool bRowHasFocus [ NUM_PLAYERS ];
ZERO ( bRowHasFocus );
FOREACH_CONST ( PlayerNumber , vpns , p )
{
int iCurRow = m_iCurrentRow [ * p ];
bRowHasFocus [ * p ] = iCurRow == r ;
}
m_iChangeMask |= row . ExportOptions ( vpns , bRowHasFocus );
}
void ScreenOptionsMaster :: HandleScreenMessage ( const ScreenMessage SM )
{
if ( SM == SM_ExportOptions )
{
// Override ScreenOptions's calling of ExportOptions
m_iChangeMask = 0 ;
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CHECKPOINT_M ( "Starting the export handling." );
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vector < PlayerNumber > vpns ;
FOREACH_OptionsPlayer ( p )
vpns . push_back ( p );
for ( unsigned r = 0 ; r < m_pRows . size (); r ++ ) // foreach row
ExportOptions ( r , vpns );
if ( m_iChangeMask & OPT_APPLY_ASPECT_RATIO )
{
THEME -> UpdateLuaGlobals (); // This needs to be done before resetting the projection matrix below
THEME -> ReloadSubscribers (); // SCREEN_* has changed, so re-read all subscribing ThemeMetrics
SCREENMAN -> ThemeChanged (); // recreate ScreenSystemLayer and SharedBGA
}
/* If the theme changes, we need to reset RageDisplay to apply the new window
* title and icon. If the aspect ratio changes, we need to reset RageDisplay
* so that the projection matrix is re-created using the new screen dimensions. */
if ( ( m_iChangeMask & OPT_APPLY_THEME ) ||
( m_iChangeMask & OPT_APPLY_GRAPHICS ) ||
( m_iChangeMask & OPT_APPLY_ASPECT_RATIO ) )
{
/* If the resolution or aspect ratio changes, always reload the theme.
* Otherwise, only reload it if it changed. */
RString sNewTheme = PREFSMAN -> m_sTheme . Get ();
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GameLoop :: ChangeTheme ( sNewTheme );
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}
if ( m_iChangeMask & OPT_SAVE_PREFERENCES )
{
// Save preferences.
LOG -> Trace ( "ROW_CONFIG used; saving ..." );
PREFSMAN -> SavePrefsToDisk ();
}
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if ( m_iChangeMask & OPT_CHANGE_GAME )
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{
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GameLoop :: ChangeGame ( PREFSMAN -> GetCurrentGame ());
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}
if ( m_iChangeMask & OPT_APPLY_SOUND )
{
SOUNDMAN -> SetMixVolume ();
}
if ( m_iChangeMask & OPT_APPLY_SONG )
SONGMAN -> SetPreferences ();
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CHECKPOINT_M ( "Transferring to the next screen now." );
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this -> HandleScreenMessage ( SM_GoToNextScreen );
return ;
}
else
ScreenOptions :: HandleScreenMessage ( SM );
}
/*
* (c) 2003-2004 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/