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itgmania212121/stepmania/src/ScreenMiniMenu.h
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/*
-----------------------------------------------------------------------------
Class: ScreenMiniMenu
Desc: Displays a prompt over the top of another screen. Must use by calling
SCREENMAN->AddScreenToTop( new ScreenMiniMenu(...) );
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Screen.h"
#include "BitmapText.h"
#include "TransitionFade.h"
#include "Quad.h"
#include "RandomSample.h"
#define MAX_MENU_ROWS 20
struct MenuRow
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{
CString name;
bool enabled;
int defaultChoice;
vector<CString> choices;
MenuRow()
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{
enabled = true;
defaultChoice = 0;
}
MenuRow( CString n, bool e, CString c0="", CString c1="", CString c2="", CString c3="", CString c4="", CString c5="", CString c6="", CString c7="", CString c8="", CString c9="", CString c10="", CString c11="", CString c12="", CString c13="", CString c14="" )
{
name = n;
enabled = e;
defaultChoice = 0;
#define PUSH( c ) if(c!="") choices.push_back(c);
PUSH(c0);PUSH(c1);PUSH(c2);PUSH(c3);PUSH(c4);PUSH(c5);PUSH(c6);PUSH(c7);PUSH(c8);PUSH(c9);PUSH(c10);PUSH(c11);PUSH(c12);PUSH(c13);PUSH(c14);
printf( "choices.size = %u", choices.size() );
}
};
struct Menu
{
CString title;
vector<MenuRow> rows;
Menu() {}
Menu( CString t, MenuRow r0, MenuRow r1=MenuRow(), MenuRow r2=MenuRow(), MenuRow r3=MenuRow(), MenuRow r4=MenuRow(), MenuRow r5=MenuRow(), MenuRow r6=MenuRow(), MenuRow r7=MenuRow(), MenuRow r8=MenuRow(), MenuRow r9=MenuRow(), MenuRow r10=MenuRow(), MenuRow r11=MenuRow(), MenuRow r12=MenuRow(), MenuRow r13=MenuRow(), MenuRow r14=MenuRow(), MenuRow r15=MenuRow(), MenuRow r16=MenuRow(), MenuRow r17=MenuRow(), MenuRow r18=MenuRow(), MenuRow r19=MenuRow() )
{
title = t;
#define PUSH2( r ) if(r.name!="" || !r.choices.empty()) rows.push_back(r);
PUSH2(r0);PUSH2(r1);PUSH2(r2);PUSH2(r3);PUSH2(r4);PUSH2(r5);PUSH2(r6);PUSH2(r7);PUSH2(r8);PUSH2(r9);PUSH2(r10);PUSH2(r11);PUSH2(r12);PUSH2(r13);PUSH2(r14);PUSH2(r15);PUSH2(r16);PUSH2(r17);PUSH2(r18);PUSH2(r19);
}
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};
class ScreenMiniMenu : public Screen
{
public:
ScreenMiniMenu();
ScreenMiniMenu( Menu* pDef, ScreenMessage SM_SendOnOK, ScreenMessage SM_SendOnCancel );
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virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
protected:
void MenuUp( PlayerNumber pn );
void MenuDown( PlayerNumber pn );
void MenuLeft( PlayerNumber pn );
void MenuRight( PlayerNumber pn );
void MenuBack( PlayerNumber pn );
void MenuStart( PlayerNumber pn );
int GetGoUpSpot(); // return -1 if can't go up
int GetGoDownSpot(); // return -1 if can't go down
bool CanGoLeft();
bool CanGoRight();
void BeforeLineChanged();
void AfterLineChanged();
void AfterAnswerChanged();
Menu m_Def;
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TransitionFade m_Fade;
BitmapText m_textTitle;
BitmapText m_textLabel[MAX_MENU_ROWS];
BitmapText m_textAnswer[MAX_MENU_ROWS];
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int m_iCurLine;
int m_iCurAnswers[MAX_MENU_ROWS];
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ScreenMessage m_SMSendOnOK, m_SMSendOnCancel;
public:
static int s_iLastLine;
static int s_iLastAnswers[MAX_MENU_ROWS];
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};