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itgmania212121/stepmania/src/ActorScroller.cpp
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#include "global.h" // testing updates
/*
-----------------------------------------------------------------------------
Class: ActorScroller
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ActorScroller.h"
#include "ActorCollision.h"
#include <math.h>
#include "RageUtil.h"
ActorScroller::ActorScroller()
{
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m_fCurrentItem = 0;
m_fDestinationItem = 0;
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}
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void ActorScroller::Load( float fScrollSecondsPerItem, float fSpacingX, float fSpacingY )
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{
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ASSERT( fScrollSecondsPerItem > 0 );
m_fScrollSecondsPerItem = fScrollSecondsPerItem;
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m_vSpacing.x = fSpacingX;
m_vSpacing.y = fSpacingY;
}
void ActorScroller::Update( float fDeltaTime )
{
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ActorFrame::Update( fDeltaTime );
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fapproach( m_fCurrentItem, m_fDestinationItem, fDeltaTime/m_fScrollSecondsPerItem );
for( unsigned i=0; i<m_SubActors.size(); i++ )
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{
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Actor* pActor = m_SubActors[i];
float fItemOffset = i - m_fCurrentItem;
float fX = m_vSpacing.x * fItemOffset;
float fY = m_vSpacing.y * fItemOffset;
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fX = roundf( fX );
fY = roundf( fY );
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pActor->SetXY( fX, fY );
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}
}