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itgmania212121/stepmania/src/RageBitmapTexture.cpp
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#include "stdafx.h"
/*
-----------------------------------------------------------------------------
File: RageBitmapTexture.h
Desc: Holder for a static texture with metadata. Can load just about any image format.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
-----------------------------------------------------------------------------
*/
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//-----------------------------------------------------------------------------
// In-line Links
//-----------------------------------------------------------------------------
//#pragma comment(lib, "winmm.lib")
#pragma comment(lib, "dxerr8.lib")
//-----------------------------------------------------------------------------
// Includes
//-----------------------------------------------------------------------------
#include "RageBitmapTexture.h"
#include "dxerr8.h"
#include "DXUtil.h"
#include "RageUtil.h"
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#include "RageLog.h"
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#include "ErrorCatcher/ErrorCatcher.h"
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//-----------------------------------------------------------------------------
// RageBitmapTexture constructor
//-----------------------------------------------------------------------------
RageBitmapTexture::RageBitmapTexture(
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RageDisplay* pScreen,
const CString &sFilePath,
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DWORD dwMaxSize,
DWORD dwTextureColorDepth,
int iMipMaps,
int iAlphaBits,
bool bDither,
bool bStretch
) :
RageTexture( pScreen, sFilePath, dwMaxSize, dwTextureColorDepth, iMipMaps, iAlphaBits, bDither, bStretch )
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{
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// LOG->WriteLine( "RageBitmapTexture::RageBitmapTexture()" );
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m_pd3dTexture = NULL;
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//if( !LoadFromCacheFile() )
Create( dwMaxSize, dwTextureColorDepth, iMipMaps, iAlphaBits, bDither, bStretch );
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//SaveToCache();
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CreateFrameRects();
}
RageBitmapTexture::~RageBitmapTexture()
{
SAFE_RELEASE(m_pd3dTexture);
}
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void RageBitmapTexture::Reload(
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DWORD dwMaxSize,
DWORD dwTextureColorDepth,
int iMipMaps,
int iAlphaBits,
bool bDither,
bool bStretch
)
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{
SAFE_RELEASE(m_pd3dTexture);
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Create( dwMaxSize, dwTextureColorDepth, iMipMaps, iAlphaBits, bDither, bStretch );
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// leave m_iRefCount alone!
CreateFrameRects();
}
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//-----------------------------------------------------------------------------
// GetTexture
//-----------------------------------------------------------------------------
LPDIRECT3DTEXTURE8 RageBitmapTexture::GetD3DTexture()
{
return m_pd3dTexture;
}
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void RageBitmapTexture::Create(
DWORD dwMaxSize,
DWORD dwTextureColorDepth,
int iMipMaps,
int iAlphaBits,
bool bDither,
bool bStretch
)
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{
HRESULT hr;
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// look in the file name for a format hints
m_sFilePath.MakeLower();
if( -1 != m_sFilePath.Find("no alpha") )
iAlphaBits = 0;
else if( -1 != m_sFilePath.Find("1 alpha") )
iAlphaBits = 1;
if( -1 != m_sFilePath.Find("dither") )
bDither = true;
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///////////////////////
// Figure out which texture format to use
///////////////////////
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D3DFORMAT fmtTexture;
switch( dwTextureColorDepth )
{
case 16:
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switch( iAlphaBits )
{
case 0: fmtTexture = D3DFMT_R5G6B5; break;
case 1: fmtTexture = D3DFMT_A1R5G5B5; break;
default: fmtTexture = D3DFMT_A4R4G4B4; break;
}
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break;
case 32:
fmtTexture = D3DFMT_A8R8G8B8;
break;
default:
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FatalError( "Invalid color depth: %d bits", dwTextureColorDepth );
}
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/////////////////////
// Figure out whether the texture can fit into texture memory unscaled
/////////////////////
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D3DXIMAGE_INFO ddii;
if( FAILED( hr = D3DXGetImageInfoFromFile(
m_sFilePath,
&ddii ) ) )
{
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FatalErrorHr( hr, "D3DXGetImageInfoFromFile() failed for file '%s'.", m_sFilePath );
}
// find out what the min texture size is
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dwMaxSize = min( dwMaxSize, DISPLAY->GetDeviceCaps().MaxTextureWidth );
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bStretch |= ddii.Width > dwMaxSize || ddii.Height > dwMaxSize;
/*
// HACK: The stupid Savage driver will report that it can hold the entire texture,
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// then allocate something smaller than the dimensions we need!
// after allocating the texture, make sure it's the size we expect. If not,
// load it again with scaling turned on.
*/
// I'm taking out the Savage hack because it's causing problems. Tough luck for them. I think
// the problem can be worked around by setting MaxTextureSize to 512.
if( FAILED( hr = D3DXCreateTextureFromFileEx(
m_pd3dDevice, // device
m_sFilePath, // soure file
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bStretch ? dwMaxSize : D3DX_DEFAULT, // width
bStretch ? dwMaxSize : D3DX_DEFAULT, // height
iMipMaps, // mip map levels
0, // usage (is a render target?)
fmtTexture, // our preferred texture format
D3DPOOL_MANAGED, // which memory pool
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(bStretch ? D3DX_FILTER_BOX : D3DX_FILTER_NONE) | (bDither ? D3DX_FILTER_DITHER : 0), // filter
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D3DX_FILTER_BOX | (bDither ? D3DX_FILTER_DITHER : 0), // mip filter
0, // no color key
&ddii, // struct to fill with source image info
NULL, // no palette
&m_pd3dTexture ) ) )
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{
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FatalErrorHr( hr, "D3DXCreateTextureFromFileEx() failed for file '%s'.", m_sFilePath );
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}
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/////////////////////
// Save information about the texture
/////////////////////
m_iSourceWidth = ddii.Width;
m_iSourceHeight= ddii.Height;
D3DSURFACE_DESC ddsd;
if ( FAILED( hr = m_pd3dTexture->GetLevelDesc( 0, &ddsd ) ) )
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FatalErrorHr( hr, "Could not get level Description of D3DX texture!" );
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// save information about the texture
m_iTextureWidth = ddsd.Width;
m_iTextureHeight = ddsd.Height;
m_TextureFormat = ddsd.Format;
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if( bStretch )
{
m_iImageWidth = m_iTextureWidth;
m_iImageHeight = m_iTextureHeight;
}
else
{
m_iImageWidth = m_iSourceWidth;
m_iImageHeight = m_iSourceHeight;
}
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LOG->WriteLine( "RageBitmapTexture: Loaded '%s' (%ux%u) from disk. bStretch = %d, source %d,%d; image %d,%d.",
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m_sFilePath,
GetTextureWidth(),
GetTextureHeight(),
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bStretch,
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m_iSourceWidth,
m_iSourceHeight,
m_iImageWidth,
m_iImageHeight
);
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}