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itgmania212121/src/ScreenUnlockStatus.cpp
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2011-03-17 01:47:30 -04:00
#include "global.h"
#include "PrefsManager.h"
#include "ScreenUnlockStatus.h"
#include "ThemeManager.h"
#include "GameState.h"
#include "RageLog.h"
#include "UnlockManager.h"
#include "SongManager.h"
#include "ActorUtil.h"
#include "Song.h"
#include "Course.h"
#define UNLOCK_TEXT_SCROLL_X THEME->GetMetricF("ScreenUnlockStatus","UnlockTextScrollX");
#define UNLOCK_TEXT_SCROLL_START_Y THEME->GetMetricF("ScreenUnlockStatus","UnlockTextScrollStartY")
#define UNLOCK_TEXT_SCROLL_END_Y THEME->GetMetricF("ScreenUnlockStatus","UnlockTextScrollEndY")
#define UNLOCK_TEXT_SCROLL_ZOOM THEME->GetMetricF("ScreenUnlockStatus","UnlockTextScrollZoom")
#define UNLOCK_TEXT_SCROLL_ROWS THEME->GetMetricF("ScreenUnlockStatus","UnlockTextScrollRows")
#define UNLOCK_TEXT_SCROLL_MAX_WIDTH THEME->GetMetricF("ScreenUnlockStatus","UnlockTextScrollMaxWidth")
#define UNLOCK_TEXT_SCROLL_ICON_X THEME->GetMetricF("ScreenUnlockStatus","UnlockTextScrollIconX")
#define UNLOCK_TEXT_SCROLL_ICON_SIZE THEME->GetMetricF("ScreenUnlockStatus","UnlockTextScrollIconSize")
#define UNLOCK_TEXT_SCROLL THEME->GetMetricI("ScreenUnlockStatus","UnlockTextScroll")
#define TYPE_TO_DISPLAY THEME->GetMetric ("ScreenUnlockStatus","TypeOfPointsToDisplay")
#define ICON_COMMAND THEME->GetMetricA("ScreenUnlockStatus","UnlockIconCommand")
#define TIME_TO_DISPLAY THEME->GetMetricF("ScreenUnlockStatus","TimeToDisplay")
#define POINTS_ZOOM THEME->GetMetricF("ScreenUnlockStatus","PointsZoom")
REGISTER_SCREEN_CLASS( ScreenUnlockStatus );
void ScreenUnlockStatus::Init()
{
ScreenAttract::Init();
unsigned iNumUnlocks = UNLOCKMAN->m_UnlockEntries.size();
if( !PREFSMAN->m_bUseUnlockSystem || iNumUnlocks == 0 )
{
this->PostScreenMessage( SM_GoToNextScreen, 0 );
return;
}
unsigned NumUnlocks = UNLOCKMAN->m_UnlockEntries.size();
PointsUntilNextUnlock.LoadFromFont( THEME->GetPathF("Common","normal") );
PointsUntilNextUnlock.SetHorizAlign( align_left );
apActorCommands IconCommand = ICON_COMMAND;
for( unsigned i=1; i <= NumUnlocks; i++ )
{
// get pertaining UnlockEntry
const UnlockEntry &entry = UNLOCKMAN->m_UnlockEntries[i-1];
const Song *pSong = entry.m_Song.ToSong();
if( pSong == NULL)
continue;
Sprite* pSpr = new Sprite;
// new unlock graphic
pSpr->Load( THEME->GetPathG("ScreenUnlockStatus",ssprintf("%04d icon", i)) );
// set graphic location
pSpr->SetName( ssprintf("Unlock%04d",i) );
LOAD_ALL_COMMANDS_AND_SET_XY( pSpr );
pSpr->RunCommands(IconCommand);
Unlocks.push_back(pSpr);
if ( !entry.IsLocked() )
this->AddChild(Unlocks[Unlocks.size() - 1]);
}
// scrolling text
if (UNLOCK_TEXT_SCROLL != 0)
{
float ScrollingTextX = UNLOCK_TEXT_SCROLL_X;
float ScrollingTextStartY = UNLOCK_TEXT_SCROLL_START_Y;
float ScrollingTextEndY = UNLOCK_TEXT_SCROLL_END_Y;
float ScrollingTextZoom = UNLOCK_TEXT_SCROLL_ZOOM;
float ScrollingTextRows = UNLOCK_TEXT_SCROLL_ROWS;
float MaxWidth = UNLOCK_TEXT_SCROLL_MAX_WIDTH;
float SecondsToScroll = TIME_TO_DISPLAY;
if (SecondsToScroll > 2) SecondsToScroll--;
float SECS_PER_CYCLE = 0;
if (UNLOCK_TEXT_SCROLL != 3)
SECS_PER_CYCLE = (float)SecondsToScroll/(ScrollingTextRows + NumUnlocks);
else
SECS_PER_CYCLE = (float)SecondsToScroll/(ScrollingTextRows * 3 + NumUnlocks + 4);
for(unsigned i = 1; i <= NumUnlocks; i++)
{
const UnlockEntry &entry = UNLOCKMAN->m_UnlockEntries[i-1];
BitmapText* text = new BitmapText;
text->LoadFromFont( THEME->GetPathF("ScreenUnlockStatus","text") );
text->SetHorizAlign( align_left );
text->SetZoom(ScrollingTextZoom);
switch( entry.m_Type )
{
case UnlockRewardType_Song:
{
const Song *pSong = entry.m_Song.ToSong();
ASSERT( pSong );
RString title = pSong->GetDisplayMainTitle();
RString subtitle = pSong->GetDisplaySubTitle();
if( subtitle != "" )
title = title + "\n" + subtitle;
text->SetMaxWidth( MaxWidth );
text->SetText( title );
}
break;
case UnlockRewardType_Course:
{
const Course *pCourse = entry.m_Course.ToCourse();
ASSERT( pCourse );
text->SetMaxWidth( MaxWidth );
text->SetText( pCourse->GetDisplayFullTitle() );
text->SetDiffuse( RageColor(0,1,0,1) );
}
break;
default:
text->SetText( "" );
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text->SetDiffuse( RageColor(0.5f,0,0,1) );
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break;
}
if( entry.IsLocked() )
{
text->SetText("???");
text->SetZoomX(1);
}
else
{
// unlocked. change color
const Song *pSong = entry.m_Song.ToSong();
RageColor color = RageColor(1,1,1,1);
if( pSong )
color = SONGMAN->GetSongGroupColor(pSong->m_sGroupName);
text->SetGlobalDiffuseColor(color);
}
text->SetXY( ScrollingTextX, ScrollingTextStartY );
if (UNLOCK_TEXT_SCROLL == 3 && UNLOCK_TEXT_SCROLL_ROWS + i > NumUnlocks)
{ // special command for last unlocks when scrolling is in effect
float TargetRow = -0.5f + i + UNLOCK_TEXT_SCROLL_ROWS - NumUnlocks;
float StopOffPoint = ScrollingTextEndY - TargetRow / UNLOCK_TEXT_SCROLL_ROWS * (ScrollingTextEndY - ScrollingTextStartY);
float FirstCycleTime = (UNLOCK_TEXT_SCROLL_ROWS - TargetRow) * SECS_PER_CYCLE;
float SecondCycleTime = (6 + TargetRow) * SECS_PER_CYCLE - FirstCycleTime;
//LOG->Trace("Target Row: %f", TargetRow);
//LOG->Trace("command for icon %d: %s", i, ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), FirstCycleTime, StopOffPoint, SecondCycleTime * 2, ScrollingTextEndY).c_str() );
RString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), FirstCycleTime, StopOffPoint, SecondCycleTime, ScrollingTextEndY);
text->RunCommands( ActorUtil::ParseActorCommands(sCommand) );
}
else
{
RString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), SECS_PER_CYCLE * (ScrollingTextRows), ScrollingTextEndY);
text->RunCommands( ActorUtil::ParseActorCommands(sCommand) );
}
item.push_back(text);
if (UNLOCK_TEXT_SCROLL >= 2)
{
Sprite* IconCount = new Sprite;
// new unlock graphic
IconCount->Load( THEME->GetPathG("ScreenUnlockStatus",ssprintf("%04d icon", i)) );
// set graphic location
IconCount->SetXY( UNLOCK_TEXT_SCROLL_ICON_X, ScrollingTextStartY);
IconCount->SetHeight(UNLOCK_TEXT_SCROLL_ICON_SIZE);
IconCount->SetWidth(UNLOCK_TEXT_SCROLL_ICON_SIZE);
if (UNLOCK_TEXT_SCROLL == 3 && UNLOCK_TEXT_SCROLL_ROWS + i > NumUnlocks)
{
float TargetRow = -0.5f + i + UNLOCK_TEXT_SCROLL_ROWS - NumUnlocks;
float StopOffPoint = ScrollingTextEndY - TargetRow / UNLOCK_TEXT_SCROLL_ROWS * (ScrollingTextEndY - ScrollingTextStartY);
float FirstCycleTime = (UNLOCK_TEXT_SCROLL_ROWS - TargetRow) * SECS_PER_CYCLE;
float SecondCycleTime = (6 + TargetRow) * SECS_PER_CYCLE - FirstCycleTime;
//LOG->Trace("Target Row: %f", TargetRow);
//LOG->Trace("command for icon %d: %s", i, ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), FirstCycleTime, StopOffPoint, SecondCycleTime * 2, ScrollingTextEndY).c_str() );
RString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), FirstCycleTime, StopOffPoint, SecondCycleTime, ScrollingTextEndY);
IconCount->RunCommands( ActorUtil::ParseActorCommands(sCommand) );
}
else
{
RString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), SECS_PER_CYCLE * (ScrollingTextRows), ScrollingTextEndY);
IconCount->RunCommands( ActorUtil::ParseActorCommands(sCommand) );
}
ItemIcons.push_back(IconCount);
//LOG->Trace("Added unlock text %d", i);
if (UNLOCK_TEXT_SCROLL == 3)
{
if ( !entry.IsLocked() )
LastUnlocks.push_back(i);
}
}
}
}
if (UNLOCK_TEXT_SCROLL == 3)
{
float ScrollingTextX = UNLOCK_TEXT_SCROLL_X;
float ScrollingTextStartY = UNLOCK_TEXT_SCROLL_START_Y;
float ScrollingTextEndY = UNLOCK_TEXT_SCROLL_END_Y;
float ScrollingTextRows = UNLOCK_TEXT_SCROLL_ROWS;
float MaxWidth = UNLOCK_TEXT_SCROLL_MAX_WIDTH;
float SecondsToScroll = TIME_TO_DISPLAY - 1;
float SECS_PER_CYCLE = (float)SecondsToScroll/(ScrollingTextRows * 3 + NumUnlocks + 4);
for(unsigned i=1; i <= UNLOCK_TEXT_SCROLL_ROWS; i++)
{
if (i > LastUnlocks.size())
continue;
unsigned NextIcon = LastUnlocks[LastUnlocks.size() - i];
const UnlockEntry &entry = UNLOCKMAN->m_UnlockEntries[NextIcon-1];
const Song *pSong = entry.m_Song.ToSong();
if( pSong == NULL )
continue;
BitmapText* NewText = new BitmapText;
NewText->LoadFromFont( THEME->GetPathF("ScreenUnlockStatus","text") );
NewText->SetHorizAlign( align_left );
RString title = pSong->GetDisplayMainTitle();
RString subtitle = pSong->GetDisplaySubTitle();
if( subtitle != "" )
title = title + "\n" + subtitle;
NewText->SetZoom(UNLOCK_TEXT_SCROLL_ZOOM);
NewText->SetMaxWidth( MaxWidth );
NewText->SetText( title );
RageColor color = SONGMAN->GetSongGroupColor(pSong->m_sGroupName);
NewText->SetGlobalDiffuseColor(color);
NewText->SetXY(ScrollingTextX, ScrollingTextStartY);
{
RString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;", SECS_PER_CYCLE * (NumUnlocks + 2 * i - 2), SECS_PER_CYCLE * ((ScrollingTextRows - i) * 2 + 1 ), (ScrollingTextStartY + (ScrollingTextEndY - ScrollingTextStartY) * (ScrollingTextRows - i + 0.5) / ScrollingTextRows ));
NewText->RunCommands( ActorUtil::ParseActorCommands(sCommand) );
}
// new unlock graphic
Sprite* NewIcon = new Sprite;
NewIcon->Load( THEME->GetPathG("ScreenUnlockStatus",ssprintf("%04d icon", NextIcon)) );
NewIcon->SetXY( UNLOCK_TEXT_SCROLL_ICON_X, ScrollingTextStartY);
NewIcon->SetHeight(UNLOCK_TEXT_SCROLL_ICON_SIZE);
NewIcon->SetWidth(UNLOCK_TEXT_SCROLL_ICON_SIZE);
{
RString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;", SECS_PER_CYCLE * (NumUnlocks + 2 * i - 2), SECS_PER_CYCLE * ((ScrollingTextRows - i) * 2 + 1 ), (ScrollingTextStartY + (ScrollingTextEndY - ScrollingTextStartY) * (ScrollingTextRows - i + 0.5) / ScrollingTextRows ));
NewIcon->RunCommands( ActorUtil::ParseActorCommands(sCommand) );
}
ItemIcons.push_back(NewIcon);
item.push_back(NewText);
}
}
// NOTE: the following two loops require the iterator to
// be ints because if you decrement an unsigned when it
// equals zero, you get the maximum value of an unsigned,
// which is still greater than 0. By typecasting it as
// an integer, you can achieve -1, which exits the loop.
for(int i = item.size() - 1; (int)i >= 0; i--)
this->AddChild(item[i]);
for(int i = ItemIcons.size() - 1; (int)i >= 0; i--)
this->AddChild(ItemIcons[i]);
PointsUntilNextUnlock.SetName( "PointsDisplay" );
RString PointDisplay = TYPE_TO_DISPLAY;
if (PointDisplay == "DP" || PointDisplay == "Dance")
{
RString sDP = ssprintf( "%d", (int)UNLOCKMAN->PointsUntilNextUnlock(UnlockRequirement_DancePoints) );
PointsUntilNextUnlock.SetText( sDP );
}
else if (PointDisplay == "AP" || PointDisplay == "Arcade")
{
RString sAP = ssprintf( "%d", (int)UNLOCKMAN->PointsUntilNextUnlock(UnlockRequirement_ArcadePoints) );
PointsUntilNextUnlock.SetText( sAP );
}
else if (PointDisplay == "SP" || PointDisplay == "Song")
{
RString sSP = ssprintf( "%d", (int)UNLOCKMAN->PointsUntilNextUnlock(UnlockRequirement_SongPoints) );
PointsUntilNextUnlock.SetText( sSP );
}
PointsUntilNextUnlock.SetZoom( POINTS_ZOOM );
LOAD_ALL_COMMANDS_AND_SET_XY( PointsUntilNextUnlock );
this->AddChild( &PointsUntilNextUnlock );
this->ClearMessageQueue( SM_BeginFadingOut ); // ignore ScreenAttract's SecsToShow
this->PostScreenMessage( SM_BeginFadingOut, TIME_TO_DISPLAY );
}
ScreenUnlockStatus::~ScreenUnlockStatus()
{
while (Unlocks.size() > 0)
{
Sprite* entry = Unlocks[Unlocks.size()-1];
SAFE_DELETE(entry);
Unlocks.pop_back();
}
while (item.size() > 0)
{
BitmapText* entry = item[item.size()-1];
SAFE_DELETE(entry);
item.pop_back();
}
while (ItemIcons.size() > 0)
{
Sprite* entry = ItemIcons[ItemIcons.size()-1];
SAFE_DELETE(entry);
ItemIcons.pop_back();
}
}
/*
* (c) 2003 Andrew Wong
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/