2011-03-17 01:47:30 -04:00
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#include "global.h"
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#include "OptionRowHandler.h"
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#include "LuaManager.h"
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#include "ScreenOptionsMasterPrefs.h"
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#include "NoteSkinManager.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "Course.h"
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#include "Steps.h"
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#include "Style.h"
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#include "Song.h"
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#include "SongManager.h"
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#include "Character.h"
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#include "PrefsManager.h"
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#include "SongUtil.h"
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#include "StepsUtil.h"
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#include "GameManager.h"
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#include "Foreach.h"
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#include "GameSoundManager.h"
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#include "CommonMetrics.h"
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#include "CharacterManager.h"
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#include "ScreenManager.h"
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#include "ScreenMiniMenu.h" // for MenuRowDef
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#include "FontCharAliases.h"
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#define ENTRY(s) THEME->GetMetric ("ScreenOptionsMaster",s)
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#define ENTRY_MODE(s,i) THEME->GetMetric ("ScreenOptionsMaster",ssprintf("%s,%i",(s).c_str(),(i+1)))
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#define ENTRY_DEFAULT(s) THEME->GetMetric ("ScreenOptionsMaster",(s) + "Default")
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#define NOTE_SKIN_SORT_ORDER THEME->GetMetric ("ScreenOptionsMaster","NoteSkinSortOrder")
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2012-02-08 23:49:42 -06:00
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#define STEPS_ROW_LAYOUT_TYPE THEME->GetMetric("ScreenOptionsMaster","StepsRowLayoutType")
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#define STEPS_USE_CHART_NAME THEME->GetMetricB("ScreenOptionsMaster","StepsUseChartName")
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2011-03-17 01:47:30 -04:00
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static const char *SelectTypeNames[] = {
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"SelectOne",
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"SelectMultiple",
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"SelectNone",
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};
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XToString( SelectType );
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StringToX( SelectType );
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LuaXType( SelectType );
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static const char *LayoutTypeNames[] = {
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"ShowAllInRow",
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"ShowOneInRow",
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};
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XToString( LayoutType );
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StringToX( LayoutType );
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LuaXType( LayoutType );
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RString OptionRowHandler::OptionTitle() const
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{
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bool bTheme = false;
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// HACK: Always theme the NEXT_ROW and EXIT items, even if metrics says not to theme.
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if( m_Def.m_bAllowThemeTitle )
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bTheme = true;
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RString s = m_Def.m_sName;
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if( s.empty() )
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return s;
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return bTheme ? THEME->GetString("OptionTitles",s) : s;
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}
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RString OptionRowHandler::GetThemedItemText( int iChoice ) const
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{
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RString s = m_Def.m_vsChoices[iChoice];
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if( s == "" )
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return "";
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bool bTheme = false;
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if( m_Def.m_bAllowThemeItems ) bTheme = true;
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// Items beginning with a pipe mean "don't theme".
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// This allows us to disable theming on a per-choice basis for choice names that are just a number
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// and don't need to be localized.
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if( s[0] == '|' )
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{
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s.erase( s.begin() );
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bTheme = false;
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}
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if( bTheme )
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s = CommonMetrics::LocalizeOptionItem( s, false );
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return s;
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}
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void OptionRowHandler::GetIconTextAndGameCommand( int iFirstSelection, RString &sIconTextOut, GameCommand &gcOut ) const
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{
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sIconTextOut = "";
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gcOut.Init();
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}
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void OptionRowHandlerUtil::SelectExactlyOne( int iSelection, vector<bool> &vbSelectedOut )
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{
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ASSERT_M( iSelection >= 0 && iSelection < (int) vbSelectedOut.size(),
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ssprintf("%d/%u",iSelection, unsigned(vbSelectedOut.size())) );
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for( int i=0; i<int(vbSelectedOut.size()); i++ )
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vbSelectedOut[i] = i==iSelection;
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}
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int OptionRowHandlerUtil::GetOneSelection( const vector<bool> &vbSelected )
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{
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int iRet = -1;
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for( unsigned i=0; i<vbSelected.size(); i++ )
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{
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if( vbSelected[i] )
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{
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ASSERT( iRet == -1 ); // only one should be selected
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iRet = i;
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}
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}
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ASSERT( iRet != -1 ); // shouldn't call this if not expecting one to be selected
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return iRet;
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}
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static LocalizedString OFF ( "OptionRowHandler", "Off" );
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// begin OptionRow handlers
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class OptionRowHandlerList : public OptionRowHandler
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{
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public:
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vector<GameCommand> m_aListEntries;
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GameCommand m_Default;
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bool m_bUseModNameForIcon;
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vector<RString> m_vsBroadcastOnExport;
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OptionRowHandlerList() { Init(); }
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virtual void Init()
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{
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OptionRowHandler::Init();
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m_aListEntries.clear();
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m_Default.Init();
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m_bUseModNameForIcon = false;
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m_vsBroadcastOnExport.clear();
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}
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virtual void LoadInternal( const Commands &cmds )
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{
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ASSERT( cmds.v.size() == 1 );
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const Command &command = cmds.v[0];
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RString sParam = command.GetArg(1).s;
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ASSERT( command.m_vsArgs.size() == 2 );
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ASSERT( sParam.size() );
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m_bUseModNameForIcon = true;
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m_Def.m_sName = sParam;
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m_Default.Load( -1, ParseCommands(ENTRY_DEFAULT(sParam)) );
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{
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// Parse the basic configuration metric.
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Commands lCmds = ParseCommands( ENTRY(sParam) );
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if( lCmds.v.size() < 1 )
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RageException::Throw( "Parse error in \"ScreenOptionsMaster::%s\".", sParam.c_str() );
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m_Def.m_bOneChoiceForAllPlayers = false;
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2011-05-11 15:58:31 -04:00
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const int NumCols = StringToInt( lCmds.v[0].m_vsArgs[0] );
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2011-03-17 01:47:30 -04:00
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for( unsigned i=1; i<lCmds.v.size(); i++ )
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{
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const Command &cmd = lCmds.v[i];
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RString sName = cmd.GetName();
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if( sName == "together" ) m_Def.m_bOneChoiceForAllPlayers = true;
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else if( sName == "selectmultiple" ) m_Def.m_selectType = SELECT_MULTIPLE;
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else if( sName == "selectone" ) m_Def.m_selectType = SELECT_ONE;
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else if( sName == "selectnone" ) m_Def.m_selectType = SELECT_NONE;
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else if( sName == "showoneinrow" ) m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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2011-05-11 15:58:31 -04:00
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else if( sName == "default" ) m_Def.m_iDefault = StringToInt( cmd.GetArg(1).s ) - 1; // match ENTRY_MODE
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2011-03-17 01:47:30 -04:00
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else if( sName == "reloadrowmessages" )
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{
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for( unsigned a=1; a<cmd.m_vsArgs.size(); a++ )
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m_vsReloadRowMessages.push_back( cmd.m_vsArgs[a] );
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}
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else if( sName == "enabledforplayers" )
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{
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m_Def.m_vEnabledForPlayers.clear();
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for( unsigned a=1; a<cmd.m_vsArgs.size(); a++ )
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{
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RString sArg = cmd.m_vsArgs[a];
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2011-05-11 15:58:31 -04:00
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PlayerNumber pn = (PlayerNumber)(StringToInt(sArg)-1);
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2011-03-17 01:47:30 -04:00
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ASSERT( pn >= 0 && pn < NUM_PLAYERS );
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m_Def.m_vEnabledForPlayers.insert( pn );
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}
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}
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else if( sName == "exportonchange" )
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{
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m_Def.m_bExportOnChange = true;
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}
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else if( sName == "broadcastonexport" )
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{
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for( unsigned j=1; j<cmd.m_vsArgs.size(); j++ )
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m_vsBroadcastOnExport.push_back( cmd.m_vsArgs[j] );
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}
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else
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{
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RageException::Throw( "Unkown row flag \"%s\".", sName.c_str() );
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}
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}
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for( int col = 0; col < NumCols; ++col )
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{
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GameCommand mc;
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mc.ApplyCommitsScreens( false );
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mc.Load( 0, ParseCommands(ENTRY_MODE(sParam, col)) );
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/* If the row has just one entry, use the name of the row as the name of the
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* entry. If it has more than one, each one must be specified explicitly. */
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if( mc.m_sName == "" && NumCols == 1 )
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mc.m_sName = sParam;
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if( mc.m_sName == "" )
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RageException::Throw( "List \"%s\", col %i has no name.", sParam.c_str(), col );
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if( !mc.IsPlayable() )
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{
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LOG->Trace( "\"%s\" is not playable.", sParam.c_str() );
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continue;
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}
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m_aListEntries.push_back( mc );
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RString sName = mc.m_sName;
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RString sChoice = mc.m_sName;
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m_Def.m_vsChoices.push_back( sChoice );
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}
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}
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if( m_Def.m_selectType != SELECT_MULTIPLE && m_Def.m_iDefault == -1 )
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{
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for( unsigned e = 0; e < m_aListEntries.size(); ++e )
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{
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const GameCommand &mc = m_aListEntries[e];
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if( mc.IsZero() )
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m_Def.m_iDefault = e;
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}
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}
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}
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void ImportOption( OptionRow *pRow, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
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{
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FOREACH_CONST( PlayerNumber, vpns, pn )
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{
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PlayerNumber p = *pn;
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vector<bool> &vbSelOut = vbSelectedOut[p];
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bool bUseFallbackOption = true;
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for( unsigned e = 0; e < m_aListEntries.size(); ++e )
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{
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const GameCommand &mc = m_aListEntries[e];
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vbSelOut[e] = false;
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if( mc.IsZero() )
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{
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/* The entry has no effect. This is usually a default "none
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* of the above" entry. It will always return true for
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* DescribesCurrentMode(). It's only the selected choice if
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* nothing else matches. */
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continue;
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}
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if( m_Def.m_bOneChoiceForAllPlayers )
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{
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if( mc.DescribesCurrentModeForAllPlayers() )
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{
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bUseFallbackOption = false;
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if( m_Def.m_selectType != SELECT_MULTIPLE )
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OptionRowHandlerUtil::SelectExactlyOne( e, vbSelOut );
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else
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vbSelOut[e] = true;
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}
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}
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else
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{
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if( mc.DescribesCurrentMode(p) )
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{
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bUseFallbackOption = false;
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if( m_Def.m_selectType != SELECT_MULTIPLE )
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OptionRowHandlerUtil::SelectExactlyOne( e, vbSelOut );
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else
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vbSelOut[e] = true;
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}
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}
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}
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if( m_Def.m_selectType == SELECT_ONE && bUseFallbackOption )
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{
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int iFallbackOption = m_Def.m_iDefault;
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if( iFallbackOption == -1 )
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{
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RString s = ssprintf("No options in row \"list,%s\" were selected, and no fallback row found; selected entry 0", m_Def.m_sName.c_str());
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LOG->Warn( "%s", s.c_str() );
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CHECKPOINT_M( s );
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iFallbackOption = 0;
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}
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OptionRowHandlerUtil::SelectExactlyOne( iFallbackOption, vbSelOut );
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}
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VerifySelected( m_Def.m_selectType, vbSelOut, m_Def.m_sName );
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}
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}
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int ExportOption( const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const
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{
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FOREACH_CONST( PlayerNumber, vpns, pn )
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{
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PlayerNumber p = *pn;
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const vector<bool> &vbSel = vbSelected[p];
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m_Default.Apply( p );
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for( unsigned i=0; i<vbSel.size(); i++ )
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{
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if( vbSel[i] )
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|
m_aListEntries[i].Apply( p );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
FOREACH_CONST( RString, m_vsBroadcastOnExport, s )
|
|
|
|
|
MESSAGEMAN->Broadcast( *s );
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual int GetDefaultOption() const
|
|
|
|
|
{
|
|
|
|
|
return m_Def.m_iDefault;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void GetIconTextAndGameCommand( int iFirstSelection, RString &sIconTextOut, GameCommand &gcOut ) const
|
|
|
|
|
{
|
|
|
|
|
sIconTextOut = m_bUseModNameForIcon ?
|
|
|
|
|
m_aListEntries[iFirstSelection].m_sPreferredModifiers :
|
|
|
|
|
m_Def.m_vsChoices[iFirstSelection];
|
|
|
|
|
|
|
|
|
|
gcOut = m_aListEntries[iFirstSelection];
|
|
|
|
|
}
|
|
|
|
|
virtual RString GetScreen( int iChoice ) const
|
|
|
|
|
{
|
|
|
|
|
const GameCommand &gc = m_aListEntries[iChoice];
|
|
|
|
|
return gc.m_sScreen;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual ReloadChanged Reload()
|
|
|
|
|
{
|
|
|
|
|
// HACK: always reload "speed", to update the BPM text in the name of the speed line
|
|
|
|
|
if( !m_Def.m_sName.CompareNoCase("speed") )
|
|
|
|
|
return RELOAD_CHANGED_ALL;
|
|
|
|
|
|
|
|
|
|
return OptionRowHandler::Reload();
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static void SortNoteSkins( vector<RString> &asSkinNames )
|
|
|
|
|
{
|
|
|
|
|
set<RString> setSkinNames;
|
|
|
|
|
setSkinNames.insert( asSkinNames.begin(), asSkinNames.end() );
|
|
|
|
|
|
|
|
|
|
vector<RString> asSorted;
|
|
|
|
|
split( NOTE_SKIN_SORT_ORDER, ",", asSorted );
|
|
|
|
|
|
|
|
|
|
set<RString> setUnusedSkinNames( setSkinNames );
|
|
|
|
|
asSkinNames.clear();
|
|
|
|
|
|
|
|
|
|
FOREACH( RString, asSorted, sSkin )
|
|
|
|
|
{
|
|
|
|
|
if( setSkinNames.find(*sSkin) == setSkinNames.end() )
|
|
|
|
|
continue;
|
|
|
|
|
asSkinNames.push_back( *sSkin );
|
|
|
|
|
setUnusedSkinNames.erase( *sSkin );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
asSkinNames.insert( asSkinNames.end(), setUnusedSkinNames.begin(), setUnusedSkinNames.end() );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
class OptionRowHandlerListNoteSkins : public OptionRowHandlerList
|
|
|
|
|
{
|
2012-12-26 23:23:59 -05:00
|
|
|
virtual void LoadInternal( const Commands & )
|
2011-03-17 01:47:30 -04:00
|
|
|
{
|
|
|
|
|
m_Def.m_sName = "NoteSkins";
|
|
|
|
|
m_Def.m_bOneChoiceForAllPlayers = false;
|
|
|
|
|
m_Def.m_bAllowThemeItems = false; // we theme the text ourself
|
|
|
|
|
|
|
|
|
|
vector<RString> arraySkinNames;
|
|
|
|
|
NOTESKIN->GetNoteSkinNames( arraySkinNames );
|
|
|
|
|
SortNoteSkins( arraySkinNames );
|
|
|
|
|
|
|
|
|
|
for( unsigned skin=0; skin<arraySkinNames.size(); skin++ )
|
|
|
|
|
{
|
|
|
|
|
if( arraySkinNames[skin] == CommonMetrics::DEFAULT_NOTESKIN_NAME.GetValue() )
|
|
|
|
|
m_Def.m_iDefault = skin;
|
|
|
|
|
GameCommand mc;
|
|
|
|
|
mc.m_sPreferredModifiers = arraySkinNames[skin];
|
|
|
|
|
//ms.m_sName = arraySkinNames[skin];
|
|
|
|
|
m_aListEntries.push_back( mc );
|
|
|
|
|
m_Def.m_vsChoices.push_back( arraySkinNames[skin] );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// XXX: very similar to OptionRowHandlerSteps
|
|
|
|
|
class OptionRowHandlerListSteps : public OptionRowHandlerList
|
|
|
|
|
{
|
2012-12-27 00:00:28 -05:00
|
|
|
virtual void LoadInternal( const Commands & )
|
2011-03-17 01:47:30 -04:00
|
|
|
{
|
|
|
|
|
m_Def.m_sName = "Steps";
|
|
|
|
|
m_Def.m_bAllowThemeItems = false; // we theme the text ourself
|
|
|
|
|
|
|
|
|
|
Reload();
|
|
|
|
|
|
|
|
|
|
// don't call default
|
|
|
|
|
// OptionRowHandlerList::LoadInternal( cmds );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual ReloadChanged Reload()
|
|
|
|
|
{
|
|
|
|
|
m_Def.m_vsChoices.clear();
|
|
|
|
|
m_aListEntries.clear();
|
|
|
|
|
|
|
|
|
|
// fill in difficulty names
|
|
|
|
|
if( GAMESTATE->IsEditing() )
|
|
|
|
|
{
|
|
|
|
|
m_Def.m_vsChoices.push_back( "" );
|
|
|
|
|
m_aListEntries.push_back( GameCommand() );
|
|
|
|
|
}
|
|
|
|
|
else if( GAMESTATE->IsCourseMode() && GAMESTATE->m_pCurCourse ) // playing a course
|
|
|
|
|
{
|
|
|
|
|
m_Def.m_bOneChoiceForAllPlayers = (bool)PREFSMAN->m_bLockCourseDifficulties;
|
2012-02-08 23:49:42 -06:00
|
|
|
m_Def.m_layoutType = StringToLayoutType( STEPS_ROW_LAYOUT_TYPE );
|
2011-03-17 01:47:30 -04:00
|
|
|
|
|
|
|
|
vector<Trail*> vTrails;
|
|
|
|
|
GAMESTATE->m_pCurCourse->GetTrails( vTrails, GAMESTATE->GetCurrentStyle()->m_StepsType );
|
|
|
|
|
for( unsigned i=0; i<vTrails.size(); i++ )
|
|
|
|
|
{
|
|
|
|
|
Trail* pTrail = vTrails[i];
|
|
|
|
|
|
|
|
|
|
RString s = CourseDifficultyToLocalizedString( pTrail->m_CourseDifficulty );
|
|
|
|
|
s += ssprintf( " %d", pTrail->GetMeter() );
|
|
|
|
|
m_Def.m_vsChoices.push_back( s );
|
|
|
|
|
GameCommand mc;
|
|
|
|
|
mc.m_pTrail = pTrail;
|
|
|
|
|
m_aListEntries.push_back( mc );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if( GAMESTATE->m_pCurSong ) // playing a song
|
|
|
|
|
{
|
2012-02-08 23:49:42 -06:00
|
|
|
m_Def.m_layoutType = StringToLayoutType( STEPS_ROW_LAYOUT_TYPE );
|
|
|
|
|
|
2011-03-17 01:47:30 -04:00
|
|
|
vector<Steps*> vpSteps;
|
|
|
|
|
Song *pSong = GAMESTATE->m_pCurSong;
|
|
|
|
|
SongUtil::GetSteps( pSong, vpSteps, GAMESTATE->GetCurrentStyle()->m_StepsType );
|
|
|
|
|
StepsUtil::RemoveLockedSteps( pSong, vpSteps );
|
|
|
|
|
StepsUtil::SortNotesArrayByDifficulty( vpSteps );
|
|
|
|
|
for( unsigned i=0; i<vpSteps.size(); i++ )
|
|
|
|
|
{
|
|
|
|
|
Steps* pSteps = vpSteps[i];
|
|
|
|
|
|
|
|
|
|
RString s;
|
2011-07-12 14:51:52 -04:00
|
|
|
if (STEPS_USE_CHART_NAME)
|
|
|
|
|
{
|
|
|
|
|
s = pSteps->GetChartName();
|
2011-07-14 10:59:59 -04:00
|
|
|
// TODO: find a way to make this use lua or metrics.
|
2011-07-12 14:51:52 -04:00
|
|
|
if (!(s == "" || s == "blank" || s == "Blank"))
|
|
|
|
|
{
|
|
|
|
|
goto nameGotten;
|
|
|
|
|
}
|
|
|
|
|
}
|
2011-03-17 01:47:30 -04:00
|
|
|
if( pSteps->GetDifficulty() == Difficulty_Edit )
|
|
|
|
|
{
|
2011-07-14 10:59:59 -04:00
|
|
|
s = pSteps->GetChartName();
|
|
|
|
|
if (s == "" || s == "blank" || s == "Blank")
|
|
|
|
|
s = pSteps->GetDescription();
|
2011-03-17 01:47:30 -04:00
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
if( pSteps->IsAnEdit() )
|
2011-07-14 10:59:59 -04:00
|
|
|
{
|
|
|
|
|
s = pSteps->GetChartName();
|
|
|
|
|
if (s == "" || s == "blank" || s == "Blank")
|
|
|
|
|
s = pSteps->GetDescription();
|
|
|
|
|
}
|
2011-03-17 01:47:30 -04:00
|
|
|
else
|
|
|
|
|
s = CustomDifficultyToLocalizedString( GetCustomDifficulty( pSteps->m_StepsType, pSteps->GetDifficulty(), CourseType_Invalid ) );
|
|
|
|
|
}
|
2011-07-12 14:51:52 -04:00
|
|
|
nameGotten:
|
2011-03-17 01:47:30 -04:00
|
|
|
s += ssprintf( " %d", pSteps->GetMeter() );
|
|
|
|
|
m_Def.m_vsChoices.push_back( s );
|
|
|
|
|
GameCommand mc;
|
|
|
|
|
mc.m_pSteps = pSteps;
|
|
|
|
|
mc.m_dc = pSteps->GetDifficulty();
|
|
|
|
|
m_aListEntries.push_back( mc );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
/* We have neither a song nor a course. We may be preloading the
|
|
|
|
|
* screen for future use. */
|
|
|
|
|
m_Def.m_vsChoices.push_back( "n/a" );
|
|
|
|
|
m_aListEntries.push_back( GameCommand() );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return RELOAD_CHANGED_ALL;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
class OptionRowHandlerSteps : public OptionRowHandler
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
BroadcastOnChangePtr<Steps> *m_ppStepsToFill;
|
|
|
|
|
BroadcastOnChange<Difficulty> *m_pDifficultyToFill;
|
|
|
|
|
const BroadcastOnChange<StepsType> *m_pst;
|
|
|
|
|
vector<Steps*> m_vSteps;
|
|
|
|
|
vector<Difficulty> m_vDifficulties;
|
|
|
|
|
|
|
|
|
|
OptionRowHandlerSteps() { Init(); }
|
|
|
|
|
void Init()
|
|
|
|
|
{
|
|
|
|
|
OptionRowHandler::Init();
|
|
|
|
|
m_ppStepsToFill = NULL;
|
|
|
|
|
m_pDifficultyToFill = NULL;
|
|
|
|
|
m_vSteps.clear();
|
|
|
|
|
m_vDifficulties.clear();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void LoadInternal( const Commands &cmds )
|
|
|
|
|
{
|
|
|
|
|
ASSERT( cmds.v.size() == 1 );
|
|
|
|
|
const Command &command = cmds.v[0];
|
|
|
|
|
RString sParam = command.GetArg(1).s;
|
|
|
|
|
ASSERT( command.m_vsArgs.size() == 2 );
|
|
|
|
|
ASSERT( sParam.size() );
|
|
|
|
|
|
|
|
|
|
if( sParam == "EditSteps" )
|
|
|
|
|
{
|
|
|
|
|
m_ppStepsToFill = &GAMESTATE->m_pCurSteps[0];
|
|
|
|
|
m_pDifficultyToFill = &GAMESTATE->m_PreferredDifficulty[0];
|
|
|
|
|
m_pst = &GAMESTATE->m_stEdit;
|
|
|
|
|
m_vsReloadRowMessages.push_back( MessageIDToString(Message_EditStepsTypeChanged) );
|
|
|
|
|
}
|
|
|
|
|
else if( sParam == "EditSourceSteps" )
|
|
|
|
|
{
|
|
|
|
|
m_ppStepsToFill = &GAMESTATE->m_pEditSourceSteps;
|
|
|
|
|
m_pst = &GAMESTATE->m_stEditSource;
|
|
|
|
|
m_vsReloadRowMessages.push_back( MessageIDToString(Message_EditSourceStepsTypeChanged) );
|
|
|
|
|
if( GAMESTATE->m_pCurSteps[0].Get() != NULL )
|
|
|
|
|
m_Def.m_vEnabledForPlayers.clear(); // hide row
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
RageException::Throw( "Invalid StepsType param \"%s\".", sParam.c_str() );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_Def.m_sName = sParam;
|
|
|
|
|
m_Def.m_bOneChoiceForAllPlayers = true;
|
|
|
|
|
m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
|
|
|
|
|
m_Def.m_bExportOnChange = true;
|
|
|
|
|
m_Def.m_bAllowThemeItems = false; // we theme the text ourself
|
|
|
|
|
m_vsReloadRowMessages.push_back( MessageIDToString(Message_CurrentSongChanged) );
|
|
|
|
|
|
|
|
|
|
m_vDifficulties.clear();
|
|
|
|
|
m_vSteps.clear();
|
|
|
|
|
|
|
|
|
|
if( GAMESTATE->m_pCurSong )
|
|
|
|
|
{
|
|
|
|
|
FOREACH_ENUM( Difficulty, dc )
|
|
|
|
|
{
|
|
|
|
|
if( dc == Difficulty_Edit )
|
|
|
|
|
continue;
|
|
|
|
|
m_vDifficulties.push_back( dc );
|
|
|
|
|
Steps* pSteps = SongUtil::GetStepsByDifficulty( GAMESTATE->m_pCurSong, *m_pst, dc );
|
|
|
|
|
m_vSteps.push_back( pSteps );
|
|
|
|
|
}
|
|
|
|
|
SongUtil::GetSteps( GAMESTATE->m_pCurSong, m_vSteps, *m_pst, Difficulty_Edit );
|
|
|
|
|
m_vDifficulties.resize( m_vSteps.size(), Difficulty_Edit );
|
|
|
|
|
|
|
|
|
|
if( sParam == "EditSteps" )
|
|
|
|
|
{
|
|
|
|
|
m_vSteps.push_back( NULL );
|
|
|
|
|
m_vDifficulties.push_back( Difficulty_Edit );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for( unsigned i=0; i<m_vSteps.size(); i++ )
|
|
|
|
|
{
|
|
|
|
|
Steps* pSteps = m_vSteps[i];
|
|
|
|
|
Difficulty dc = m_vDifficulties[i];
|
|
|
|
|
|
|
|
|
|
RString s;
|
|
|
|
|
if( dc == Difficulty_Edit )
|
|
|
|
|
{
|
|
|
|
|
if( pSteps )
|
|
|
|
|
s = pSteps->GetDescription();
|
|
|
|
|
else
|
|
|
|
|
s = "NewEdit";
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
s = CustomDifficultyToLocalizedString( GetCustomDifficulty( GAMESTATE->m_stEdit, dc, CourseType_Invalid ) );
|
|
|
|
|
}
|
|
|
|
|
m_Def.m_vsChoices.push_back( s );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
m_vDifficulties.push_back( Difficulty_Edit );
|
|
|
|
|
m_vSteps.push_back( NULL );
|
|
|
|
|
m_Def.m_vsChoices.push_back( "none" );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if( m_pDifficultyToFill )
|
|
|
|
|
m_pDifficultyToFill->Set( m_vDifficulties[0] );
|
|
|
|
|
m_ppStepsToFill->Set( m_vSteps[0] );
|
|
|
|
|
}
|
|
|
|
|
virtual void ImportOption( OptionRow *pRow, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
|
|
|
|
|
{
|
|
|
|
|
FOREACH_CONST( PlayerNumber, vpns, pn )
|
|
|
|
|
{
|
|
|
|
|
PlayerNumber p = *pn;
|
|
|
|
|
vector<bool> &vbSelOut = vbSelectedOut[p];
|
|
|
|
|
|
|
|
|
|
ASSERT( m_vSteps.size() == vbSelOut.size() );
|
|
|
|
|
|
|
|
|
|
// look for matching steps
|
|
|
|
|
vector<Steps*>::const_iterator iter = find( m_vSteps.begin(), m_vSteps.end(), m_ppStepsToFill->Get() );
|
|
|
|
|
if( iter != m_vSteps.end() )
|
|
|
|
|
{
|
|
|
|
|
unsigned i = iter - m_vSteps.begin();
|
|
|
|
|
vbSelOut[i] = true;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
// look for matching difficulty
|
|
|
|
|
if( m_pDifficultyToFill )
|
|
|
|
|
{
|
|
|
|
|
FOREACH_CONST( Difficulty, m_vDifficulties, d )
|
|
|
|
|
{
|
|
|
|
|
unsigned i = d - m_vDifficulties.begin();
|
|
|
|
|
if( *d == GAMESTATE->m_PreferredDifficulty[0] )
|
|
|
|
|
{
|
|
|
|
|
vbSelOut[i] = true;
|
|
|
|
|
vector<PlayerNumber> v;
|
|
|
|
|
v.push_back( p );
|
|
|
|
|
ExportOption( v, vbSelectedOut ); // current steps changed
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// default to 1st
|
|
|
|
|
vbSelOut[0] = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
virtual int ExportOption( const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const
|
|
|
|
|
{
|
|
|
|
|
FOREACH_CONST( PlayerNumber, vpns, pn )
|
|
|
|
|
{
|
|
|
|
|
PlayerNumber p = *pn;
|
|
|
|
|
const vector<bool> &vbSel = vbSelected[p];
|
|
|
|
|
|
|
|
|
|
int index = OptionRowHandlerUtil::GetOneSelection( vbSel );
|
|
|
|
|
Difficulty dc = m_vDifficulties[index];
|
|
|
|
|
Steps *pSteps = m_vSteps[index];
|
|
|
|
|
if( m_pDifficultyToFill )
|
|
|
|
|
m_pDifficultyToFill->Set( dc );
|
|
|
|
|
m_ppStepsToFill->Set( pSteps );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
class OptionRowHandlerListCharacters: public OptionRowHandlerList
|
|
|
|
|
{
|
2012-12-27 00:00:28 -05:00
|
|
|
virtual void LoadInternal( const Commands & )
|
2011-03-17 01:47:30 -04:00
|
|
|
{
|
|
|
|
|
m_Def.m_bOneChoiceForAllPlayers = false;
|
|
|
|
|
m_Def.m_bAllowThemeItems = false;
|
|
|
|
|
m_Def.m_sName = "Characters";
|
|
|
|
|
m_Def.m_iDefault = 0;
|
|
|
|
|
m_Default.m_pCharacter = CHARMAN->GetDefaultCharacter();
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
m_Def.m_vsChoices.push_back( OFF );
|
|
|
|
|
GameCommand mc;
|
|
|
|
|
mc.m_pCharacter = NULL;
|
|
|
|
|
m_aListEntries.push_back( mc );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
vector<Character*> vpCharacters;
|
|
|
|
|
CHARMAN->GetCharacters( vpCharacters );
|
|
|
|
|
for( unsigned i=0; i<vpCharacters.size(); i++ )
|
|
|
|
|
{
|
|
|
|
|
Character* pCharacter = vpCharacters[i];
|
|
|
|
|
RString s = pCharacter->GetDisplayName();
|
|
|
|
|
s.MakeUpper();
|
|
|
|
|
|
|
|
|
|
m_Def.m_vsChoices.push_back( s );
|
|
|
|
|
GameCommand mc;
|
|
|
|
|
mc.m_pCharacter = pCharacter;
|
|
|
|
|
m_aListEntries.push_back( mc );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
class OptionRowHandlerListStyles: public OptionRowHandlerList
|
|
|
|
|
{
|
2012-12-27 00:00:28 -05:00
|
|
|
virtual void LoadInternal( const Commands & )
|
2011-03-17 01:47:30 -04:00
|
|
|
{
|
|
|
|
|
m_Def.m_bOneChoiceForAllPlayers = true;
|
|
|
|
|
m_Def.m_sName = "Style";
|
|
|
|
|
m_Def.m_bAllowThemeItems = false; // we theme the text ourself
|
|
|
|
|
|
|
|
|
|
vector<const Style*> vStyles;
|
|
|
|
|
GAMEMAN->GetStylesForGame( GAMESTATE->m_pCurGame, vStyles );
|
|
|
|
|
ASSERT( vStyles.size() );
|
|
|
|
|
FOREACH_CONST( const Style*, vStyles, s )
|
|
|
|
|
{
|
|
|
|
|
m_Def.m_vsChoices.push_back( GAMEMAN->StyleToLocalizedString(*s) );
|
|
|
|
|
GameCommand mc;
|
|
|
|
|
mc.m_pStyle = *s;
|
|
|
|
|
m_aListEntries.push_back( mc );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_Default.m_pStyle = vStyles[0];
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
class OptionRowHandlerListGroups: public OptionRowHandlerList
|
|
|
|
|
{
|
2012-12-27 00:00:28 -05:00
|
|
|
virtual void LoadInternal( const Commands & )
|
2011-03-17 01:47:30 -04:00
|
|
|
{
|
|
|
|
|
m_Def.m_bOneChoiceForAllPlayers = true;
|
|
|
|
|
m_Def.m_bAllowThemeItems = false; // we theme the text ourself
|
|
|
|
|
m_Def.m_sName = "Group";
|
|
|
|
|
m_Default.m_sSongGroup = GROUP_ALL;
|
|
|
|
|
|
|
|
|
|
vector<RString> vSongGroups;
|
|
|
|
|
SONGMAN->GetSongGroupNames( vSongGroups );
|
|
|
|
|
ASSERT( vSongGroups.size() );
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
m_Def.m_vsChoices.push_back( "AllGroups" );
|
|
|
|
|
GameCommand mc;
|
|
|
|
|
mc.m_sSongGroup = GROUP_ALL;
|
|
|
|
|
m_aListEntries.push_back( mc );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FOREACH_CONST( RString, vSongGroups, g )
|
|
|
|
|
{
|
|
|
|
|
m_Def.m_vsChoices.push_back( *g );
|
|
|
|
|
GameCommand mc;
|
|
|
|
|
mc.m_sSongGroup = *g;
|
|
|
|
|
m_aListEntries.push_back( mc );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
class OptionRowHandlerListDifficulties: public OptionRowHandlerList
|
|
|
|
|
{
|
2012-12-27 00:00:28 -05:00
|
|
|
virtual void LoadInternal( const Commands & )
|
2011-03-17 01:47:30 -04:00
|
|
|
{
|
|
|
|
|
m_Def.m_bOneChoiceForAllPlayers = true;
|
|
|
|
|
m_Def.m_sName = "Difficulty";
|
|
|
|
|
m_Default.m_dc = Difficulty_Invalid;
|
|
|
|
|
m_Def.m_bAllowThemeItems = false; // we theme the text ourself
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
m_Def.m_vsChoices.push_back( "AllDifficulties" );
|
|
|
|
|
GameCommand mc;
|
|
|
|
|
mc.m_dc = Difficulty_Invalid;
|
|
|
|
|
m_aListEntries.push_back( mc );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FOREACH_CONST( Difficulty, CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue(), d )
|
|
|
|
|
{
|
|
|
|
|
// TODO: Is this the best thing we can do here?
|
|
|
|
|
StepsType st = GAMEMAN->GetHowToPlayStyleForGame( GAMESTATE->m_pCurGame )->m_StepsType;
|
|
|
|
|
RString s = CustomDifficultyToLocalizedString( GetCustomDifficulty(st, *d, CourseType_Invalid) );
|
|
|
|
|
|
|
|
|
|
m_Def.m_vsChoices.push_back( s );
|
|
|
|
|
GameCommand mc;
|
|
|
|
|
mc.m_dc = *d;
|
|
|
|
|
m_aListEntries.push_back( mc );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// XXX: very similar to OptionRowHandlerSongChoices
|
|
|
|
|
class OptionRowHandlerListSongsInCurrentSongGroup: public OptionRowHandlerList
|
|
|
|
|
{
|
2012-12-27 00:00:28 -05:00
|
|
|
virtual void LoadInternal( const Commands & )
|
2011-03-17 01:47:30 -04:00
|
|
|
{
|
|
|
|
|
const vector<Song*> &vpSongs = SONGMAN->GetSongs( GAMESTATE->m_sPreferredSongGroup );
|
|
|
|
|
|
|
|
|
|
if( GAMESTATE->m_pCurSong == NULL )
|
|
|
|
|
GAMESTATE->m_pCurSong.Set( vpSongs[0] );
|
|
|
|
|
|
|
|
|
|
m_Def.m_sName = "SongsInCurrentSongGroup";
|
|
|
|
|
m_Def.m_bOneChoiceForAllPlayers = true;
|
|
|
|
|
m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
|
|
|
|
|
m_Def.m_bExportOnChange = true;
|
|
|
|
|
|
|
|
|
|
FOREACH_CONST( Song*, vpSongs, p )
|
|
|
|
|
{
|
|
|
|
|
m_Def.m_vsChoices.push_back( (*p)->GetTranslitFullTitle() );
|
|
|
|
|
GameCommand mc;
|
|
|
|
|
mc.m_pSong = *p;
|
|
|
|
|
m_aListEntries.push_back( mc );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
class OptionRowHandlerLua : public OptionRowHandler
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
LuaReference *m_pLuaTable;
|
|
|
|
|
LuaReference m_EnabledForPlayersFunc;
|
|
|
|
|
|
|
|
|
|
OptionRowHandlerLua() { m_pLuaTable = new LuaReference; Init(); }
|
|
|
|
|
virtual ~OptionRowHandlerLua() { delete m_pLuaTable; }
|
|
|
|
|
void Init()
|
|
|
|
|
{
|
|
|
|
|
OptionRowHandler::Init();
|
|
|
|
|
m_pLuaTable->Unset();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SetEnabledForPlayers()
|
|
|
|
|
{
|
|
|
|
|
Lua *L = LUA->Get();
|
|
|
|
|
|
|
|
|
|
if( m_EnabledForPlayersFunc.IsNil() )
|
|
|
|
|
{
|
|
|
|
|
LUA->Release(L);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_EnabledForPlayersFunc.PushSelf( L );
|
|
|
|
|
|
|
|
|
|
// Argument 1 (self):
|
|
|
|
|
m_pLuaTable->PushSelf( L );
|
|
|
|
|
|
|
|
|
|
lua_call( L, 1, 1 ); // call function with 1 argument and 1 result
|
|
|
|
|
if( !lua_istable(L, -1) )
|
|
|
|
|
RageException::Throw( "\"EnabledForPlayers\" did not return a table." );
|
|
|
|
|
|
|
|
|
|
m_Def.m_vEnabledForPlayers.clear(); // and fill in with supplied PlayerNumbers below
|
|
|
|
|
|
|
|
|
|
lua_pushnil( L );
|
|
|
|
|
while( lua_next(L, -2) != 0 )
|
|
|
|
|
{
|
|
|
|
|
// `key' is at index -2 and `value' at index -1
|
|
|
|
|
PlayerNumber pn = (PlayerNumber)luaL_checkint( L, -1 );
|
|
|
|
|
|
|
|
|
|
m_Def.m_vEnabledForPlayers.insert( pn );
|
|
|
|
|
|
|
|
|
|
lua_pop( L, 1 ); // removes `value'; keeps `key' for next iteration
|
|
|
|
|
}
|
|
|
|
|
lua_pop( L, 1 );
|
|
|
|
|
|
|
|
|
|
LUA->Release(L);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void LoadInternal( const Commands &cmds )
|
|
|
|
|
{
|
|
|
|
|
ASSERT( cmds.v.size() == 1 );
|
|
|
|
|
const Command &command = cmds.v[0];
|
|
|
|
|
ASSERT( command.m_vsArgs.size() == 2 );
|
|
|
|
|
RString sLuaFunction = command.m_vsArgs[1];
|
|
|
|
|
ASSERT( sLuaFunction.size() );
|
|
|
|
|
|
|
|
|
|
m_Def.m_bAllowThemeItems = false; // Lua options are always dynamic and can theme themselves.
|
|
|
|
|
|
|
|
|
|
Lua *L = LUA->Get();
|
|
|
|
|
|
|
|
|
|
// Run the Lua expression. It should return a table.
|
|
|
|
|
m_pLuaTable->SetFromExpression( sLuaFunction );
|
|
|
|
|
|
|
|
|
|
if( m_pLuaTable->GetLuaType() != LUA_TTABLE )
|
|
|
|
|
RageException::Throw( "Result of \"%s\" is not a table.", sLuaFunction.c_str() );
|
|
|
|
|
|
|
|
|
|
m_pLuaTable->PushSelf( L );
|
|
|
|
|
|
|
|
|
|
lua_pushstring( L, "Name" );
|
|
|
|
|
lua_gettable( L, -2 );
|
|
|
|
|
const char *pStr = lua_tostring( L, -1 );
|
|
|
|
|
if( pStr == NULL )
|
|
|
|
|
RageException::Throw( "\"%s\" \"Name\" entry is not a string.", sLuaFunction.c_str() );
|
|
|
|
|
m_Def.m_sName = pStr;
|
|
|
|
|
lua_pop( L, 1 );
|
|
|
|
|
|
|
|
|
|
lua_pushstring( L, "OneChoiceForAllPlayers" );
|
|
|
|
|
lua_gettable( L, -2 );
|
|
|
|
|
m_Def.m_bOneChoiceForAllPlayers = !!lua_toboolean( L, -1 );
|
|
|
|
|
lua_pop( L, 1 );
|
|
|
|
|
|
|
|
|
|
lua_pushstring( L, "ExportOnChange" );
|
|
|
|
|
lua_gettable( L, -2 );
|
|
|
|
|
m_Def.m_bExportOnChange = !!lua_toboolean( L, -1 );
|
|
|
|
|
lua_pop( L, 1 );
|
|
|
|
|
|
|
|
|
|
lua_pushstring( L, "LayoutType" );
|
|
|
|
|
lua_gettable( L, -2 );
|
|
|
|
|
pStr = lua_tostring( L, -1 );
|
|
|
|
|
if( pStr == NULL )
|
|
|
|
|
RageException::Throw( "\"%s\" \"LayoutType\" entry is not a string.", sLuaFunction.c_str() );
|
|
|
|
|
m_Def.m_layoutType = StringToLayoutType( pStr );
|
|
|
|
|
ASSERT( m_Def.m_layoutType != LayoutType_Invalid );
|
|
|
|
|
lua_pop( L, 1 );
|
|
|
|
|
|
|
|
|
|
lua_pushstring( L, "SelectType" );
|
|
|
|
|
lua_gettable( L, -2 );
|
|
|
|
|
pStr = lua_tostring( L, -1 );
|
|
|
|
|
if( pStr == NULL )
|
|
|
|
|
RageException::Throw( "\"%s\" \"SelectType\" entry is not a string.", sLuaFunction.c_str() );
|
|
|
|
|
m_Def.m_selectType = StringToSelectType( pStr );
|
|
|
|
|
ASSERT( m_Def.m_selectType != SelectType_Invalid );
|
|
|
|
|
lua_pop( L, 1 );
|
|
|
|
|
|
|
|
|
|
// Iterate over the "Choices" table.
|
|
|
|
|
lua_pushstring( L, "Choices" );
|
|
|
|
|
lua_gettable( L, -2 );
|
|
|
|
|
if( !lua_istable( L, -1 ) )
|
|
|
|
|
RageException::Throw( "\"%s\" \"Choices\" is not a table.", sLuaFunction.c_str() );
|
|
|
|
|
|
|
|
|
|
lua_pushnil( L );
|
|
|
|
|
while( lua_next(L, -2) != 0 )
|
|
|
|
|
{
|
|
|
|
|
// `key' is at index -2 and `value' at index -1
|
|
|
|
|
const char *pValue = lua_tostring( L, -1 );
|
|
|
|
|
if( pValue == NULL )
|
|
|
|
|
RageException::Throw( "\"%s\" Column entry is not a string.", sLuaFunction.c_str() );
|
|
|
|
|
// LOG->Trace( "'%s'", pValue);
|
|
|
|
|
|
|
|
|
|
m_Def.m_vsChoices.push_back( pValue );
|
|
|
|
|
|
|
|
|
|
lua_pop( L, 1 ); // removes `value'; keeps `key' for next iteration
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
lua_pop( L, 1 ); // pop choices table
|
|
|
|
|
|
|
|
|
|
// Set the EnabledForPlayers function.
|
|
|
|
|
lua_pushstring( L, "EnabledForPlayers" );
|
|
|
|
|
lua_gettable( L, -2 );
|
|
|
|
|
if( !lua_isfunction( L, -1 ) && !lua_isnil( L, -1 ) )
|
|
|
|
|
RageException::Throw( "\"%s\" \"EnabledForPlayers\" is not a table.", sLuaFunction.c_str() );
|
|
|
|
|
m_EnabledForPlayersFunc.SetFromStack( L );
|
|
|
|
|
SetEnabledForPlayers();
|
|
|
|
|
|
|
|
|
|
// Iterate over the "ReloadRowMessages" table.
|
|
|
|
|
lua_pushstring( L, "ReloadRowMessages" );
|
|
|
|
|
lua_gettable( L, -2 );
|
|
|
|
|
if( !lua_isnil( L, -1 ) )
|
|
|
|
|
{
|
|
|
|
|
if( !lua_istable( L, -1 ) )
|
|
|
|
|
RageException::Throw( "\"%s\" \"ReloadRowMessages\" is not a table.", sLuaFunction.c_str() );
|
|
|
|
|
|
|
|
|
|
lua_pushnil( L );
|
|
|
|
|
while( lua_next(L, -2) != 0 )
|
|
|
|
|
{
|
|
|
|
|
// `key' is at index -2 and `value' at index -1
|
|
|
|
|
const char *pValue = lua_tostring( L, -1 );
|
|
|
|
|
if( pValue == NULL )
|
|
|
|
|
RageException::Throw( "\"%s\" Column entry is not a string.", sLuaFunction.c_str() );
|
|
|
|
|
LOG->Trace( "Found ReloadRowMessage '%s'", pValue);
|
|
|
|
|
|
|
|
|
|
m_vsReloadRowMessages.push_back( pValue );
|
|
|
|
|
|
|
|
|
|
lua_pop( L, 1 ); // removes `value'; keeps `key' for next iteration
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
lua_pop( L, 1 ); // pop ReloadRowMessages table
|
|
|
|
|
|
|
|
|
|
// Look for "ExportOnChange" value.
|
|
|
|
|
lua_pushstring( L, "ExportOnChange" );
|
|
|
|
|
lua_gettable( L, -2 );
|
|
|
|
|
if( !lua_isnil( L, -1 ) )
|
|
|
|
|
{
|
|
|
|
|
m_Def.m_bExportOnChange = !!MyLua_checkboolean( L, -1 );
|
|
|
|
|
}
|
|
|
|
|
lua_pop( L, 1 ); // pop ExportOnChange value
|
|
|
|
|
|
|
|
|
|
lua_pop( L, 1 ); // pop main table
|
|
|
|
|
ASSERT( lua_gettop(L) == 0 );
|
|
|
|
|
|
|
|
|
|
LUA->Release(L);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual ReloadChanged Reload()
|
|
|
|
|
{
|
|
|
|
|
SetEnabledForPlayers();
|
|
|
|
|
return RELOAD_CHANGED_ENABLED;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void ImportOption( OptionRow *pRow, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
|
|
|
|
|
{
|
|
|
|
|
Lua *L = LUA->Get();
|
|
|
|
|
|
|
|
|
|
ASSERT( lua_gettop(L) == 0 );
|
|
|
|
|
|
|
|
|
|
FOREACH_CONST( PlayerNumber, vpns, pn )
|
|
|
|
|
{
|
|
|
|
|
PlayerNumber p = *pn;
|
|
|
|
|
vector<bool> &vbSelOut = vbSelectedOut[p];
|
|
|
|
|
|
|
|
|
|
/* Evaluate the LoadSelections(self,array,pn) function, where
|
|
|
|
|
* array is a table representing vbSelectedOut. */
|
|
|
|
|
|
|
|
|
|
// All selections default to false.
|
|
|
|
|
for( unsigned i = 0; i < vbSelOut.size(); ++i )
|
|
|
|
|
vbSelOut[i] = false;
|
|
|
|
|
|
|
|
|
|
// Create the vbSelectedOut table
|
|
|
|
|
LuaHelpers::CreateTableFromArrayB( L, vbSelOut );
|
|
|
|
|
ASSERT( lua_gettop(L) == 1 ); // vbSelectedOut table
|
|
|
|
|
|
|
|
|
|
// Get the function to call from m_LuaTable.
|
|
|
|
|
m_pLuaTable->PushSelf( L );
|
|
|
|
|
ASSERT( lua_istable( L, -1 ) );
|
|
|
|
|
|
|
|
|
|
lua_pushstring( L, "LoadSelections" );
|
|
|
|
|
lua_gettable( L, -2 );
|
|
|
|
|
if( !lua_isfunction( L, -1 ) )
|
|
|
|
|
RageException::Throw( "\"%s\" \"LoadSelections\" entry is not a function.", m_Def.m_sName.c_str() );
|
|
|
|
|
|
|
|
|
|
// Argument 1 (self):
|
|
|
|
|
m_pLuaTable->PushSelf( L );
|
|
|
|
|
|
|
|
|
|
// Argument 2 (vbSelectedOut):
|
|
|
|
|
lua_pushvalue( L, 1 );
|
|
|
|
|
|
|
|
|
|
// Argument 3 (pn):
|
|
|
|
|
LuaHelpers::Push( L, p );
|
|
|
|
|
|
|
|
|
|
ASSERT( lua_gettop(L) == 6 ); // vbSelectedOut, m_iLuaTable, function, self, arg, arg
|
|
|
|
|
|
|
|
|
|
lua_call( L, 3, 0 ); // call function with 3 arguments and 0 results
|
|
|
|
|
ASSERT( lua_gettop(L) == 2 );
|
|
|
|
|
|
|
|
|
|
lua_pop( L, 1 ); // pop option table
|
|
|
|
|
|
|
|
|
|
LuaHelpers::ReadArrayFromTableB( L, vbSelOut );
|
|
|
|
|
|
|
|
|
|
lua_pop( L, 1 ); // pop vbSelectedOut table
|
|
|
|
|
|
|
|
|
|
ASSERT( lua_gettop(L) == 0 );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
LUA->Release(L);
|
|
|
|
|
}
|
|
|
|
|
virtual int ExportOption( const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const
|
|
|
|
|
{
|
|
|
|
|
Lua *L = LUA->Get();
|
|
|
|
|
|
|
|
|
|
ASSERT( lua_gettop(L) == 0 );
|
|
|
|
|
|
|
|
|
|
FOREACH_CONST( PlayerNumber, vpns, pn )
|
|
|
|
|
{
|
|
|
|
|
PlayerNumber p = *pn;
|
|
|
|
|
const vector<bool> &vbSel = vbSelected[p];
|
|
|
|
|
|
|
|
|
|
/* Evaluate SaveSelections(self,array,pn) function, where array is
|
|
|
|
|
* a table representing vbSelectedOut. */
|
|
|
|
|
|
|
|
|
|
vector<bool> vbSelectedCopy = vbSel;
|
|
|
|
|
|
|
|
|
|
// Create the vbSelectedOut table.
|
|
|
|
|
LuaHelpers::CreateTableFromArrayB( L, vbSelectedCopy );
|
|
|
|
|
ASSERT( lua_gettop(L) == 1 ); // vbSelectedOut table
|
|
|
|
|
|
|
|
|
|
// Get the function to call.
|
|
|
|
|
m_pLuaTable->PushSelf( L );
|
|
|
|
|
ASSERT( lua_istable( L, -1 ) );
|
|
|
|
|
|
|
|
|
|
lua_pushstring( L, "SaveSelections" );
|
|
|
|
|
lua_gettable( L, -2 );
|
|
|
|
|
if( !lua_isfunction( L, -1 ) )
|
|
|
|
|
RageException::Throw( "\"%s\" \"SaveSelections\" entry is not a function.", m_Def.m_sName.c_str() );
|
|
|
|
|
|
|
|
|
|
// Argument 1 (self):
|
|
|
|
|
m_pLuaTable->PushSelf( L );
|
|
|
|
|
|
|
|
|
|
// Argument 2 (vbSelectedOut):
|
|
|
|
|
lua_pushvalue( L, 1 );
|
|
|
|
|
|
|
|
|
|
// Argument 3 (pn):
|
|
|
|
|
LuaHelpers::Push( L, p );
|
|
|
|
|
|
|
|
|
|
ASSERT( lua_gettop(L) == 6 ); // vbSelectedOut, m_iLuaTable, function, self, arg, arg
|
|
|
|
|
|
|
|
|
|
lua_call( L, 3, 0 ); // call function with 3 arguments and 0 results
|
|
|
|
|
ASSERT( lua_gettop(L) == 2 );
|
|
|
|
|
|
|
|
|
|
lua_pop( L, 1 ); // pop option table
|
|
|
|
|
lua_pop( L, 1 ); // pop vbSelected table
|
|
|
|
|
|
|
|
|
|
ASSERT( lua_gettop(L) == 0 );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
LUA->Release(L);
|
|
|
|
|
|
|
|
|
|
// XXX: allow specifying the mask
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
class OptionRowHandlerConfig : public OptionRowHandler
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
const ConfOption *m_pOpt;
|
|
|
|
|
|
|
|
|
|
OptionRowHandlerConfig() { Init(); }
|
|
|
|
|
void Init()
|
|
|
|
|
{
|
|
|
|
|
OptionRowHandler::Init();
|
|
|
|
|
m_pOpt = NULL;
|
|
|
|
|
}
|
|
|
|
|
virtual void LoadInternal( const Commands &cmds )
|
|
|
|
|
{
|
|
|
|
|
ASSERT( cmds.v.size() == 1 );
|
|
|
|
|
const Command &command = cmds.v[0];
|
|
|
|
|
RString sParam = command.GetArg(1).s;
|
|
|
|
|
ASSERT( command.m_vsArgs.size() == 2 );
|
|
|
|
|
ASSERT( sParam.size() );
|
|
|
|
|
|
|
|
|
|
Init();
|
|
|
|
|
|
|
|
|
|
// Configuration values are never per-player.
|
|
|
|
|
m_Def.m_bOneChoiceForAllPlayers = true;
|
|
|
|
|
|
|
|
|
|
ConfOption *pConfOption = ConfOption::Find( sParam );
|
|
|
|
|
if( pConfOption == NULL )
|
|
|
|
|
{
|
|
|
|
|
LOG->Warn( "Invalid Conf type \"%s\"", sParam.c_str() );
|
|
|
|
|
pConfOption = ConfOption::Find( "Invalid" );
|
|
|
|
|
ASSERT_M( pConfOption != NULL, "ConfOption::Find(Invalid)" );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pConfOption->UpdateAvailableOptions();
|
|
|
|
|
|
|
|
|
|
m_pOpt = pConfOption;
|
|
|
|
|
m_pOpt->MakeOptionsList( m_Def.m_vsChoices );
|
|
|
|
|
|
|
|
|
|
m_Def.m_bAllowThemeItems = m_pOpt->m_bAllowThemeItems;
|
|
|
|
|
|
|
|
|
|
m_Def.m_sName = m_pOpt->name;
|
|
|
|
|
}
|
2012-12-27 00:00:28 -05:00
|
|
|
virtual void ImportOption( OptionRow *, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
|
2011-03-17 01:47:30 -04:00
|
|
|
{
|
|
|
|
|
FOREACH_CONST( PlayerNumber, vpns, pn )
|
|
|
|
|
{
|
|
|
|
|
PlayerNumber p = *pn;
|
|
|
|
|
vector<bool> &vbSelOut = vbSelectedOut[p];
|
|
|
|
|
|
|
|
|
|
int iSelection = m_pOpt->Get();
|
|
|
|
|
OptionRowHandlerUtil::SelectExactlyOne( iSelection, vbSelOut );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
virtual int ExportOption( const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const
|
|
|
|
|
{
|
|
|
|
|
bool bChanged = false;
|
|
|
|
|
|
|
|
|
|
FOREACH_CONST( PlayerNumber, vpns, pn )
|
|
|
|
|
{
|
|
|
|
|
PlayerNumber p = *pn;
|
|
|
|
|
const vector<bool> &vbSel = vbSelected[p];
|
|
|
|
|
|
|
|
|
|
int iSel = OptionRowHandlerUtil::GetOneSelection(vbSel);
|
|
|
|
|
|
|
|
|
|
// Get the original choice.
|
|
|
|
|
int iOriginal = m_pOpt->Get();
|
|
|
|
|
|
|
|
|
|
// Apply.
|
|
|
|
|
m_pOpt->Put( iSel );
|
|
|
|
|
|
|
|
|
|
// Get the new choice.
|
|
|
|
|
int iNew = m_pOpt->Get();
|
|
|
|
|
|
|
|
|
|
// If it didn't change, don't return any side-effects.
|
|
|
|
|
if( iOriginal != iNew )
|
|
|
|
|
bChanged = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return bChanged ? m_pOpt->GetEffects() : 0;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
class OptionRowHandlerStepsType : public OptionRowHandler
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
BroadcastOnChange<StepsType> *m_pstToFill;
|
|
|
|
|
vector<StepsType> m_vStepsTypesToShow;
|
|
|
|
|
|
|
|
|
|
OptionRowHandlerStepsType() { Init(); }
|
|
|
|
|
void Init()
|
|
|
|
|
{
|
|
|
|
|
OptionRowHandler::Init();
|
|
|
|
|
m_pstToFill = NULL;
|
|
|
|
|
m_vStepsTypesToShow.clear();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void LoadInternal( const Commands &cmds )
|
|
|
|
|
{
|
|
|
|
|
ASSERT( cmds.v.size() == 1 );
|
|
|
|
|
const Command &command = cmds.v[0];
|
|
|
|
|
RString sParam = command.GetArg(1).s;
|
|
|
|
|
ASSERT( command.m_vsArgs.size() == 2 );
|
|
|
|
|
ASSERT( sParam.size() );
|
|
|
|
|
|
|
|
|
|
if( sParam == "EditStepsType" )
|
|
|
|
|
{
|
|
|
|
|
m_pstToFill = &GAMESTATE->m_stEdit;
|
|
|
|
|
}
|
|
|
|
|
else if( sParam == "EditSourceStepsType" )
|
|
|
|
|
{
|
|
|
|
|
m_pstToFill = &GAMESTATE->m_stEditSource;
|
|
|
|
|
m_vsReloadRowMessages.push_back( MessageIDToString(Message_CurrentStepsP1Changed) );
|
|
|
|
|
m_vsReloadRowMessages.push_back( MessageIDToString(Message_EditStepsTypeChanged) );
|
|
|
|
|
if( GAMESTATE->m_pCurSteps[0].Get() != NULL )
|
|
|
|
|
m_Def.m_vEnabledForPlayers.clear(); // hide row
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
RageException::Throw( "Invalid StepsType param \"%s\".", sParam.c_str() );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_Def.m_sName = sParam;
|
|
|
|
|
m_Def.m_bOneChoiceForAllPlayers = true;
|
|
|
|
|
m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
|
|
|
|
|
m_Def.m_bExportOnChange = true;
|
|
|
|
|
m_Def.m_bAllowThemeItems = false; // we theme the text ourself
|
|
|
|
|
|
|
|
|
|
// calculate which StepsTypes to show
|
|
|
|
|
m_vStepsTypesToShow = CommonMetrics::STEPS_TYPES_TO_SHOW.GetValue();
|
|
|
|
|
|
|
|
|
|
m_Def.m_vsChoices.clear();
|
|
|
|
|
FOREACH_CONST( StepsType, m_vStepsTypesToShow, st )
|
|
|
|
|
{
|
|
|
|
|
RString s = GAMEMAN->GetStepsTypeInfo( *st ).GetLocalizedString();
|
|
|
|
|
m_Def.m_vsChoices.push_back( s );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if( *m_pstToFill == StepsType_Invalid )
|
|
|
|
|
m_pstToFill->Set( m_vStepsTypesToShow[0] );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void ImportOption( OptionRow *pRow, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
|
|
|
|
|
{
|
|
|
|
|
FOREACH_CONST( PlayerNumber, vpns, pn )
|
|
|
|
|
{
|
|
|
|
|
PlayerNumber p = *pn;
|
|
|
|
|
vector<bool> &vbSelOut = vbSelectedOut[p];
|
|
|
|
|
|
|
|
|
|
if( GAMESTATE->m_pCurSteps[0] )
|
|
|
|
|
{
|
|
|
|
|
StepsType st = GAMESTATE->m_pCurSteps[0]->m_StepsType;
|
|
|
|
|
vector<StepsType>::const_iterator iter = find( m_vStepsTypesToShow.begin(), m_vStepsTypesToShow.end(), st );
|
|
|
|
|
if( iter != m_vStepsTypesToShow.end() )
|
|
|
|
|
{
|
|
|
|
|
unsigned i = iter - m_vStepsTypesToShow.begin();
|
|
|
|
|
vbSelOut[i] = true;
|
|
|
|
|
continue; // done with this player
|
|
|
|
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}
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}
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vbSelOut[0] = true;
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}
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}
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virtual int ExportOption( const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const
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|
{
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|
FOREACH_CONST( PlayerNumber, vpns, pn )
|
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|
|
|
{
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|
|
PlayerNumber p = *pn;
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|
|
const vector<bool> &vbSel = vbSelected[p];
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int index = OptionRowHandlerUtil::GetOneSelection( vbSel );
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m_pstToFill->Set( m_vStepsTypesToShow[index] );
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|
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}
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return 0;
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|
}
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|
};
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class OptionRowHandlerGameCommand : public OptionRowHandler
|
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|
|
|
{
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public:
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|
GameCommand m_gc;
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OptionRowHandlerGameCommand() { Init(); }
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|
void Init()
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|
|
|
{
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|
|
OptionRowHandler::Init();
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|
m_gc.Init();
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|
|
m_gc.ApplyCommitsScreens( false );
|
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|
|
}
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|
|
virtual void LoadInternal( const Commands &cmds )
|
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|
|
|
{
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|
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|
|
ASSERT( cmds.v.size() > 1 );
|
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|
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|
|
Commands temp = cmds;
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|
|
temp.v.erase( temp.v.begin() );
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|
|
m_gc.Load( 0, temp );
|
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|
|
ASSERT( !m_gc.m_sName.empty() );
|
|
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|
|
m_Def.m_sName = m_gc.m_sName;
|
|
|
|
|
m_Def.m_bOneChoiceForAllPlayers = true;
|
|
|
|
|
m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
|
|
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|
|
m_Def.m_selectType = SELECT_NONE;
|
|
|
|
|
m_Def.m_vsChoices.push_back( "" );
|
|
|
|
|
}
|
|
|
|
|
virtual void ImportOption( OptionRow *pRow, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
virtual int ExportOption( const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const
|
|
|
|
|
{
|
|
|
|
|
if( vbSelected[PLAYER_1][0] || vbSelected[PLAYER_2][0] )
|
|
|
|
|
m_gc.ApplyToAllPlayers();
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
virtual void GetIconTextAndGameCommand( int iFirstSelection, RString &sIconTextOut, GameCommand &gcOut ) const
|
|
|
|
|
{
|
|
|
|
|
sIconTextOut = "";
|
|
|
|
|
gcOut = m_gc;
|
|
|
|
|
}
|
|
|
|
|
virtual RString GetScreen( int iChoice ) const
|
|
|
|
|
{
|
|
|
|
|
return m_gc.m_sScreen;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
class OptionRowHandlerNull: public OptionRowHandler
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
OptionRowHandlerNull() { Init(); }
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
OptionRowHandler* OptionRowHandlerUtil::Make( const Commands &cmds )
|
|
|
|
|
{
|
|
|
|
|
OptionRowHandler* pHand = NULL;
|
|
|
|
|
|
|
|
|
|
if( cmds.v.size() == 0 )
|
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
|
|
const RString &name = cmds.v[0].GetName();
|
|
|
|
|
|
|
|
|
|
#define MAKE( type ) { type *p = new type; p->Load( cmds ); pHand = p; }
|
|
|
|
|
|
|
|
|
|
// XXX: merge these, and merge "Steps" and "list,Steps"
|
|
|
|
|
if( name == "list" )
|
|
|
|
|
{
|
|
|
|
|
const Command &command = cmds.v[0];
|
|
|
|
|
RString sParam = command.GetArg(1).s;
|
|
|
|
|
if( command.m_vsArgs.size() != 2 || !sParam.size() )
|
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
|
|
if( sParam.CompareNoCase("NoteSkins")==0 ) MAKE( OptionRowHandlerListNoteSkins )
|
|
|
|
|
else if( sParam.CompareNoCase("Steps")==0 ) MAKE( OptionRowHandlerListSteps )
|
|
|
|
|
else if( sParam.CompareNoCase("StepsLocked")==0 )
|
|
|
|
|
{
|
|
|
|
|
MAKE( OptionRowHandlerListSteps );
|
|
|
|
|
pHand->m_Def.m_bOneChoiceForAllPlayers = true;
|
|
|
|
|
}
|
|
|
|
|
else if( sParam.CompareNoCase("Characters")==0 ) MAKE( OptionRowHandlerListCharacters )
|
|
|
|
|
else if( sParam.CompareNoCase("Styles")==0 ) MAKE( OptionRowHandlerListStyles )
|
|
|
|
|
else if( sParam.CompareNoCase("Groups")==0 ) MAKE( OptionRowHandlerListGroups )
|
|
|
|
|
else if( sParam.CompareNoCase("Difficulties")==0 ) MAKE( OptionRowHandlerListDifficulties )
|
|
|
|
|
else if( sParam.CompareNoCase("SongsInCurrentSongGroup")==0 ) MAKE( OptionRowHandlerListSongsInCurrentSongGroup )
|
|
|
|
|
else MAKE( OptionRowHandlerList )
|
|
|
|
|
}
|
|
|
|
|
else if( name == "lua" ) MAKE( OptionRowHandlerLua )
|
|
|
|
|
else if( name == "conf" ) MAKE( OptionRowHandlerConfig )
|
|
|
|
|
else if( name == "stepstype" ) MAKE( OptionRowHandlerStepsType )
|
|
|
|
|
else if( name == "steps" ) MAKE( OptionRowHandlerSteps )
|
|
|
|
|
else if( name == "gamecommand" ) MAKE( OptionRowHandlerGameCommand )
|
|
|
|
|
|
|
|
|
|
return pHand;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
OptionRowHandler* OptionRowHandlerUtil::MakeNull()
|
|
|
|
|
{
|
|
|
|
|
OptionRowHandler* pHand = NULL;
|
|
|
|
|
Commands cmds;
|
|
|
|
|
MAKE( OptionRowHandlerNull )
|
|
|
|
|
return pHand;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
OptionRowHandler* OptionRowHandlerUtil::MakeSimple( const MenuRowDef &mr )
|
|
|
|
|
{
|
|
|
|
|
OptionRowHandler *pHand = OptionRowHandlerUtil::MakeNull();
|
|
|
|
|
|
|
|
|
|
pHand->m_Def.m_sName = mr.sName;
|
|
|
|
|
FontCharAliases::ReplaceMarkers( pHand->m_Def.m_sName ); // Allow special characters
|
|
|
|
|
|
|
|
|
|
pHand->m_Def.m_vEnabledForPlayers.clear();
|
|
|
|
|
if( mr.pfnEnabled? mr.pfnEnabled():mr.bEnabled )
|
|
|
|
|
{
|
|
|
|
|
FOREACH_EnabledPlayer( pn )
|
|
|
|
|
pHand->m_Def.m_vEnabledForPlayers.insert( pn );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pHand->m_Def.m_bOneChoiceForAllPlayers = true;
|
|
|
|
|
pHand->m_Def.m_selectType = SELECT_ONE;
|
|
|
|
|
pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
|
|
|
|
|
pHand->m_Def.m_bExportOnChange = false;//true;
|
|
|
|
|
|
|
|
|
|
// MISTER CHOICES!
|
|
|
|
|
pHand->m_Def.m_vsChoices = mr.choices;
|
|
|
|
|
|
|
|
|
|
// Each row must have at least one choice.
|
|
|
|
|
if( pHand->m_Def.m_vsChoices.empty() )
|
|
|
|
|
pHand->m_Def.m_vsChoices.push_back( "" );
|
|
|
|
|
|
|
|
|
|
pHand->m_Def.m_bAllowThemeTitle = mr.bThemeTitle;
|
|
|
|
|
pHand->m_Def.m_bAllowThemeItems = mr.bThemeItems;
|
|
|
|
|
|
|
|
|
|
FOREACH( RString, pHand->m_Def.m_vsChoices, c )
|
|
|
|
|
FontCharAliases::ReplaceMarkers( *c ); // Allow special characters
|
|
|
|
|
|
|
|
|
|
return pHand;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* (c) 2002-2004 Chris Danford
|
|
|
|
|
* All rights reserved.
|
|
|
|
|
*
|
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
* copy of this software and associated documentation files (the
|
|
|
|
|
* "Software"), to deal in the Software without restriction, including
|
|
|
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
|
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
|
|
|
* whom the Software is furnished to do so, provided that the above
|
|
|
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
|
|
|
* the Software and that both the above copyright notice(s) and this
|
|
|
|
|
* permission notice appear in supporting documentation.
|
|
|
|
|
*
|
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
|
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
|
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
|
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
|
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
|
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
|
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
|
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
|
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
|
|
|
*/
|