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itgmania212121/src/BackgroundUtil.cpp
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2011-03-17 01:47:30 -04:00
#include "global.h"
#include "BackgroundUtil.h"
#include "RageUtil.h"
#include "Song.h"
#include "Foreach.h"
#include "IniFile.h"
#include "RageLog.h"
#include <set>
#include "Background.h"
bool BackgroundDef::operator<( const BackgroundDef &other ) const
{
#define COMPARE(x) if( x < other.x ) return true; else if( x > other.x ) return false;
COMPARE( m_sEffect );
COMPARE( m_sFile1 );
COMPARE( m_sFile2 );
COMPARE( m_sColor1 );
COMPARE( m_sColor2 );
#undef COMPARE
return false;
}
bool BackgroundDef::operator==( const BackgroundDef &other ) const
{
return
m_sEffect == other.m_sEffect &&
m_sFile1 == other.m_sFile1 &&
m_sFile2 == other.m_sFile2 &&
m_sColor1 == other.m_sColor1 &&
m_sColor2 == other.m_sColor2;
}
XNode *BackgroundDef::CreateNode() const
{
XNode* pNode = new XNode( "BackgroundDef" );
if( !m_sEffect.empty() )
pNode->AppendAttr( "Effect", m_sEffect );
if( !m_sFile1.empty() )
pNode->AppendAttr( "File1", m_sFile1 );
if( !m_sFile2.empty() )
pNode->AppendAttr( "File2", m_sFile2 );
if( !m_sColor1.empty() )
pNode->AppendAttr( "Color1", m_sColor1 );
if( !m_sColor2.empty() )
pNode->AppendAttr( "Color2", m_sColor2 );
return pNode;
}
RString BackgroundChange::GetTextDescription() const
{
vector<RString> vsParts;
if( !m_def.m_sFile1.empty() ) vsParts.push_back( m_def.m_sFile1 );
if( !m_def.m_sFile2.empty() ) vsParts.push_back( m_def.m_sFile2 );
if( m_fRate!=1.0f ) vsParts.push_back( ssprintf("%.2f%%",m_fRate*100) );
if( !m_sTransition.empty() ) vsParts.push_back( m_sTransition );
if( !m_def.m_sEffect.empty() ) vsParts.push_back( m_def.m_sEffect );
if( !m_def.m_sColor1.empty() ) vsParts.push_back( m_def.m_sColor1 );
if( !m_def.m_sColor2.empty() ) vsParts.push_back( m_def.m_sColor2 );
if( vsParts.empty() )
vsParts.push_back( "(empty)" );
RString s = join( "\n", vsParts );
return s;
}
const RString BACKGROUND_EFFECTS_DIR = "BackgroundEffects/";
const RString BACKGROUND_TRANSITIONS_DIR = "BackgroundTransitions/";
const RString BG_ANIMS_DIR = "BGAnimations/";
const RString VISUALIZATIONS_DIR = "Visualizations/";
const RString RANDOMMOVIES_DIR = "RandomMovies/";
const RString SONG_MOVIES_DIR = "SongMovies/";
const RString RANDOM_BACKGROUND_FILE = "-random-";
const RString NO_SONG_BG_FILE = "-nosongbg-";
const RString SONG_BACKGROUND_FILE = "songbackground";
const RString SBE_UpperLeft = "UpperLeft";
const RString SBE_Centered = "Centered";
const RString SBE_StretchNormal = "StretchNormal";
const RString SBE_StretchNoLoop = "StretchNoLoop";
const RString SBE_StretchRewind = "StretchRewind";
const RString SBT_CrossFade = "CrossFade";
static void StripCvsAndSvn( vector<RString> &vsPathsToStrip, vector<RString> &vsNamesToStrip )
{
ASSERT( vsPathsToStrip.size() == vsNamesToStrip.size() );
for( unsigned i=0; i<vsNamesToStrip.size(); i++ )
{
if( vsNamesToStrip[i].Right(3).CompareNoCase("CVS") == 0 || vsNamesToStrip[i] == ".svn" )
{
vsPathsToStrip.erase( vsPathsToStrip.begin()+i );
vsNamesToStrip.erase( vsNamesToStrip.begin()+i );
}
}
}
int CompareBackgroundChanges(const BackgroundChange &seg1, const BackgroundChange &seg2)
{
return seg1.m_fStartBeat < seg2.m_fStartBeat;
}
void BackgroundUtil::SortBackgroundChangesArray( vector<BackgroundChange> &vBackgroundChanges )
{
sort( vBackgroundChanges.begin(), vBackgroundChanges.end(), CompareBackgroundChanges );
}
void BackgroundUtil::GetBackgroundEffects( const RString &_sName, vector<RString> &vsPathsOut, vector<RString> &vsNamesOut )
{
RString sName = _sName;
if( sName == "" )
sName = "*";
vsPathsOut.clear();
GetDirListing( BACKGROUND_EFFECTS_DIR+sName+".lua", vsPathsOut, false, true );
vsNamesOut.clear();
FOREACH_CONST( RString, vsPathsOut, s )
vsNamesOut.push_back( GetFileNameWithoutExtension(*s) );
StripCvsAndSvn( vsPathsOut, vsNamesOut );
}
void BackgroundUtil::GetBackgroundTransitions( const RString &_sName, vector<RString> &vsPathsOut, vector<RString> &vsNamesOut )
{
RString sName = _sName;
if( sName == "" )
sName = "*";
vsPathsOut.clear();
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if( true )
GetDirListing( BACKGROUND_TRANSITIONS_DIR+sName+".xml", vsPathsOut, false, true );
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GetDirListing( BACKGROUND_TRANSITIONS_DIR+sName+".lua", vsPathsOut, false, true );
vsNamesOut.clear();
FOREACH_CONST( RString, vsPathsOut, s )
vsNamesOut.push_back( GetFileNameWithoutExtension(*s) );
StripCvsAndSvn( vsPathsOut, vsNamesOut );
}
void BackgroundUtil::GetSongBGAnimations( const Song *pSong, const RString &sMatch, vector<RString> &vsPathsOut, vector<RString> &vsNamesOut )
{
vsPathsOut.clear();
if( sMatch.empty() )
{
GetDirListing( pSong->GetSongDir()+"*", vsPathsOut, true, true );
}
else
{
GetDirListing( pSong->GetSongDir()+sMatch, vsPathsOut, true, true );
}
vsNamesOut.clear();
FOREACH_CONST( RString, vsPathsOut, s )
vsNamesOut.push_back( Basename(*s) );
StripCvsAndSvn( vsPathsOut, vsNamesOut );
}
void BackgroundUtil::GetSongMovies( const Song *pSong, const RString &sMatch, vector<RString> &vsPathsOut, vector<RString> &vsNamesOut )
{
vsPathsOut.clear();
if( sMatch.empty() )
{
GetDirListing( pSong->GetSongDir()+sMatch+"*.ogv", vsPathsOut, false, true );
GetDirListing( pSong->GetSongDir()+sMatch+"*.avi", vsPathsOut, false, true );
GetDirListing( pSong->GetSongDir()+sMatch+"*.mpg", vsPathsOut, false, true );
GetDirListing( pSong->GetSongDir()+sMatch+"*.mpeg", vsPathsOut, false, true );
}
else
{
GetDirListing( pSong->GetSongDir()+sMatch, vsPathsOut, false, true );
}
vsNamesOut.clear();
FOREACH_CONST( RString, vsPathsOut, s )
vsNamesOut.push_back( Basename(*s) );
StripCvsAndSvn( vsPathsOut, vsNamesOut );
}
void BackgroundUtil::GetSongBitmaps( const Song *pSong, const RString &sMatch, vector<RString> &vsPathsOut, vector<RString> &vsNamesOut )
{
vsPathsOut.clear();
if( sMatch.empty() )
{
GetDirListing( pSong->GetSongDir()+sMatch+"*.png", vsPathsOut, false, true );
GetDirListing( pSong->GetSongDir()+sMatch+"*.jpg", vsPathsOut, false, true );
GetDirListing( pSong->GetSongDir()+sMatch+"*.gif", vsPathsOut, false, true );
GetDirListing( pSong->GetSongDir()+sMatch+"*.bmp", vsPathsOut, false, true );
}
else
{
GetDirListing( pSong->GetSongDir()+sMatch, vsPathsOut, false, true );
}
vsNamesOut.clear();
FOREACH_CONST( RString, vsPathsOut, s )
vsNamesOut.push_back( Basename(*s) );
StripCvsAndSvn( vsPathsOut, vsNamesOut );
}
static void GetFilterToFileNames( const RString sBaseDir, const Song *pSong, set<RString> &vsPossibleFileNamesOut )
{
vsPossibleFileNamesOut.clear();
if( pSong->m_sGenre.empty() )
return;
ASSERT( !pSong->m_sGroupName.empty() );
IniFile ini;
RString sPath = sBaseDir+pSong->m_sGroupName+"/"+"BackgroundMapping.ini";
ini.ReadFile( sPath );
RString sSection;
bool bSuccess = ini.GetValue( "GenreToSection", pSong->m_sGenre, sSection );
if( !bSuccess )
{
LOG->Warn( "Genre '%s' isn't mapped", pSong->m_sGenre.c_str() );
return;
}
XNode *pSection = ini.GetChild( sSection );
if( pSection == NULL )
{
ASSERT_M( 0, ssprintf("File '%s' refers to a section '%s' that is missing.", sPath.c_str(), sSection.c_str()) );
return;
}
FOREACH_CONST_Attr( pSection, p )
vsPossibleFileNamesOut.insert( p->first );
}
void BackgroundUtil::GetGlobalBGAnimations( const Song *pSong, const RString &sMatch, vector<RString> &vsPathsOut, vector<RString> &vsNamesOut )
{
vsPathsOut.clear();
GetDirListing( BG_ANIMS_DIR+sMatch+"*", vsPathsOut, true, true );
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if( true )
GetDirListing( BG_ANIMS_DIR+sMatch+"*.xml", vsPathsOut, false, true );
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vsNamesOut.clear();
FOREACH_CONST( RString, vsPathsOut, s )
vsNamesOut.push_back( Basename(*s) );
StripCvsAndSvn( vsPathsOut, vsNamesOut );
}
void BackgroundUtil::GetGlobalRandomMovies(
const Song *pSong,
const RString &sMatch,
vector<RString> &vsPathsOut,
vector<RString> &vsNamesOut,
bool bTryInsideOfSongGroupAndGenreFirst,
bool bTryInsideOfSongGroupFirst )
{
vsPathsOut.clear();
vsNamesOut.clear();
// Check for an exact match
if( !sMatch.empty() )
{
GetDirListing( SONG_MOVIES_DIR+pSong->m_sGroupName+"/"+sMatch, vsPathsOut, false, true ); // search in SongMovies/SongGroupName/ first
GetDirListing( SONG_MOVIES_DIR+sMatch, vsPathsOut, false, true );
GetDirListing( RANDOMMOVIES_DIR+sMatch, vsPathsOut, false, true );
if( !vsPathsOut.empty() )
goto found_files;
if( sMatch != NO_SONG_BG_FILE )
LOG->Warn( "Background missing: %s", sMatch.c_str() );
return;
}
// Search for the most appropriate background
{
set<RString> ssFileNameWhitelist;
if( bTryInsideOfSongGroupAndGenreFirst && pSong && !pSong->m_sGenre.empty() )
GetFilterToFileNames( RANDOMMOVIES_DIR, pSong, ssFileNameWhitelist );
vector<RString> vsDirsToTry;
if( bTryInsideOfSongGroupFirst && pSong )
{
ASSERT( !pSong->m_sGroupName.empty() );
vsDirsToTry.push_back( RANDOMMOVIES_DIR+pSong->m_sGroupName+"/" );
}
vsDirsToTry.push_back( RANDOMMOVIES_DIR );
FOREACH_CONST( RString, vsDirsToTry, sDir )
{
GetDirListing( *sDir+"*.ogv", vsPathsOut, false, true );
GetDirListing( *sDir+"*.avi", vsPathsOut, false, true );
GetDirListing( *sDir+"*.mpg", vsPathsOut, false, true );
GetDirListing( *sDir+"*.mpeg", vsPathsOut, false, true );
if( !ssFileNameWhitelist.empty() )
{
vector<RString> vsMatches;
FOREACH_CONST( RString, vsPathsOut, s )
{
RString sBasename = Basename( *s );
bool bFound = ssFileNameWhitelist.find(sBasename) != ssFileNameWhitelist.end();
if( bFound )
vsMatches.push_back(*s);
}
// If we found any that match the whitelist, use only them.
// If none match the whitelist, ignore the whitelist..
if( !vsMatches.empty() )
vsPathsOut = vsMatches;
}
if( !vsPathsOut.empty() )
goto found_files;
}
}
found_files:
FOREACH_CONST( RString, vsPathsOut, s )
{
RString sName = s->Right( s->size() - RANDOMMOVIES_DIR.size() - 1 );
vsNamesOut.push_back( sName );
}
StripCvsAndSvn( vsPathsOut, vsNamesOut );
}
void BackgroundUtil::BakeAllBackgroundChanges( Song *pSong )
{
Background bg;
bg.LoadFromSong( pSong );
vector<BackgroundChange> *vBGChanges[NUM_BackgroundLayer];
FOREACH_BackgroundLayer( i )
vBGChanges[i] = &pSong->GetBackgroundChanges(i);
bg.GetLoadedBackgroundChanges( vBGChanges );
}
/*
* (c) 2001-2004 Chris Danford, Ben Nordstrom
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/