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itgmania212121/stepmania/src/LifeMeterTime.cpp
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2005-04-21 07:05:23 +00:00
#include "global.h"
#include "LifeMeterTime.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "Steps.h"
#include "StatsManager.h"
#include "ActorUtil.h"
#include "Course.h"
#include "PrefsManager.h"
const float MAX_LIFE_SECONDS = 3*60;
LifeMeterTime::LifeMeterTime()
{
m_fLifeRemainingSeconds = 0;
}
void LifeMeterTime::Load( PlayerNumber pn )
{
LifeMeter::Load( pn );
const CString sType = "LifeMeterTime";
bool bPlayerEnabled = GAMESTATE->IsPlayerEnabled(pn);
m_sprFrame.Load( THEME->GetPathG(sType,"frame") );
m_sprFrame->SetName( "Frame" );
this->AddChild( m_sprFrame );
ActorUtil::OnCommand( m_sprFrame, sType );
m_textTimeRemaining.LoadFromFont( THEME->GetPathF(sType, "TimeRemaining") );
m_textTimeRemaining.SetName( "TimeRemaining" );
this->AddChild( &m_textTimeRemaining );
ActorUtil::OnCommand( m_textTimeRemaining, sType );
m_Meter.SetName( "Meter" );
m_Meter.Load( THEME->GetPathG(sType,"Stream"), THEME->GetMetricF(sType,"StreamWidth"), THEME->GetPathG(sType,"Tip") );
this->AddChild( &m_Meter );
ActorUtil::OnCommand( m_Meter, sType );
FOREACH_TapNoteScore( tns )
m_TapCommands[tns] = THEME->GetMetricA( sType, TapNoteScoreToString(tns)+"Command" );
m_GainLife = THEME->GetMetricA( sType, "GainLifeCommand" );
m_soundGainLife.Load( THEME->GetPathS(sType,"GainLife") );
}
void LifeMeterTime::OnLoadSong()
{
if( STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].bFailedEarlier )
return;
Course* pCourse = GAMESTATE->m_pCurCourse;
ASSERT( pCourse );
const CourseEntry *pEntry = &pCourse->m_entries[GAMESTATE->GetCourseSongIndex()];
m_fLifeRemainingSeconds += pEntry->fGainSeconds;
CLAMP( m_fLifeRemainingSeconds, 0, MAX_LIFE_SECONDS );
m_soundGainLife.Play();
m_textTimeRemaining.RunCommands( m_GainLife );
}
void LifeMeterTime::ChangeLife( TapNoteScore score )
{
if( STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].bFailedEarlier )
return;
switch( score )
{
case TNS_MARVELOUS: m_fLifeRemainingSeconds += PREFSMAN->m_fTimeMeterSecondsChangeMarvelous; break;
case TNS_PERFECT: m_fLifeRemainingSeconds += PREFSMAN->m_fTimeMeterSecondsChangePerfect; break;
case TNS_GREAT: m_fLifeRemainingSeconds += PREFSMAN->m_fTimeMeterSecondsChangeGreat; break;
case TNS_GOOD: m_fLifeRemainingSeconds += PREFSMAN->m_fTimeMeterSecondsChangeGood; break;
case TNS_BOO: m_fLifeRemainingSeconds += PREFSMAN->m_fTimeMeterSecondsChangeBoo; break;
case TNS_MISS: m_fLifeRemainingSeconds += PREFSMAN->m_fTimeMeterSecondsChangeMiss; break;
default: ASSERT(0);
}
CLAMP( m_fLifeRemainingSeconds, 0, MAX_LIFE_SECONDS );
m_textTimeRemaining.RunCommands( m_TapCommands[score] );
if( m_fLifeRemainingSeconds == 0 )
STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].bFailedEarlier = true;
}
void LifeMeterTime::ChangeLife( HoldNoteScore score, TapNoteScore tscore )
{
switch( score )
{
case HNS_OK:
break;
case HNS_NG:
ChangeLife( TNS_MISS ); // NG is the same as a miss
break;
default:
ASSERT(0);
}
}
void LifeMeterTime::ChangeLife( float fDeltaLifePercent )
{
}
void LifeMeterTime::OnDancePointsChange()
{
}
bool LifeMeterTime::IsInDanger() const
{
return false;
}
bool LifeMeterTime::IsHot() const
{
return false;
}
bool LifeMeterTime::IsFailing() const
{
return STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].bFailedEarlier;
}
void LifeMeterTime::Update( float fDeltaTime )
{
LifeMeter::Update( fDeltaTime );
m_textTimeRemaining.SetText( SecondsToMMSSMsMs(m_fLifeRemainingSeconds) );
m_Meter.SetPercent( m_fLifeRemainingSeconds/MAX_LIFE_SECONDS );
}
float LifeMeterTime::GetLife() const
{
return m_fLifeRemainingSeconds/MAX_LIFE_SECONDS;
}
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/