Files
itgmania212121/stepmania/src/ScreenOptions.h
T

91 lines
2.5 KiB
C++
Raw Normal View History

2002-05-20 08:59:37 +00:00
#pragma once
/*
-----------------------------------------------------------------------------
File: ScreenOptions.h
Desc: A grid of options, and the selected option is drawn with a highlight rectangle.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Screen.h"
#include "Sprite.h"
#include "BitmapText.h"
#include "RandomSample.h"
#include "TransitionInvisible.h"
#include "Quad.h"
#include "MenuElements.h"
const int MAX_OPTION_LINES = 20;
const int MAX_OPTIONS_PER_LINE = 20;
// used to pass menu info into this class
struct OptionLineData {
char szTitle[30];
int iNumOptions;
char szOptionsText[MAX_OPTIONS_PER_LINE][30];
};
enum InputMode { INPUTMODE_P1_ONLY, INPUTMODE_2PLAYERS, INPUTMODE_BOTH }; // both means both players control the same cursor
class ScreenOptions : public Screen
{
public:
ScreenOptions( CString sBackgroundPath, CString sTopEdgePath );
void Init( InputMode im, OptionLineData optionLineData[], int iNumOptionLines );
virtual ~ScreenOptions();
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
protected:
virtual void ImportOptions() = 0;
virtual void ExportOptions() = 0;
void InitOptionsText();
void GetWidthXY( PlayerNumber p, int iRow, float &fWidthOut, float &fXOut, float &fYOut );
void PositionUnderlines();
void PositionHighlights();
void TweenHighlight( PlayerNumber player_no );
void OnChange();
void MenuBack( PlayerNumber p );
void MenuStart( PlayerNumber p );
virtual void GoToNextState() = 0;
virtual void GoToPrevState() = 0;
void MenuLeft( PlayerNumber p );
void MenuRight( PlayerNumber p );
void MenuUp( PlayerNumber p );
void MenuDown( PlayerNumber p );
InputMode m_InputMode;
OptionLineData* m_OptionLineData;
int m_iNumOptionLines;
MenuElements m_Menu;
BitmapText m_textOptionLineTitles[MAX_OPTION_LINES];
BitmapText m_textOptions[MAX_OPTION_LINES][MAX_OPTIONS_PER_LINE]; // this array has to be big enough to hold all of the options
int m_iSelectedOption[NUM_PLAYERS][MAX_OPTION_LINES];
int m_iCurrentRow[NUM_PLAYERS];
Quad m_OptionUnderline[NUM_PLAYERS][MAX_OPTION_LINES];
Quad m_SelectionHighlight[NUM_PLAYERS];
RandomSample m_SoundChange;
RandomSample m_SoundNext;
TransitionInvisible m_Wipe;
};