Files
itgmania212121/stepmania/src/GameDef.cpp
T

125 lines
3.8 KiB
C++
Raw Normal View History

2002-04-16 17:31:00 +00:00
#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: GameDef
Desc: See header.
2002-05-19 01:59:48 +00:00
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
2002-04-16 17:31:00 +00:00
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GameDef.h"
2002-05-01 19:14:55 +00:00
#include "RageLog.h"
2002-04-16 17:31:00 +00:00
#include "RageUtil.h"
#include "ErrorCatcher/ErrorCatcher.h"
2002-04-28 20:42:32 +00:00
#include "IniFile.h"
#include "StyleDef.h"
2002-04-16 17:31:00 +00:00
CString GameDef::ElementToGraphicSuffix( const GameButtonGraphic gbg )
{
CString sAssetPath; // fill this in below
switch( gbg )
{
case GRAPHIC_NOTE_COLOR_PART: sAssetPath = "note color part"; break;
case GRAPHIC_NOTE_GRAY_PART: sAssetPath = "note gray part"; break;
case GRAPHIC_RECEPTOR: sAssetPath = "receptor"; break;
case GRAPHIC_HOLD_EXPLOSION: sAssetPath = "hold explosion"; break;
case GRAPHIC_TAP_EXPLOSION_BRIGHT: sAssetPath = "tap explosion bright"; break;
case GRAPHIC_TAP_EXPLOSION_DIM: sAssetPath = "tap explosion dim"; break;
default:
FatalError( ssprintf("Unhandled StyleElement %d", gbg) );
}
return sAssetPath;
}
2002-04-28 20:42:32 +00:00
CString GameDef::GetPathToGraphic( const CString sSkinName, const int iInstrumentButton, const GameButtonGraphic gbg )
2002-04-16 17:31:00 +00:00
{
2002-05-27 08:23:27 +00:00
const CString sSkinDir = ssprintf("Skins\\%s\\%s\\", m_szName, sSkinName);
const CString sButtonName = m_szButtonNames[ iInstrumentButton ];
2002-04-16 17:31:00 +00:00
const CString sGraphicSuffix = ElementToGraphicSuffix( gbg );
CStringArray arrayPossibleFileNames; // fill this with the possible files
2002-04-28 20:42:32 +00:00
GetDirListing( ssprintf("%s%s %s*.sprite", sSkinDir, sButtonName, sGraphicSuffix), arrayPossibleFileNames );
GetDirListing( ssprintf("%s%s %s*.png", sSkinDir, sButtonName, sGraphicSuffix), arrayPossibleFileNames );
GetDirListing( ssprintf("%s%s %s*.jpg", sSkinDir, sButtonName, sGraphicSuffix), arrayPossibleFileNames );
GetDirListing( ssprintf("%s%s %s*.bmp", sSkinDir, sButtonName, sGraphicSuffix), arrayPossibleFileNames );
2002-04-16 17:31:00 +00:00
if( arrayPossibleFileNames.GetSize() > 0 )
2002-04-28 20:42:32 +00:00
return sSkinDir + arrayPossibleFileNames[0];
2002-04-16 17:31:00 +00:00
2002-04-28 20:42:32 +00:00
FatalError( "The game button graphic '%s%s %s' is missing.", sSkinDir, sButtonName, sGraphicSuffix );
2002-04-16 17:31:00 +00:00
return "";
}
2002-05-19 01:59:48 +00:00
void GameDef::GetTweenColors( const CString sSkinName, const int iInstrumentButton, CArray<D3DXCOLOR,D3DXCOLOR> &arrayTweenColors )
{
2002-05-27 08:23:27 +00:00
const CString sSkinDir = ssprintf("Skins\\%s\\%s\\", m_szName, sSkinName);
const CString sButtonName = m_szButtonNames[ iInstrumentButton ];
2002-05-19 01:59:48 +00:00
const CString sColorsFilePath = sSkinDir + sButtonName + ".colors";
FILE* file = fopen( sColorsFilePath, "r" );
ASSERT( file != NULL );
if( file == NULL )
return;
bool bSuccess;
do
{
D3DXCOLOR color;
int retval = fscanf( file, "%f,%f,%f,%f\n", &color.r, &color.g, &color.b, &color.a );
bSuccess = retval == 4;
if( bSuccess )
arrayTweenColors.Add( color );
} while( bSuccess );
return;
}
2002-05-27 08:23:27 +00:00
void GameDef::GetSkinNames( CStringArray &AddTo )
{
CString sBaseSkinFolder = "Skins\\" + CString(m_szName) + "\\";
GetDirListing( sBaseSkinFolder + "*.*", AddTo, true );
if( AddTo.GetSize() == 0 )
FatalError( "The folder '%s' must contain at least one skin.", sBaseSkinFolder );
}
bool GameDef::HasASkinNamed( CString sSkin )
{
CStringArray asSkinNames;
GetSkinNames( asSkinNames );
for( int i=0; i<asSkinNames.GetSize(); i++ )
if( asSkinNames[i] == sSkin )
return true;
return false;
}
void GameDef::AssertSkinsAreComplete()
{
CStringArray asSkinNames;
GetSkinNames( asSkinNames );
for( int i=0; i<asSkinNames.GetSize(); i++ )
{
CString sSkin = asSkinNames[i];
CString sGameSkinFolder = "Skins\\" + sSkin + "\\";
for( int i=0; i<NUM_GAME_BUTTON_GRAPHICS; i++ )
{
GameButtonGraphic gbg = (GameButtonGraphic)i;
CString sPathToGraphic = GetPathToGraphic( sSkin, INSTRUMENT_1, gbg );
if( !DoesFileExist(sPathToGraphic) )
FatalError( "Game button graphic at %s is missing.", sPathToGraphic );
}
}
}