2003-04-07 05:14:27 +00:00
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScoreDisplayRave.h
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Desc: A graphic displayed in the ScoreDisplayRave during Dancing.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScoreDisplayRave.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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2003-11-26 06:40:03 +00:00
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#include "ActorUtil.h"
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2003-04-07 05:14:27 +00:00
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2003-06-30 18:08:27 +00:00
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2003-04-07 05:14:27 +00:00
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ScoreDisplayRave::ScoreDisplayRave()
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{
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LOG->Trace( "ScoreDisplayRave::ScoreDisplayRave()" );
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2003-11-26 06:40:03 +00:00
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this->SetName( "ScoreDisplayRave" );
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2003-04-07 05:14:27 +00:00
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2003-07-03 06:38:57 +00:00
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m_lastLevelSeen = ATTACK_LEVEL_1;
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2003-11-27 06:50:16 +00:00
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this->AddChild( &m_sprFrameBase );
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2003-06-30 18:08:27 +00:00
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for( int i=0; i<NUM_ATTACK_LEVELS; i++ )
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{
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2003-07-03 06:38:57 +00:00
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m_sprMeter[i].Load( THEME->GetPathToG(ssprintf("ScoreDisplayRave stream level%d",i+1)) );
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m_sprMeter[i].SetCropRight( 1.f );
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this->AddChild( &m_sprMeter[i] );
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2003-06-30 18:08:27 +00:00
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}
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2003-05-05 06:48:20 +00:00
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2003-07-03 06:38:57 +00:00
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m_textLevel.LoadFromNumbers( THEME->GetPathToN("ScoreDisplayRave level") );
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m_textLevel.SetText( "1" );
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this->AddChild( &m_textLevel );
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2003-11-27 06:50:16 +00:00
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this->AddChild( &m_sprFrameOverlay );
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2003-04-07 05:14:27 +00:00
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}
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void ScoreDisplayRave::Init( PlayerNumber pn )
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{
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ScoreDisplay::Init( pn );
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2003-06-30 18:08:27 +00:00
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2003-11-27 06:50:16 +00:00
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m_sprFrameBase.Load( THEME->GetPathToG(ssprintf("ScoreDisplayRave frame base p%d",pn+1)) );
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m_sprFrameOverlay.Load( THEME->GetPathToG(ssprintf("ScoreDisplayRave frame overlay p%d",pn+1)) );
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2003-11-26 06:40:03 +00:00
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for( int i=0; i<NUM_ATTACK_LEVELS; i++ )
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{
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m_sprMeter[i].SetName( ssprintf("MeterP%d",pn+1) );
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ON_COMMAND( m_sprMeter[i] );
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}
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m_textLevel.SetName( ssprintf("LevelP%d",pn+1) );
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ON_COMMAND( m_textLevel );
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2003-04-07 05:14:27 +00:00
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}
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void ScoreDisplayRave::Update( float fDelta )
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{
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ScoreDisplay::Update( fDelta );
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2003-07-03 06:38:57 +00:00
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float fLevel = GAMESTATE->m_fSuperMeter[m_PlayerNumber];
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AttackLevel level = (AttackLevel)(int)fLevel;
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if( level != m_lastLevelSeen )
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2003-04-07 05:14:27 +00:00
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{
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2003-07-03 06:38:57 +00:00
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m_sprMeter[m_lastLevelSeen].SetCropRight( 1.f );
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m_lastLevelSeen = level;
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m_textLevel.SetText( ssprintf("%d",level+1) );
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2003-04-07 05:14:27 +00:00
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}
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2003-07-03 06:38:57 +00:00
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float fPercent = fLevel - level;
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m_sprMeter[level].SetCropRight( 1-fPercent );
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2003-04-07 05:14:27 +00:00
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}
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