Files
itgmania212121/Themes/default/Graphics/NoteColumn layers.lua
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2017-08-08 01:07:34 -06:00
local offset= 52
local hns_states= {
HoldNoteScore_Held= 0,
HoldNoteScore_LetGo= 1,
HoldNoteScore_MissedHold= 1,
}
return {
Def.Sprite{
Texture= THEME:GetPathG("HoldJudgment", "label"),
InitCommand= function(self)
self:draworder(notefield_draw_order.under_field)
:y(offset):animate(false):diffusealpha(0)
end,
WidthSetCommand= function(self, param)
scale_to_fit(self, param.width, param.width)
param.column:set_layer_transform_type(self, "FieldLayerTransformType_PosOnly")
:set_layer_fade_type(self, "FieldLayerFadeType_Explosion")
end,
PlayerStateSetCommand= function(self, param)
if player_config:get_data(param.PlayerNumber).JudgmentUnderField then
self:draworder(notefield_draw_order.under_field)
else
self:draworder(notefield_draw_order.over_field)
end
end,
ColumnJudgmentCommand= function(self, param)
local hns= param.hold_note_score
if hns_states[hns] then
self:stoptweening()
:setstate(hns_states[hns])
:linear(.1):diffusealpha(1)
:sleep(.5)
:linear(.2):diffusealpha(0)
elseif hns then
lua.ReportScriptError("No sprite state for hns " .. tostring(hns))
end
end,
ReverseChangedCommand= function(self, param)
self:y(offset * param.sign)
end,
},
}