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itgmania212121/stepmania/src/NoteFieldPositioning.h
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#ifndef NOTEFIELD_POSITIONING_H
#define NOTEFIELD_POSITIONING_H
#include "PlayerNumber.h"
#include "StyleDef.h"
#include "PlayerNumber.h"
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#include "Style.h"
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#include "Actor.h"
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#include <set>
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class IniFile;
struct NoteFieldMode
{
NoteFieldMode();
bool MatchesCurrentGame() const;
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void Load(IniFile &ini, CString id);
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void BeginDrawTrack(int tn);
void EndDrawTrack(int tn);
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/* Visual name. */
CString m_Name;
/* Unique ID from the INI. */
CString m_Id;
/* Styles that this is valid for; empty means all. */
set<Style> Styles;
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Actor m_Center;
Actor m_CenterTrack[MAX_NOTE_TRACKS];
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CString GrayButtonNames[MAX_NOTE_TRACKS];
CString NoteButtonNames[MAX_NOTE_TRACKS];
CString GhostButtonNames[MAX_NOTE_TRACKS];
/* 0 = no perspective */
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float m_fFov, m_fNear, m_fFar;
Actor m_Position;
Actor m_PositionTrack[MAX_NOTE_TRACKS];
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float m_fFirstPixelToDrawScale, m_fLastPixelToDrawScale;
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CString m_Backdrop;
Actor m_PositionBackdrop;
};
class NoteFieldPositioning
{
public:
NoteFieldPositioning(CString fn);
void Load(PlayerNumber pn);
void GetNamesForCurrentGame(vector<CString> &IDs);
private:
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CString m_Filename;
vector<NoteFieldMode> Modes;
int GetID(const CString &name) const;
};
extern NoteFieldMode g_NoteFieldMode[NUM_PLAYERS];
#endif