Files
itgmania212121/src/ScreenSelectLanguage.cpp
T

88 lines
2.7 KiB
C++
Raw Normal View History

2011-03-17 01:47:30 -04:00
#include "global.h"
#include "ScreenSelectLanguage.h"
#include "PrefsManager.h"
#include "arch/ArchHooks/ArchHooks.h"
#include "InputEventPlus.h"
REGISTER_SCREEN_CLASS( ScreenSelectLanguage );
void ScreenSelectLanguage::Init()
{
// fill m_aGameCommands before calling Init()
std::vector<RString> vs;
2011-03-17 01:47:30 -04:00
THEME->GetLanguages( vs );
SortRStringArray( vs, true );
2019-06-22 12:35:38 -07:00
int index = 0;
for (RString const &s : vs)
2011-03-17 01:47:30 -04:00
{
2019-06-22 12:35:38 -07:00
const LanguageInfo *pLI = GetLanguageInfo( s );
2011-03-17 01:47:30 -04:00
GameCommand gc;
2019-06-22 12:35:38 -07:00
gc.m_iIndex = index++;
gc.m_sName = s;
2011-03-17 01:47:30 -04:00
gc.m_bInvalid = false;
if( pLI )
gc.m_sText = THEME->GetString("NativeLanguageNames", pLI->szEnglishName);
else
2019-06-22 12:35:38 -07:00
gc.m_sText = s;
2011-03-17 01:47:30 -04:00
m_aGameCommands.push_back( gc );
}
ScreenSelectMaster::Init();
}
RString ScreenSelectLanguage::GetDefaultChoice()
{
return HOOKS->GetPreferredLanguage();
}
void ScreenSelectLanguage::BeginScreen()
{
ScreenSelectMaster::BeginScreen();
}
2013-01-12 22:48:38 -05:00
bool ScreenSelectLanguage::MenuStart( const InputEventPlus &input )
2011-03-17 01:47:30 -04:00
{
int iIndex = this->GetSelectionIndex( input.pn );
RString sLangCode = m_aGameCommands[iIndex].m_sName;
PREFSMAN->m_sLanguage.Set( sLangCode );
PREFSMAN->SavePrefsToDisk();
THEME->SwitchThemeAndLanguage( THEME->GetCurThemeName(), PREFSMAN->m_sLanguage, PREFSMAN->m_bPseudoLocalize );
m_soundStart.Play(true);
2011-03-17 01:47:30 -04:00
this->PostScreenMessage( SM_BeginFadingOut, 0 );
2013-01-12 22:48:38 -05:00
return true;
2011-03-17 01:47:30 -04:00
}
2013-01-12 22:48:38 -05:00
bool ScreenSelectLanguage::MenuBack( const InputEventPlus &input )
2011-03-17 01:47:30 -04:00
{
2013-01-12 22:48:38 -05:00
return false; // ignore the press
2011-03-17 01:47:30 -04:00
}
/*
* (c) 2006 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/