2012-05-21 21:09:47 -04:00
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#include "global.h"
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#include "ScreenOptions.h"
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#include "RageUtil.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "GameConstantsAndTypes.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "InputMapper.h"
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#include "ActorUtil.h"
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#include "ScreenDimensions.h"
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#include "GameCommand.h"
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#include "OptionRowHandler.h"
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#include "LuaBinding.h"
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#include "InputEventPlus.h"
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2023-04-19 14:22:59 +02:00
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#include <cmath>
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2012-05-21 21:09:47 -04:00
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/*
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* These navigation types are provided:
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*
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* All modes:
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* left, right -> change option
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* up, down -> change row
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* (in toggle modes, focus on nearest item to old focus)
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*
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* NAV_THREE_KEY:
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* start -> move to next row
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* left+right+start -> move to prev row
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* (next screen via "exit" entry)
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* This is the minimal navigation, for using menus with only three buttons.
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*
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* NAV_THREE_KEY_ALT:
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* left, right -> next, prev row
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* start -> change option
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*
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* NAV_FIVE_KEY:
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* start -> next screen
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* This is a much more convenient navigation, requiring five keys.
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*
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* NAV_TOGGLE_THREE_KEY:
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* start -> on first choice, move to next row; otherewise toggle option and move to first choice
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* left+right+start -> move to prev row
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*
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* NAV_TOGGLE_FIVE_KEY:
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* start -> toggle option
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*
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* Regular modes and toggle modes must be enabled by the theme. We could simply
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* automatically switch to toggle mode for multiselect rows, but that would be strange
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* for non-multiselect rows (eg. scroll speed).
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*
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* THREE_KEY modes are navigatable with only MenuLeft, MenuRight and MenuStart, and
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* are used when PREFSMAN->m_iArcadeOptionsNavigation is enabled. However, they can
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* still use MenuUp and MenuDown for nonessential behavior.
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*
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* NAV_THREE_KEY_MENU:
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* left, right -> change row
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* up, down -> change row
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* start -> next screen
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* This is a specialized navigation for ScreenOptionsService. It must be enabled to
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* allow screens that use rows to select other screens to work with only three
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* buttons. (It's also used when in five-key mode.)
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*
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* We don't want to simply allow left/right to move up and down on single-entry
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* rows when in NAV_THREE_KEY, becasue left and right shouldn't exit the "exit" row
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* in player options menus, but it should in the options menu.
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*/
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static RString OPTION_EXPLANATION( RString s )
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{
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return THEME->GetString("OptionExplanations",s);
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}
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static const char *InputModeNames[] = {
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"Individual",
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"Together"
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};
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StringToX( InputMode );
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//REGISTER_SCREEN_CLASS( ScreenOptions ); // can't be instantiated
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ScreenOptions::ScreenOptions()
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{
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// These can be overridden in a derived Init().
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switch( PREFSMAN->m_iArcadeOptionsNavigation )
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{
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case 0: SetNavigation( NAV_FIVE_KEY ); break;
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case 1: SetNavigation( NAV_THREE_KEY ); break;
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case 2: SetNavigation( NAV_THREE_KEY_ALT ); break;
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}
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m_InputMode = INPUTMODE_SHARE_CURSOR;
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}
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void ScreenOptions::Init()
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{
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NUM_ROWS_SHOWN.Load( m_sName, "NumRowsShown" );
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ROW_INIT_COMMAND.Load( m_sName, "RowInitCommand" );
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ROW_ON_COMMAND.Load( m_sName, "RowOnCommand" );
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ROW_OFF_COMMAND.Load( m_sName, "RowOffCommand" );
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SHOW_SCROLL_BAR.Load( m_sName, "ShowScrollBar" );
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SCROLL_BAR_HEIGHT.Load( m_sName, "ScrollBarHeight" );
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SCROLL_BAR_TIME.Load( m_sName, "ScrollBarTime" );
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LINE_HIGHLIGHT_X.Load( m_sName, "LineHighlightX" );
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SHOW_EXIT_ROW.Load( m_sName, "ShowExitRow" );
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SEPARATE_EXIT_ROW.Load( m_sName, "SeparateExitRow" );
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SEPARATE_EXIT_ROW_Y.Load( m_sName, "SeparateExitRowY" );
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SHOW_EXPLANATIONS.Load( m_sName, "ShowExplanations" );
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ALLOW_REPEATING_CHANGE_VALUE_INPUT.Load( m_sName, "AllowRepeatingChangeValueInput" );
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CURSOR_TWEEN_SECONDS.Load( m_sName, "CursorTweenSeconds" );
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WRAP_VALUE_IN_ROW.Load( m_sName, "WrapValueInRow" );
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OPTION_ROW_NORMAL_METRICS_GROUP.Load( m_sName, "OptionRowNormalMetricsGroup" );
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OPTION_ROW_EXIT_METRICS_GROUP.Load( m_sName, "OptionRowExitMetricsGroup" );
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m_exprRowPositionTransformFunction.SetFromReference( THEME->GetMetricR(m_sName,"RowPositionTransformFunction") );
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ScreenWithMenuElements::Init();
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m_SoundChangeCol.Load( THEME->GetPathS(m_sName,"change"), true );
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m_SoundNextRow.Load( THEME->GetPathS(m_sName,"next"), true );
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m_SoundPrevRow.Load( THEME->GetPathS(m_sName,"prev"), true );
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m_SoundToggleOn.Load( THEME->GetPathS(m_sName,"toggle on"), true );
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m_SoundToggleOff.Load( THEME->GetPathS(m_sName,"toggle off"), true );
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2013-10-06 23:03:50 -05:00
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m_SoundStart.Load( THEME->GetPathS(m_sName,"start"), true );
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2012-05-21 21:09:47 -04:00
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// add everything to m_frameContainer so we can animate everything at once
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m_frameContainer.SetName( "Container" );
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LOAD_ALL_COMMANDS( m_frameContainer );
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this->AddChild( &m_frameContainer );
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m_sprPage.Load( THEME->GetPathG(m_sName,"page") );
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m_sprPage->SetName( "Page" );
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LOAD_ALL_COMMANDS_AND_SET_XY( m_sprPage );
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m_frameContainer.AddChild( m_sprPage );
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// init line highlights
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FOREACH_PlayerNumber( p )
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{
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m_sprLineHighlight[p].Load( THEME->GetPathG(m_sName, ssprintf("LineHighlight P%d",p+1)) );
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m_sprLineHighlight[p]->SetName( ssprintf("LineHighlightP%d",p+1) );
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m_sprLineHighlight[p]->SetX( LINE_HIGHLIGHT_X );
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LOAD_ALL_COMMANDS( m_sprLineHighlight[p] );
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m_frameContainer.AddChild( m_sprLineHighlight[p] );
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}
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// init cursors
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FOREACH_PlayerNumber( p )
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{
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m_Cursor[p].Load( "OptionsCursor" + PlayerNumberToString(p), true );
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m_Cursor[p].SetName( "Cursor" );
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LOAD_ALL_COMMANDS( m_Cursor[p] );
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m_frameContainer.AddChild( &m_Cursor[p] );
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}
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switch( m_InputMode )
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{
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case INPUTMODE_INDIVIDUAL:
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FOREACH_PlayerNumber( p )
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{
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m_textExplanation[p].LoadFromFont( THEME->GetPathF(m_sName,"explanation") );
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m_textExplanation[p].SetDrawOrder( 2 );
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m_textExplanation[p].SetName( "Explanation" + PlayerNumberToString(p) );
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LOAD_ALL_COMMANDS_AND_SET_XY( m_textExplanation[p] );
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m_frameContainer.AddChild( &m_textExplanation[p] );
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}
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break;
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case INPUTMODE_SHARE_CURSOR:
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m_textExplanationTogether.LoadFromFont( THEME->GetPathF(m_sName,"explanation") );
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m_textExplanationTogether.SetDrawOrder( 2 );
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m_textExplanationTogether.SetName( "ExplanationTogether" );
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LOAD_ALL_COMMANDS_AND_SET_XY( m_textExplanationTogether );
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m_frameContainer.AddChild( &m_textExplanationTogether );
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break;
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default:
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2012-12-27 16:59:35 -05:00
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FAIL_M(ssprintf("Invalid InputMode: %i", m_InputMode));
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2012-05-21 21:09:47 -04:00
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}
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if( SHOW_SCROLL_BAR )
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{
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m_ScrollBar.SetName( "ScrollBar" );
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m_ScrollBar.SetBarHeight( SCROLL_BAR_HEIGHT );
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m_ScrollBar.SetBarTime( SCROLL_BAR_TIME );
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m_ScrollBar.Load( "DualScrollBar" );
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FOREACH_PlayerNumber( p )
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m_ScrollBar.EnablePlayer( p, GAMESTATE->IsHumanPlayer(p) );
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LOAD_ALL_COMMANDS_AND_SET_XY( m_ScrollBar );
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m_ScrollBar.SetDrawOrder( 2 );
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m_frameContainer.AddChild( &m_ScrollBar );
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}
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m_sprMore.Load( THEME->GetPathG( m_sName,"more") );
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m_sprMore->SetName( "More" );
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LOAD_ALL_COMMANDS_AND_SET_XY( m_sprMore );
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m_sprMore->SetDrawOrder( 2 );
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m_sprMore->PlayCommand( "LoseFocus" );
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m_frameContainer.AddChild( m_sprMore );
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m_OptionRowTypeNormal.Load( OPTION_ROW_NORMAL_METRICS_GROUP, this );
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m_OptionRowTypeExit.Load( OPTION_ROW_EXIT_METRICS_GROUP, this );
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}
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2022-07-10 18:28:56 +03:00
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void ScreenOptions::InitMenu( const std::vector<OptionRowHandler*> &vHands )
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2012-05-21 21:09:47 -04:00
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{
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LOG->Trace( "ScreenOptions::InitMenu()" );
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for( unsigned i=0; i<m_pRows.size(); i++ )
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{
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m_frameContainer.RemoveChild( m_pRows[i] );
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SAFE_DELETE( m_pRows[i] );
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}
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m_pRows.clear();
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for( unsigned r=0; r<vHands.size(); r++ ) // foreach row
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{
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m_pRows.push_back( new OptionRow(&m_OptionRowTypeNormal) );
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OptionRow &row = *m_pRows.back();
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row.SetDrawOrder( 1 );
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m_frameContainer.AddChild( &row );
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bool bFirstRowGoesDown = m_OptionsNavigation==NAV_TOGGLE_THREE_KEY;
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row.LoadNormal( vHands[r], bFirstRowGoesDown );
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}
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if( SHOW_EXIT_ROW )
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{
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m_pRows.push_back( new OptionRow(&m_OptionRowTypeExit) );
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OptionRow &row = *m_pRows.back();
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row.LoadExit();
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row.SetDrawOrder( 1 );
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m_frameContainer.AddChild( &row );
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}
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m_frameContainer.SortByDrawOrder();
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2019-06-22 12:35:38 -07:00
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int iIndex = 0;
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for (OptionRow *p : m_pRows)
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2012-05-21 21:09:47 -04:00
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{
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Lua *L = LUA->Get();
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2019-06-22 12:35:38 -07:00
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LuaHelpers::Push( L, iIndex++ );
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p->m_pLuaInstance->Set( L, "iIndex" );
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2012-05-21 21:09:47 -04:00
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LUA->Release( L );
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2019-06-22 12:35:38 -07:00
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p->RunCommands( ROW_INIT_COMMAND );
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2012-05-21 21:09:47 -04:00
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}
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// poke once at all the explanation metrics so that we catch missing ones early
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for( int r=0; r<(int)m_pRows.size(); r++ ) // foreach row
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{
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GetExplanationText( r );
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}
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}
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/* Call when option rows have been re-initialized. */
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void ScreenOptions::RestartOptions()
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{
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m_exprRowPositionTransformFunction.ClearCache();
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2022-07-10 18:28:56 +03:00
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std::vector<PlayerNumber> vpns;
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2012-05-21 21:09:47 -04:00
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FOREACH_HumanPlayer( p )
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vpns.push_back( p );
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for( unsigned r=0; r<m_pRows.size(); r++ ) // foreach row
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{
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OptionRow *pRow = m_pRows[r];
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pRow->Reload();
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this->ImportOptions( r, vpns );
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// HACK: Process disabled players, too, to hide inactive underlines.
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FOREACH_PlayerNumber( p )
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pRow->AfterImportOptions( p );
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}
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FOREACH_PlayerNumber( p )
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{
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m_iCurrentRow[p] = -1;
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m_iFocusX[p] = -1;
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m_bWasOnExit[p] = false;
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// put focus on the first enabled row
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for( unsigned r=0; r<m_pRows.size(); r++ )
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{
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const OptionRow &row = *m_pRows[r];
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if( row.GetRowDef().IsEnabledForPlayer(p) )
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{
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m_iCurrentRow[p] = r;
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break;
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}
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}
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// Hide the highlight if no rows are enabled.
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m_sprLineHighlight[p]->SetVisible( m_iCurrentRow[p] != -1 && GAMESTATE->IsHumanPlayer(p) );
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}
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2015-06-08 18:37:13 -04:00
|
|
|
CHECKPOINT_M("About to get the rows positioned right.");
|
2012-05-21 21:09:47 -04:00
|
|
|
|
|
|
|
|
PositionRows( false );
|
|
|
|
|
FOREACH_HumanPlayer( pn )
|
|
|
|
|
{
|
|
|
|
|
for( unsigned r=0; r<m_pRows.size(); ++r )
|
2015-06-08 18:37:13 -04:00
|
|
|
{
|
2012-05-21 21:09:47 -04:00
|
|
|
this->RefreshIcons( r, pn );
|
2015-06-08 18:37:13 -04:00
|
|
|
}
|
2012-05-21 21:09:47 -04:00
|
|
|
PositionCursor( pn );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FOREACH_PlayerNumber( p )
|
2015-06-08 18:37:13 -04:00
|
|
|
{
|
2012-05-21 21:09:47 -04:00
|
|
|
AfterChangeRow( p );
|
2015-06-08 18:37:13 -04:00
|
|
|
}
|
|
|
|
|
CHECKPOINT_M("Rows positioned.");
|
2012-05-21 21:09:47 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenOptions::BeginScreen()
|
|
|
|
|
{
|
|
|
|
|
ScreenWithMenuElements::BeginScreen();
|
|
|
|
|
|
|
|
|
|
RestartOptions();
|
|
|
|
|
|
|
|
|
|
FOREACH_PlayerNumber( p )
|
|
|
|
|
m_bGotAtLeastOneStartPressed[p] = false;
|
|
|
|
|
|
|
|
|
|
ON_COMMAND( m_frameContainer );
|
|
|
|
|
|
|
|
|
|
FOREACH_PlayerNumber( p )
|
|
|
|
|
{
|
|
|
|
|
m_Cursor[p].SetVisible( GAMESTATE->IsHumanPlayer(p) );
|
|
|
|
|
ON_COMMAND( m_Cursor[p] );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this->SortByDrawOrder();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenOptions::TweenOnScreen()
|
|
|
|
|
{
|
|
|
|
|
ScreenWithMenuElements::TweenOnScreen();
|
|
|
|
|
|
2019-06-22 12:35:38 -07:00
|
|
|
for (OptionRow *p : m_pRows)
|
|
|
|
|
p->RunCommands( ROW_ON_COMMAND );
|
2012-05-21 21:09:47 -04:00
|
|
|
|
|
|
|
|
m_frameContainer.SortByDrawOrder();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenOptions::TweenOffScreen()
|
|
|
|
|
{
|
|
|
|
|
ScreenWithMenuElements::TweenOffScreen();
|
|
|
|
|
|
2019-06-22 12:35:38 -07:00
|
|
|
for (OptionRow *p : m_pRows)
|
|
|
|
|
p->RunCommands( ROW_OFF_COMMAND );
|
2012-05-21 21:09:47 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ScreenOptions::~ScreenOptions()
|
|
|
|
|
{
|
|
|
|
|
LOG->Trace( "ScreenOptions::~ScreenOptions()" );
|
|
|
|
|
for( unsigned i=0; i<m_pRows.size(); i++ )
|
|
|
|
|
SAFE_DELETE( m_pRows[i] );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
RString ScreenOptions::GetExplanationText( int iRow ) const
|
|
|
|
|
{
|
|
|
|
|
const OptionRow &row = *m_pRows[iRow];
|
|
|
|
|
|
|
|
|
|
bool bAllowExplanation = row.GetRowDef().m_bAllowExplanation;
|
|
|
|
|
bool bShowExplanations = bAllowExplanation && SHOW_EXPLANATIONS.GetValue();
|
|
|
|
|
if( !bShowExplanations )
|
|
|
|
|
return RString();
|
|
|
|
|
|
|
|
|
|
RString sExplanationName = row.GetRowDef().m_sExplanationName;
|
|
|
|
|
if( sExplanationName.empty() )
|
|
|
|
|
sExplanationName = row.GetRowDef().m_sName;
|
|
|
|
|
ASSERT( !sExplanationName.empty() );
|
|
|
|
|
|
|
|
|
|
return OPTION_EXPLANATION(sExplanationName);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenOptions::GetWidthXY( PlayerNumber pn, int iRow, int iChoiceOnRow, int &iWidthOut, int &iXOut, int &iYOut ) const
|
|
|
|
|
{
|
|
|
|
|
ASSERT_M( iRow < (int)m_pRows.size(), ssprintf("%i < %i", iRow, (int)m_pRows.size() ) );
|
|
|
|
|
const OptionRow &row = *m_pRows[iRow];
|
|
|
|
|
row.GetWidthXY( pn, iChoiceOnRow, iWidthOut, iXOut, iYOut );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenOptions::RefreshIcons( int iRow, PlayerNumber pn )
|
|
|
|
|
{
|
|
|
|
|
OptionRow &row = *m_pRows[iRow];
|
|
|
|
|
|
|
|
|
|
const OptionRowDefinition &def = row.GetRowDef();
|
|
|
|
|
|
|
|
|
|
// find first selection and whether multiple are selected
|
|
|
|
|
int iFirstSelection = row.GetOneSelection( pn, true );
|
|
|
|
|
|
|
|
|
|
// set icon name and bullet
|
|
|
|
|
RString sIcon;
|
|
|
|
|
GameCommand gc;
|
|
|
|
|
|
|
|
|
|
if( iFirstSelection == -1 )
|
|
|
|
|
{
|
|
|
|
|
sIcon = "Multi";
|
|
|
|
|
}
|
|
|
|
|
else if( iFirstSelection != -1 )
|
|
|
|
|
{
|
|
|
|
|
const OptionRowHandler *pHand = row.GetHandler();
|
|
|
|
|
if( pHand )
|
|
|
|
|
{
|
|
|
|
|
int iSelection = iFirstSelection+(m_OptionsNavigation==NAV_TOGGLE_THREE_KEY?-1:0);
|
|
|
|
|
pHand->GetIconTextAndGameCommand( iSelection, sIcon, gc );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// XXX: hack to not display text in the song options menu
|
|
|
|
|
if( def.m_bOneChoiceForAllPlayers )
|
|
|
|
|
sIcon = "";
|
|
|
|
|
|
|
|
|
|
m_pRows[iRow]->SetModIcon( pn, sIcon, gc );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenOptions::PositionCursor( PlayerNumber pn )
|
|
|
|
|
{
|
|
|
|
|
// Set the position of the cursor showing the current option the user is changing.
|
|
|
|
|
const int iRow = m_iCurrentRow[pn];
|
|
|
|
|
if( iRow == -1 )
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
ASSERT_M( iRow >= 0 && iRow < (int)m_pRows.size(), ssprintf("%i < %i", iRow, (int)m_pRows.size() ) );
|
|
|
|
|
const OptionRow &row = *m_pRows[iRow];
|
|
|
|
|
|
|
|
|
|
const int iChoiceWithFocus = row.GetChoiceInRowWithFocus(pn);
|
|
|
|
|
if( iChoiceWithFocus == -1 )
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
int iWidth, iX, iY;
|
|
|
|
|
GetWidthXY( pn, iRow, iChoiceWithFocus, iWidth, iX, iY );
|
|
|
|
|
|
|
|
|
|
OptionsCursor &cursor = m_Cursor[pn];
|
|
|
|
|
cursor.SetBarWidth( iWidth );
|
|
|
|
|
cursor.SetXY( (float)iX, (float)iY );
|
|
|
|
|
bool bCanGoLeft = iChoiceWithFocus > 0;
|
|
|
|
|
bool bCanGoRight = iChoiceWithFocus >= 0 && iChoiceWithFocus < (int) row.GetRowDef().m_vsChoices.size()-1;
|
|
|
|
|
cursor.SetCanGo( bCanGoLeft, bCanGoRight );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenOptions::TweenCursor( PlayerNumber pn )
|
|
|
|
|
{
|
|
|
|
|
// Set the position of the cursor showing the current option the user is changing.
|
|
|
|
|
const int iRow = m_iCurrentRow[pn];
|
|
|
|
|
ASSERT_M( iRow >= 0 && iRow < (int)m_pRows.size(), ssprintf("%i < %i", iRow, (int)m_pRows.size() ) );
|
|
|
|
|
|
|
|
|
|
const OptionRow &row = *m_pRows[iRow];
|
|
|
|
|
const int iChoiceWithFocus = row.GetChoiceInRowWithFocus(pn);
|
|
|
|
|
|
|
|
|
|
int iWidth, iX, iY;
|
|
|
|
|
GetWidthXY( pn, iRow, iChoiceWithFocus, iWidth, iX, iY );
|
|
|
|
|
|
|
|
|
|
OptionsCursor &cursor = m_Cursor[pn];
|
|
|
|
|
if( cursor.GetDestX() != (float) iX ||
|
|
|
|
|
cursor.GetDestY() != (float) iY ||
|
|
|
|
|
cursor.GetBarWidth() != iWidth )
|
|
|
|
|
{
|
|
|
|
|
cursor.StopTweening();
|
|
|
|
|
cursor.BeginTweening( CURSOR_TWEEN_SECONDS );
|
|
|
|
|
cursor.SetXY( (float)iX, (float)iY );
|
|
|
|
|
cursor.SetBarWidth( iWidth );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool bCanGoLeft = false;
|
|
|
|
|
bool bCanGoRight = false;
|
|
|
|
|
switch( row.GetRowDef().m_layoutType )
|
|
|
|
|
{
|
|
|
|
|
case LAYOUT_SHOW_ONE_IN_ROW:
|
|
|
|
|
bCanGoLeft = iChoiceWithFocus > 0;
|
|
|
|
|
bCanGoRight = iChoiceWithFocus >= 0 && iChoiceWithFocus < (int) row.GetRowDef().m_vsChoices.size()-1;
|
|
|
|
|
break;
|
|
|
|
|
case LAYOUT_SHOW_ALL_IN_ROW:
|
|
|
|
|
break;
|
|
|
|
|
default: break;
|
|
|
|
|
}
|
|
|
|
|
cursor.SetCanGo( bCanGoLeft, bCanGoRight );
|
|
|
|
|
|
|
|
|
|
if( GAMESTATE->IsHumanPlayer(pn) )
|
|
|
|
|
{
|
|
|
|
|
COMMAND( m_sprLineHighlight[pn], "Change" );
|
|
|
|
|
if( row.GetRowType() == OptionRow::RowType_Exit )
|
|
|
|
|
COMMAND( m_sprLineHighlight[pn], "ChangeToExit" );
|
|
|
|
|
|
|
|
|
|
m_sprLineHighlight[pn]->SetY( (float)iY );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenOptions::Update( float fDeltaTime )
|
|
|
|
|
{
|
|
|
|
|
//LOG->Trace( "ScreenOptions::Update(%f)", fDeltaTime );
|
|
|
|
|
|
|
|
|
|
ScreenWithMenuElements::Update( fDeltaTime );
|
|
|
|
|
}
|
|
|
|
|
|
2013-01-12 22:48:38 -05:00
|
|
|
bool ScreenOptions::Input( const InputEventPlus &input )
|
2012-05-21 21:09:47 -04:00
|
|
|
{
|
2012-12-28 23:23:56 -08:00
|
|
|
// HACK: This screen eats mouse inputs if we don't check for them first.
|
|
|
|
|
bool mouse_evt = false;
|
|
|
|
|
for (int i = MOUSE_LEFT; i <= MOUSE_WHEELDOWN; i++)
|
|
|
|
|
{
|
|
|
|
|
if (input.DeviceI == DeviceInput( DEVICE_MOUSE, (DeviceButton)i ))
|
|
|
|
|
mouse_evt = true;
|
|
|
|
|
}
|
2023-04-19 14:22:59 +02:00
|
|
|
if (mouse_evt)
|
2012-12-28 23:23:56 -08:00
|
|
|
{
|
2013-01-12 22:48:38 -05:00
|
|
|
return ScreenWithMenuElements::Input(input);
|
2012-12-28 23:23:56 -08:00
|
|
|
}
|
|
|
|
|
|
2012-05-21 21:09:47 -04:00
|
|
|
/* Allow input when transitioning in (m_In.IsTransitioning()), but ignore it
|
|
|
|
|
* when we're transitioning out. */
|
|
|
|
|
if( m_Cancel.IsTransitioning() || m_Out.IsTransitioning() || m_fLockInputSecs > 0 )
|
2013-01-12 22:48:38 -05:00
|
|
|
return false;
|
2012-05-21 21:09:47 -04:00
|
|
|
|
|
|
|
|
if( !GAMESTATE->IsHumanPlayer(input.pn) )
|
2013-01-12 22:48:38 -05:00
|
|
|
return false;
|
2012-05-21 21:09:47 -04:00
|
|
|
|
|
|
|
|
if( input.type == IET_RELEASE )
|
|
|
|
|
{
|
|
|
|
|
switch( input.MenuI )
|
|
|
|
|
{
|
|
|
|
|
case GAME_BUTTON_START:
|
|
|
|
|
case GAME_BUTTON_SELECT:
|
|
|
|
|
case GAME_BUTTON_MENURIGHT:
|
|
|
|
|
case GAME_BUTTON_MENULEFT:
|
|
|
|
|
INPUTMAPPER->ResetKeyRepeat( GAME_BUTTON_START, input.pn );
|
|
|
|
|
INPUTMAPPER->ResetKeyRepeat( GAME_BUTTON_RIGHT, input.pn );
|
|
|
|
|
INPUTMAPPER->ResetKeyRepeat( GAME_BUTTON_LEFT, input.pn );
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// default input handler
|
2013-01-12 22:48:38 -05:00
|
|
|
return Screen::Input( input );
|
2012-05-21 21:09:47 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenOptions::HandleScreenMessage( const ScreenMessage SM )
|
|
|
|
|
{
|
|
|
|
|
if( SM == SM_MenuTimer )
|
|
|
|
|
{
|
|
|
|
|
this->BeginFadingOut();
|
|
|
|
|
}
|
|
|
|
|
else if( SM == SM_BeginFadingOut )
|
|
|
|
|
{
|
|
|
|
|
if( IsTransitioning() )
|
|
|
|
|
return; // already transitioning
|
|
|
|
|
|
|
|
|
|
// If the selected option sets a screen, honor it.
|
|
|
|
|
RString sThisScreen = GetNextScreenForFocusedItem( GAMESTATE->GetMasterPlayerNumber() );
|
|
|
|
|
if( sThisScreen != "" )
|
|
|
|
|
m_sNextScreen = sThisScreen;
|
|
|
|
|
|
|
|
|
|
// If options set a NextScreen or one is specified in metrics, then fade out
|
|
|
|
|
if( GetNextScreenName() == "" )
|
|
|
|
|
{
|
2014-07-07 00:39:27 -06:00
|
|
|
LuaHelpers::ReportScriptErrorFmt( "%s::HandleScreenMessage: Tried to fade out, but we have no next screen", m_sName.c_str() );
|
2012-05-21 21:09:47 -04:00
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
StartTransitioningScreen( SM_ExportOptions );
|
|
|
|
|
}
|
|
|
|
|
else if( SM == SM_ExportOptions )
|
|
|
|
|
{
|
2022-07-10 18:28:56 +03:00
|
|
|
std::vector<PlayerNumber> vpns;
|
2012-05-21 21:09:47 -04:00
|
|
|
FOREACH_HumanPlayer( p )
|
|
|
|
|
vpns.push_back( p );
|
|
|
|
|
for( unsigned r=0; r<m_pRows.size(); r++ ) // foreach row
|
|
|
|
|
{
|
|
|
|
|
if( m_pRows[r]->GetRowType() == OptionRow::RowType_Exit )
|
|
|
|
|
continue;
|
|
|
|
|
this->ExportOptions( r, vpns );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this->HandleScreenMessage( SM_GoToNextScreen );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ScreenWithMenuElements::HandleScreenMessage( SM );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void ScreenOptions::PositionRows( bool bTween )
|
|
|
|
|
{
|
|
|
|
|
const int total = NUM_ROWS_SHOWN;
|
|
|
|
|
const int halfsize = total / 2;
|
|
|
|
|
|
|
|
|
|
int first_start, first_end, second_start, second_end;
|
|
|
|
|
|
|
|
|
|
// Choices for each player. If only one player is active, it's the same for both.
|
|
|
|
|
int P1Choice = GAMESTATE->IsHumanPlayer(PLAYER_1)? m_iCurrentRow[PLAYER_1]: m_iCurrentRow[PLAYER_2];
|
|
|
|
|
int P2Choice = GAMESTATE->IsHumanPlayer(PLAYER_2)? m_iCurrentRow[PLAYER_2]: m_iCurrentRow[PLAYER_1];
|
|
|
|
|
|
2022-07-10 18:28:56 +03:00
|
|
|
std::vector<OptionRow*> Rows( m_pRows );
|
2019-06-22 12:35:38 -07:00
|
|
|
OptionRow *pSeparateExitRow = nullptr;
|
2012-05-21 21:09:47 -04:00
|
|
|
|
|
|
|
|
if( (bool)SEPARATE_EXIT_ROW && !Rows.empty() && Rows.back()->GetRowType() == OptionRow::RowType_Exit )
|
|
|
|
|
{
|
|
|
|
|
pSeparateExitRow = Rows.back();
|
|
|
|
|
|
|
|
|
|
// Remove the exit row for purposes of positioning everything else.
|
|
|
|
|
if( P1Choice == (int) Rows.size()-1 )
|
|
|
|
|
--P1Choice;
|
|
|
|
|
if( P2Choice == (int) Rows.size()-1 )
|
|
|
|
|
--P2Choice;
|
|
|
|
|
|
|
|
|
|
Rows.pop_back();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const bool BothPlayersActivated = GAMESTATE->IsHumanPlayer(PLAYER_1) && GAMESTATE->IsHumanPlayer(PLAYER_2);
|
|
|
|
|
if( m_InputMode == INPUTMODE_SHARE_CURSOR || !BothPlayersActivated )
|
|
|
|
|
{
|
|
|
|
|
// Simply center the cursor.
|
2022-07-10 18:28:56 +03:00
|
|
|
first_start = std::max( P1Choice - halfsize, 0 );
|
2012-05-21 21:09:47 -04:00
|
|
|
first_end = first_start + total;
|
|
|
|
|
second_start = second_end = first_end;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// First half:
|
2022-07-10 18:28:56 +03:00
|
|
|
const int earliest = std::min( P1Choice, P2Choice );
|
|
|
|
|
first_start = std::max( earliest - halfsize/2, 0 );
|
2012-05-21 21:09:47 -04:00
|
|
|
first_end = first_start + halfsize;
|
|
|
|
|
|
|
|
|
|
// Second half:
|
2022-07-10 18:28:56 +03:00
|
|
|
const int latest = std::max( P1Choice, P2Choice );
|
2012-05-21 21:09:47 -04:00
|
|
|
|
2022-07-10 18:28:56 +03:00
|
|
|
second_start = std::max( latest - halfsize/2, 0 );
|
2012-05-21 21:09:47 -04:00
|
|
|
|
|
|
|
|
// Don't overlap.
|
2022-07-10 18:28:56 +03:00
|
|
|
second_start = std::max( second_start, first_end );
|
2012-05-21 21:09:47 -04:00
|
|
|
|
|
|
|
|
second_end = second_start + halfsize;
|
|
|
|
|
}
|
|
|
|
|
|
2022-07-10 18:28:56 +03:00
|
|
|
first_end = std::min( first_end, (int) Rows.size() );
|
|
|
|
|
second_end = std::min( second_end, (int) Rows.size() );
|
2012-05-21 21:09:47 -04:00
|
|
|
|
|
|
|
|
/* If less than total (and Rows.size()) are displayed, fill in the empty
|
|
|
|
|
* space intelligently. */
|
2016-03-27 21:52:05 -04:00
|
|
|
for(;;)
|
2012-05-21 21:09:47 -04:00
|
|
|
{
|
|
|
|
|
const int sum = (first_end - first_start) + (second_end - second_start);
|
|
|
|
|
if( sum >= (int) Rows.size() || sum >= total)
|
2016-03-27 21:52:05 -04:00
|
|
|
{
|
2012-05-21 21:09:47 -04:00
|
|
|
break; // nothing more to display, or no room
|
2016-03-27 21:52:05 -04:00
|
|
|
}
|
2012-05-21 21:09:47 -04:00
|
|
|
/* First priority: expand the top of the second half until it meets
|
|
|
|
|
* the first half. */
|
|
|
|
|
if( second_start > first_end )
|
2016-03-27 21:52:05 -04:00
|
|
|
{
|
2012-05-21 21:09:47 -04:00
|
|
|
second_start--;
|
2016-03-27 21:52:05 -04:00
|
|
|
}
|
2012-05-21 21:09:47 -04:00
|
|
|
// Otherwise, expand either end.
|
|
|
|
|
else if( first_start > 0 )
|
2016-03-27 21:52:05 -04:00
|
|
|
{
|
2012-05-21 21:09:47 -04:00
|
|
|
first_start--;
|
2016-03-27 21:52:05 -04:00
|
|
|
}
|
2012-05-21 21:09:47 -04:00
|
|
|
else if( second_end < (int) Rows.size() )
|
2016-03-27 21:52:05 -04:00
|
|
|
{
|
2012-05-21 21:09:47 -04:00
|
|
|
second_end++;
|
2016-03-27 21:52:05 -04:00
|
|
|
}
|
2012-05-21 21:09:47 -04:00
|
|
|
else
|
2016-03-27 21:52:05 -04:00
|
|
|
{
|
2012-12-27 16:59:35 -05:00
|
|
|
FAIL_M("Do we have room to grow or don't we?");
|
2016-03-27 21:52:05 -04:00
|
|
|
}
|
2012-05-21 21:09:47 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int pos = 0;
|
|
|
|
|
for( int i=0; i<(int) Rows.size(); i++ ) // foreach row
|
|
|
|
|
{
|
|
|
|
|
OptionRow &row = *Rows[i];
|
|
|
|
|
|
|
|
|
|
float fPos = (float) pos;
|
|
|
|
|
|
|
|
|
|
if( i < first_start ) fPos = -0.5f;
|
|
|
|
|
else if( i >= first_end && i < second_start ) fPos = ((int)NUM_ROWS_SHOWN)/2-0.5f;
|
|
|
|
|
else if( i >= second_end ) fPos = ((int)NUM_ROWS_SHOWN)-0.5f;
|
|
|
|
|
|
2022-07-10 18:28:56 +03:00
|
|
|
Actor::TweenState tsDestination = m_exprRowPositionTransformFunction.GetTransformCached( fPos, i, std::min( (int)Rows.size(), (int)NUM_ROWS_SHOWN ) );
|
2012-05-21 21:09:47 -04:00
|
|
|
|
|
|
|
|
bool bHidden =
|
|
|
|
|
i < first_start ||
|
|
|
|
|
(i >= first_end && i < second_start) ||
|
|
|
|
|
i >= second_end;
|
2014-11-01 16:42:51 -06:00
|
|
|
for( int j=0; j<NUM_DIFFUSE_COLORS; j++ )
|
2012-05-21 21:09:47 -04:00
|
|
|
tsDestination.diffuse[j].a = bHidden? 0.0f:1.0f;
|
|
|
|
|
if( !bHidden )
|
|
|
|
|
pos++;
|
|
|
|
|
row.SetDestination( tsDestination, bTween );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if( pSeparateExitRow )
|
|
|
|
|
{
|
|
|
|
|
Actor::TweenState tsDestination;
|
|
|
|
|
tsDestination.Init();
|
|
|
|
|
tsDestination.pos.y = SEPARATE_EXIT_ROW_Y;
|
|
|
|
|
|
2014-11-01 16:42:51 -06:00
|
|
|
for( int j=0; j<NUM_DIFFUSE_COLORS; j++ )
|
2012-05-21 21:09:47 -04:00
|
|
|
tsDestination.diffuse[j].a = 1.0f;
|
|
|
|
|
pSeparateExitRow->SetDestination( tsDestination, bTween );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void ScreenOptions::AfterChangeValueOrRow( PlayerNumber pn )
|
|
|
|
|
{
|
|
|
|
|
if( !GAMESTATE->IsHumanPlayer(pn) )
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
const int iCurRow = m_iCurrentRow[pn];
|
|
|
|
|
|
|
|
|
|
if( iCurRow == -1 )
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
// Update m_fY and m_bHidden[].
|
|
|
|
|
PositionRows( true );
|
|
|
|
|
|
|
|
|
|
// Do positioning.
|
|
|
|
|
RefreshIcons( iCurRow, pn );
|
|
|
|
|
for( unsigned r=0; r<m_pRows.size(); r++ )
|
|
|
|
|
{
|
|
|
|
|
/* After changing a value, position underlines. Do this for both players,
|
|
|
|
|
* since underlines for both players will change with m_bOneChoiceForAllPlayers. */
|
|
|
|
|
FOREACH_HumanPlayer( p )
|
|
|
|
|
m_pRows[r]->PositionUnderlines( p );
|
|
|
|
|
m_pRows[r]->PositionIcons( pn );
|
|
|
|
|
m_pRows[r]->SetRowHasFocus( pn, GAMESTATE->IsHumanPlayer(pn) && iCurRow == (int)r );
|
|
|
|
|
m_pRows[r]->UpdateEnabledDisabled();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if( SHOW_SCROLL_BAR )
|
|
|
|
|
{
|
|
|
|
|
float fPercent = 0;
|
|
|
|
|
if( m_pRows.size() > 1 )
|
|
|
|
|
fPercent = iCurRow / float(m_pRows.size()-1);
|
|
|
|
|
m_ScrollBar.SetPercentage( pn, fPercent );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Update all players, since changing one player can move both cursors.
|
|
|
|
|
FOREACH_HumanPlayer( p )
|
|
|
|
|
TweenCursor( p );
|
|
|
|
|
|
|
|
|
|
FOREACH_PlayerNumber( p )
|
|
|
|
|
{
|
|
|
|
|
OptionRow &row = *m_pRows[iCurRow];
|
|
|
|
|
const bool bExitSelected = row.GetRowType() == OptionRow::RowType_Exit;
|
|
|
|
|
if( GAMESTATE->GetNumHumanPlayers() != 1 && p != pn )
|
|
|
|
|
continue;
|
|
|
|
|
if( m_bWasOnExit[p] != bExitSelected )
|
|
|
|
|
{
|
|
|
|
|
m_bWasOnExit[p] = bExitSelected;
|
|
|
|
|
COMMAND( m_sprMore, ssprintf("Exit%sP%i", bExitSelected? "Selected":"Unselected", p+1) );
|
|
|
|
|
m_sprMore->PlayCommand( bExitSelected ? "GainFocus":"LoseFocus" );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const RString text = GetExplanationText( iCurRow );
|
2019-06-22 12:35:38 -07:00
|
|
|
BitmapText *pText = nullptr;
|
2012-05-21 21:09:47 -04:00
|
|
|
switch( m_InputMode )
|
|
|
|
|
{
|
|
|
|
|
case INPUTMODE_INDIVIDUAL:
|
|
|
|
|
pText = &m_textExplanation[pn];
|
|
|
|
|
break;
|
|
|
|
|
case INPUTMODE_SHARE_CURSOR:
|
|
|
|
|
pText = &m_textExplanationTogether;
|
|
|
|
|
break;
|
|
|
|
|
default: break;
|
|
|
|
|
}
|
|
|
|
|
if( pText->GetText() != text )
|
|
|
|
|
{
|
|
|
|
|
pText->FinishTweening();
|
|
|
|
|
ON_COMMAND( pText );
|
|
|
|
|
pText->SetText( text );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2013-01-12 22:48:38 -05:00
|
|
|
bool ScreenOptions::MenuBack( const InputEventPlus & )
|
2012-05-21 21:09:47 -04:00
|
|
|
{
|
|
|
|
|
Cancel( SM_GoToPrevScreen );
|
2013-01-12 22:48:38 -05:00
|
|
|
return true;
|
2012-05-21 21:09:47 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool ScreenOptions::AllAreOnLastRow() const
|
|
|
|
|
{
|
|
|
|
|
FOREACH_HumanPlayer( p )
|
|
|
|
|
{
|
|
|
|
|
if( m_iCurrentRow[p] != (int)(m_pRows.size()-1) )
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
2013-01-12 22:48:38 -05:00
|
|
|
bool ScreenOptions::MenuStart( const InputEventPlus &input )
|
2012-05-21 21:09:47 -04:00
|
|
|
{
|
|
|
|
|
PlayerNumber pn = input.pn;
|
|
|
|
|
switch( input.type )
|
|
|
|
|
{
|
|
|
|
|
case IET_FIRST_PRESS:
|
|
|
|
|
m_bGotAtLeastOneStartPressed[pn] = true;
|
|
|
|
|
break;
|
|
|
|
|
case IET_RELEASE:
|
2013-01-12 22:48:38 -05:00
|
|
|
return false; // ignore
|
2012-05-21 21:09:47 -04:00
|
|
|
default: // repeat type
|
|
|
|
|
if( !m_bGotAtLeastOneStartPressed[pn] )
|
2013-01-12 22:48:38 -05:00
|
|
|
return false; // don't allow repeat
|
2012-05-21 21:09:47 -04:00
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* If we are in a three-button mode, check to see if GAME_BUTTON_LEFT and
|
|
|
|
|
* GAME_BUTTON_RIGHT are being held. */
|
|
|
|
|
switch( m_OptionsNavigation )
|
|
|
|
|
{
|
|
|
|
|
case NAV_THREE_KEY:
|
|
|
|
|
case NAV_TOGGLE_THREE_KEY:
|
|
|
|
|
{
|
|
|
|
|
bool bHoldingLeftAndRight =
|
|
|
|
|
INPUTMAPPER->IsBeingPressed( GAME_BUTTON_RIGHT, pn ) &&
|
|
|
|
|
INPUTMAPPER->IsBeingPressed( GAME_BUTTON_LEFT, pn );
|
|
|
|
|
if( bHoldingLeftAndRight )
|
|
|
|
|
{
|
|
|
|
|
if( MoveRowRelative(pn, -1, input.type != IET_FIRST_PRESS) )
|
2015-02-28 06:25:02 -07:00
|
|
|
m_SoundPrevRow.Play(true);
|
2013-01-12 22:48:38 -05:00
|
|
|
return true;
|
2012-05-21 21:09:47 -04:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
default: break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this->ProcessMenuStart( input );
|
2013-01-12 22:48:38 -05:00
|
|
|
return true;
|
2012-05-21 21:09:47 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenOptions::ProcessMenuStart( const InputEventPlus &input )
|
|
|
|
|
{
|
|
|
|
|
PlayerNumber pn = input.pn;
|
|
|
|
|
|
|
|
|
|
int iCurRow = m_iCurrentRow[pn];
|
|
|
|
|
|
|
|
|
|
if( iCurRow < 0 )
|
|
|
|
|
{
|
|
|
|
|
// this shouldn't be happening, but it is, so we need to bail out. -aj
|
2015-04-08 16:15:14 -06:00
|
|
|
m_SoundStart.PlayCopy(true);
|
2012-05-21 21:09:47 -04:00
|
|
|
this->BeginFadingOut();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
OptionRow &row = *m_pRows[iCurRow];
|
|
|
|
|
|
|
|
|
|
if( m_OptionsNavigation == NAV_THREE_KEY_MENU && row.GetRowType() != OptionRow::RowType_Exit )
|
|
|
|
|
{
|
|
|
|
|
/* In NAV_THREE_KEY_MENU mode, if a row doesn't set a screen, it does
|
|
|
|
|
* something. Apply it now, and don't go to the next screen. */
|
|
|
|
|
if( !FocusedItemEndsScreen(input.pn) )
|
|
|
|
|
{
|
2022-07-10 18:28:56 +03:00
|
|
|
std::vector<PlayerNumber> vpns;
|
2012-05-21 21:09:47 -04:00
|
|
|
vpns.push_back( input.pn );
|
|
|
|
|
ExportOptions( iCurRow, vpns );
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Check whether Start ends this screen.
|
|
|
|
|
{
|
|
|
|
|
bool bEndThisScreen = false;
|
|
|
|
|
|
|
|
|
|
// If we didn't apply and return above in NAV_THREE_KEY_MENU, then the
|
|
|
|
|
// selection sets a screen.
|
|
|
|
|
if( m_OptionsNavigation == NAV_THREE_KEY_MENU )
|
|
|
|
|
bEndThisScreen = true;
|
|
|
|
|
|
|
|
|
|
// If there's no exit row, then pressing Start on any row ends the screen.
|
|
|
|
|
if( !SHOW_EXIT_ROW )
|
|
|
|
|
bEndThisScreen = true;
|
|
|
|
|
|
|
|
|
|
// If all players are on "Exit"
|
|
|
|
|
if( AllAreOnLastRow() )
|
|
|
|
|
bEndThisScreen = true;
|
|
|
|
|
|
|
|
|
|
// Don't accept START to go to the next screen if we're still transitioning in.
|
|
|
|
|
if( bEndThisScreen &&
|
|
|
|
|
(input.type != IET_FIRST_PRESS || IsTransitioning()) )
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if( bEndThisScreen )
|
|
|
|
|
{
|
2015-04-08 16:15:14 -06:00
|
|
|
m_SoundStart.PlayCopy(true);
|
2012-05-21 21:09:47 -04:00
|
|
|
this->BeginFadingOut();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if( row.GetFirstItemGoesDown() )
|
|
|
|
|
{
|
|
|
|
|
int iChoiceInRow = row.GetChoiceInRowWithFocus(pn);
|
|
|
|
|
if( iChoiceInRow == 0 )
|
|
|
|
|
{
|
|
|
|
|
MenuDown( input );
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if( row.GetRowDef().m_selectType == SELECT_MULTIPLE )
|
|
|
|
|
{
|
|
|
|
|
int iChoiceInRow = row.GetChoiceInRowWithFocus(pn);
|
|
|
|
|
bool bSelected = !row.GetSelected( pn, iChoiceInRow );
|
2014-06-19 06:41:18 -06:00
|
|
|
bool changed= row.SetSelected( pn, iChoiceInRow, bSelected );
|
|
|
|
|
if(changed)
|
|
|
|
|
{
|
|
|
|
|
AfterChangeValueOrRow(pn);
|
|
|
|
|
}
|
2012-05-21 21:09:47 -04:00
|
|
|
|
|
|
|
|
if( bSelected )
|
2015-02-28 06:25:02 -07:00
|
|
|
m_SoundToggleOn.Play(true);
|
2012-05-21 21:09:47 -04:00
|
|
|
else
|
2015-02-28 06:25:02 -07:00
|
|
|
m_SoundToggleOff.Play(true);
|
2012-05-21 21:09:47 -04:00
|
|
|
|
|
|
|
|
m_pRows[iCurRow]->PositionUnderlines( pn );
|
|
|
|
|
RefreshIcons( iCurRow, pn );
|
|
|
|
|
|
|
|
|
|
Message msg( "SelectMultiple" );
|
|
|
|
|
msg.SetParam( "PlayerNumber", pn );
|
|
|
|
|
msg.SetParam( "RowIndex", iCurRow );
|
|
|
|
|
msg.SetParam( "ChoiceInRow", iChoiceInRow );
|
|
|
|
|
msg.SetParam( "Selected", bSelected );
|
|
|
|
|
MESSAGEMAN->Broadcast( msg );
|
|
|
|
|
|
2014-07-25 14:33:15 -06:00
|
|
|
if(row.GetFirstItemGoesDown() && row.GoToFirstOnStart())
|
2012-05-21 21:09:47 -04:00
|
|
|
{
|
|
|
|
|
// move to the first choice in the row
|
|
|
|
|
ChangeValueInRowRelative( m_iCurrentRow[pn], pn, -row.GetChoiceInRowWithFocus(pn), input.type != IET_FIRST_PRESS );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else // data.selectType != SELECT_MULTIPLE
|
|
|
|
|
{
|
|
|
|
|
switch( m_OptionsNavigation )
|
|
|
|
|
{
|
|
|
|
|
case NAV_THREE_KEY:
|
|
|
|
|
// don't wrap
|
|
|
|
|
if( iCurRow == (int)m_pRows.size()-1 )
|
|
|
|
|
return;
|
|
|
|
|
MenuDown( input );
|
|
|
|
|
break;
|
|
|
|
|
case NAV_THREE_KEY_ALT:
|
|
|
|
|
ChangeValueInRowRelative( m_iCurrentRow[input.pn], input.pn, +1, input.type != IET_FIRST_PRESS );
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case NAV_TOGGLE_THREE_KEY:
|
|
|
|
|
case NAV_TOGGLE_FIVE_KEY:
|
|
|
|
|
{
|
|
|
|
|
int iChoiceInRow = row.GetChoiceInRowWithFocus(pn);
|
|
|
|
|
if( row.GetRowDef().m_bOneChoiceForAllPlayers )
|
|
|
|
|
row.SetOneSharedSelection( iChoiceInRow );
|
|
|
|
|
else
|
|
|
|
|
row.SetOneSelection( pn, iChoiceInRow );
|
|
|
|
|
|
|
|
|
|
if( row.GetFirstItemGoesDown() )
|
|
|
|
|
ChangeValueInRowRelative( m_iCurrentRow[pn], pn, -row.GetChoiceInRowWithFocus(pn), input.type != IET_FIRST_PRESS ); // move to the first choice
|
|
|
|
|
else
|
|
|
|
|
ChangeValueInRowRelative( m_iCurrentRow[pn], pn, 0, input.type != IET_FIRST_PRESS );
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case NAV_THREE_KEY_MENU:
|
2012-12-27 16:59:35 -05:00
|
|
|
FAIL_M("NAV_THREE_KEY_MENU should be unreachable");
|
2012-05-21 21:09:47 -04:00
|
|
|
case NAV_FIVE_KEY:
|
|
|
|
|
/* Jump to the exit row. (If everyone's already on the exit row, then
|
|
|
|
|
* we'll have already gone to the next screen above.) */
|
|
|
|
|
if( MoveRowAbsolute(pn, m_pRows.size()-1) )
|
2015-02-28 06:25:02 -07:00
|
|
|
m_SoundNextRow.Play(true);
|
2012-05-21 21:09:47 -04:00
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenOptions::StoreFocus( PlayerNumber pn )
|
|
|
|
|
{
|
|
|
|
|
// Long rows always put us in the center, so don't update the focus.
|
|
|
|
|
int iCurrentRow = m_iCurrentRow[pn];
|
|
|
|
|
const OptionRow &row = *m_pRows[iCurrentRow];
|
|
|
|
|
if( row.GetRowDef().m_layoutType == LAYOUT_SHOW_ONE_IN_ROW )
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
int iWidth, iY;
|
|
|
|
|
GetWidthXY( pn, m_iCurrentRow[pn], row.GetChoiceInRowWithFocus(pn), iWidth, m_iFocusX[pn], iY );
|
|
|
|
|
LOG->Trace("cur selection %ix%i @ %i",
|
|
|
|
|
m_iCurrentRow[pn], row.GetChoiceInRowWithFocus(pn), m_iFocusX[pn]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool ScreenOptions::FocusedItemEndsScreen( PlayerNumber pn ) const
|
|
|
|
|
{
|
|
|
|
|
RString sScreen = GetNextScreenForFocusedItem( pn );
|
|
|
|
|
return !sScreen.empty();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
RString ScreenOptions::GetNextScreenForFocusedItem( PlayerNumber pn ) const
|
|
|
|
|
{
|
|
|
|
|
int iCurRow = this->GetCurrentRow( pn );
|
|
|
|
|
|
|
|
|
|
if( iCurRow == -1 )
|
|
|
|
|
return RString();
|
|
|
|
|
|
|
|
|
|
ASSERT( iCurRow >= 0 && iCurRow < (int)m_pRows.size() );
|
|
|
|
|
const OptionRow *pRow = m_pRows[iCurRow];
|
|
|
|
|
|
|
|
|
|
int iChoice = pRow->GetChoiceInRowWithFocus( pn );
|
|
|
|
|
if( pRow->GetFirstItemGoesDown() )
|
|
|
|
|
iChoice--;
|
|
|
|
|
|
|
|
|
|
// not the "goes down" item
|
|
|
|
|
if( iChoice == -1 )
|
|
|
|
|
return RString();
|
|
|
|
|
|
|
|
|
|
const OptionRowHandler *pHand = pRow->GetHandler();
|
2019-06-22 12:35:38 -07:00
|
|
|
if( pHand == nullptr )
|
2012-05-21 21:09:47 -04:00
|
|
|
return RString();
|
|
|
|
|
return pHand->GetScreen( iChoice );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenOptions::BeginFadingOut()
|
|
|
|
|
{
|
|
|
|
|
this->PostScreenMessage( SM_BeginFadingOut, 0 );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Left/right
|
|
|
|
|
void ScreenOptions::ChangeValueInRowAbsolute( int iRow, PlayerNumber pn, int iChoiceIndex, bool bRepeat )
|
|
|
|
|
{
|
|
|
|
|
if( iRow == -1 ) // no row selected
|
|
|
|
|
return; // don't allow a move
|
|
|
|
|
|
|
|
|
|
OptionRow &row = *m_pRows[iRow];
|
|
|
|
|
|
|
|
|
|
const int iNumChoices = row.GetRowDef().m_vsChoices.size();
|
|
|
|
|
ASSERT( iNumChoices >= 0 && iChoiceIndex < iNumChoices );
|
|
|
|
|
|
|
|
|
|
int iCurrentChoiceWithFocus = row.GetChoiceInRowWithFocus(pn);
|
|
|
|
|
int iDelta = iChoiceIndex - iCurrentChoiceWithFocus;
|
|
|
|
|
|
|
|
|
|
Message msg( "ChangeValue" );
|
|
|
|
|
msg.SetParam( "PlayerNumber", pn );
|
|
|
|
|
msg.SetParam( "RowIndex", iRow );
|
|
|
|
|
MESSAGEMAN->Broadcast( msg );
|
|
|
|
|
|
|
|
|
|
ChangeValueInRowRelative( iRow, pn, iDelta, bRepeat );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenOptions::ChangeValueInRowRelative( int iRow, PlayerNumber pn, int iDelta, bool bRepeat )
|
|
|
|
|
{
|
|
|
|
|
if( iRow == -1 ) // no row selected
|
|
|
|
|
return; // don't allow a move
|
|
|
|
|
|
|
|
|
|
OptionRow &row = *m_pRows[iRow];
|
|
|
|
|
|
|
|
|
|
const int iNumChoices = row.GetRowDef().m_vsChoices.size();
|
|
|
|
|
|
|
|
|
|
if( m_OptionsNavigation == NAV_THREE_KEY_MENU && iNumChoices <= 1 ) // 1 or 0
|
|
|
|
|
{
|
|
|
|
|
/* There are no other options on the row; move up or down instead of
|
|
|
|
|
* left and right. This allows navigating the options menu with
|
|
|
|
|
* left/right/start.
|
|
|
|
|
* XXX: Only allow repeats if the opposite key isn't pressed; otherwise,
|
|
|
|
|
* holding both directions will repeat in place continuously, which is weird. */
|
|
|
|
|
if( MoveRowRelative(pn, iDelta, bRepeat) )
|
|
|
|
|
{
|
|
|
|
|
if( iDelta < 0 )
|
2015-02-28 06:25:02 -07:00
|
|
|
m_SoundPrevRow.Play(true);
|
2012-05-21 21:09:47 -04:00
|
|
|
else
|
2015-02-28 06:25:02 -07:00
|
|
|
m_SoundNextRow.Play(true);
|
2012-05-21 21:09:47 -04:00
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if( iNumChoices <= 1 ) // nowhere to move
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if( bRepeat && !ALLOW_REPEATING_CHANGE_VALUE_INPUT )
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
bool bOneChanged = false;
|
|
|
|
|
|
|
|
|
|
int iCurrentChoiceWithFocus = row.GetChoiceInRowWithFocus(pn);
|
|
|
|
|
int iNewChoiceWithFocus = iCurrentChoiceWithFocus + iDelta;
|
|
|
|
|
if( !bRepeat && WRAP_VALUE_IN_ROW.GetValue() )
|
|
|
|
|
wrap( iNewChoiceWithFocus, iNumChoices );
|
|
|
|
|
else
|
|
|
|
|
CLAMP( iNewChoiceWithFocus, 0, iNumChoices-1 );
|
|
|
|
|
|
|
|
|
|
if( iCurrentChoiceWithFocus != iNewChoiceWithFocus )
|
|
|
|
|
bOneChanged = true;
|
|
|
|
|
|
|
|
|
|
row.SetChoiceInRowWithFocus( pn, iNewChoiceWithFocus );
|
|
|
|
|
StoreFocus( pn );
|
|
|
|
|
|
|
|
|
|
if( row.GetRowDef().m_bOneChoiceForAllPlayers )
|
|
|
|
|
{
|
|
|
|
|
/* If this row is bOneChoiceForAllPlayers, then lock the cursors together
|
|
|
|
|
* for this row. Don't do this in toggle modes, since the current selection
|
|
|
|
|
* and the current focus are detached. */
|
|
|
|
|
bool bForceFocusedChoiceTogether = false;
|
|
|
|
|
if( m_OptionsNavigation!=NAV_TOGGLE_THREE_KEY &&
|
|
|
|
|
m_OptionsNavigation!=NAV_TOGGLE_FIVE_KEY &&
|
|
|
|
|
row.GetRowDef().m_bOneChoiceForAllPlayers )
|
|
|
|
|
{
|
|
|
|
|
bForceFocusedChoiceTogether = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Also lock focus if the screen is explicitly set to share cursors.
|
|
|
|
|
if( m_InputMode == INPUTMODE_SHARE_CURSOR )
|
|
|
|
|
bForceFocusedChoiceTogether = true;
|
|
|
|
|
|
|
|
|
|
if( bForceFocusedChoiceTogether )
|
|
|
|
|
{
|
|
|
|
|
// lock focus together
|
|
|
|
|
FOREACH_HumanPlayer( p )
|
|
|
|
|
{
|
|
|
|
|
row.SetChoiceInRowWithFocus( p, iNewChoiceWithFocus );
|
|
|
|
|
StoreFocus( p );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FOREACH_PlayerNumber( p )
|
|
|
|
|
{
|
|
|
|
|
if( !row.GetRowDef().m_bOneChoiceForAllPlayers && p != pn )
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
if( m_OptionsNavigation==NAV_TOGGLE_THREE_KEY || m_OptionsNavigation==NAV_TOGGLE_FIVE_KEY )
|
|
|
|
|
{
|
|
|
|
|
; // do nothing
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
if( row.GetRowDef().m_selectType == SELECT_MULTIPLE )
|
|
|
|
|
; // do nothing. User must press Start to toggle the selection.
|
|
|
|
|
else
|
|
|
|
|
row.SetOneSelection( p, iNewChoiceWithFocus );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if( bOneChanged )
|
2015-02-28 06:25:02 -07:00
|
|
|
m_SoundChangeCol.Play(true);
|
2012-05-21 21:09:47 -04:00
|
|
|
|
|
|
|
|
if( row.GetRowDef().m_bExportOnChange )
|
|
|
|
|
{
|
2022-07-10 18:28:56 +03:00
|
|
|
std::vector<PlayerNumber> vpns;
|
2012-05-21 21:09:47 -04:00
|
|
|
FOREACH_HumanPlayer( p )
|
|
|
|
|
vpns.push_back( p );
|
|
|
|
|
ExportOptions( iRow, vpns );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this->AfterChangeValueInRow( iRow, pn );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenOptions::AfterChangeValueInRow( int iRow, PlayerNumber pn )
|
|
|
|
|
{
|
|
|
|
|
AfterChangeValueOrRow( pn );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Move up/down. Returns true if we actually moved.
|
|
|
|
|
bool ScreenOptions::MoveRowRelative( PlayerNumber pn, int iDir, bool bRepeat )
|
|
|
|
|
{
|
|
|
|
|
//LOG->Trace( "MoveRowRelative(pn %i, dir %i, rep %i)", pn, iDir, bRepeat );
|
|
|
|
|
|
|
|
|
|
int iDest = -1;
|
2012-12-27 11:38:53 -05:00
|
|
|
ASSERT( m_pRows.size() != 0 );
|
2012-05-21 21:09:47 -04:00
|
|
|
for( int r=1; r<(int)m_pRows.size(); r++ )
|
|
|
|
|
{
|
|
|
|
|
int iDelta = r*iDir;
|
|
|
|
|
iDest = m_iCurrentRow[pn] + iDelta;
|
|
|
|
|
wrap( iDest, m_pRows.size() );
|
|
|
|
|
|
|
|
|
|
OptionRow &row = *m_pRows[iDest];
|
|
|
|
|
if( row.GetRowDef().IsEnabledForPlayer(pn) )
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
iDest = -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if( iDest == -1 )
|
|
|
|
|
return false;
|
|
|
|
|
if( bRepeat )
|
|
|
|
|
{
|
|
|
|
|
// Don't wrap on repeating inputs.
|
|
|
|
|
if( iDir > 0 && iDest < m_iCurrentRow[pn] )
|
|
|
|
|
return false;
|
|
|
|
|
if( iDir < 0 && iDest > m_iCurrentRow[pn] )
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return MoveRowAbsolute( pn, iDest );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenOptions::AfterChangeRow( PlayerNumber pn )
|
|
|
|
|
{
|
|
|
|
|
const int iRow = m_iCurrentRow[pn];
|
|
|
|
|
if( iRow != -1 )
|
|
|
|
|
{
|
|
|
|
|
// In FIVE_KEY, keep the selection in the row near the focus.
|
|
|
|
|
OptionRow &row = *m_pRows[iRow];
|
|
|
|
|
switch( m_OptionsNavigation )
|
|
|
|
|
{
|
|
|
|
|
case NAV_TOGGLE_FIVE_KEY:
|
|
|
|
|
{
|
|
|
|
|
if( row.GetRowDef().m_layoutType != LAYOUT_SHOW_ONE_IN_ROW )
|
|
|
|
|
{
|
|
|
|
|
int iSelectionDist = -1;
|
|
|
|
|
for( unsigned i = 0; i < row.GetTextItemsSize(); ++i )
|
|
|
|
|
{
|
|
|
|
|
int iWidth, iX, iY;
|
|
|
|
|
GetWidthXY( pn, m_iCurrentRow[pn], i, iWidth, iX, iY );
|
2023-04-19 14:22:59 +02:00
|
|
|
const int iDist = std::abs( iX-m_iFocusX[pn] );
|
2012-05-21 21:09:47 -04:00
|
|
|
if( iSelectionDist == -1 || iDist < iSelectionDist )
|
|
|
|
|
{
|
|
|
|
|
iSelectionDist = iDist;
|
|
|
|
|
row.SetChoiceInRowWithFocus( pn, i );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
default: break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if( row.GetFirstItemGoesDown() )
|
|
|
|
|
{
|
|
|
|
|
// If moving to a bFirstChoiceGoesDown row, put focus back on
|
|
|
|
|
// the first choice.
|
|
|
|
|
row.SetChoiceInRowWithFocus( pn, 0 );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AfterChangeValueOrRow( pn );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool ScreenOptions::MoveRowAbsolute( PlayerNumber pn, int iRow )
|
|
|
|
|
{
|
|
|
|
|
bool bChanged = false;
|
|
|
|
|
FOREACH_PlayerNumber( p )
|
|
|
|
|
{
|
|
|
|
|
if( m_InputMode == INPUTMODE_INDIVIDUAL && p != pn )
|
|
|
|
|
continue; // skip
|
|
|
|
|
|
|
|
|
|
if( m_iCurrentRow[p] == iRow )
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
m_iCurrentRow[p] = iRow;
|
|
|
|
|
|
|
|
|
|
AfterChangeRow( p );
|
|
|
|
|
bChanged = true;
|
|
|
|
|
|
|
|
|
|
const OptionRow &row = *m_pRows[iRow];
|
|
|
|
|
Message msg( "ChangeRow" );
|
|
|
|
|
msg.SetParam( "PlayerNumber", p );
|
|
|
|
|
msg.SetParam( "RowIndex", GetCurrentRow(p) );
|
|
|
|
|
msg.SetParam( "ChangedToExit", row.GetRowType() == OptionRow::RowType_Exit );
|
|
|
|
|
MESSAGEMAN->Broadcast( msg );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return bChanged;
|
|
|
|
|
}
|
|
|
|
|
|
2013-01-12 22:48:38 -05:00
|
|
|
bool ScreenOptions::MenuLeft( const InputEventPlus &input )
|
2012-05-21 21:09:47 -04:00
|
|
|
{
|
|
|
|
|
if( m_OptionsNavigation == NAV_THREE_KEY_ALT )
|
|
|
|
|
MenuUpDown( input, -1 );
|
|
|
|
|
else
|
|
|
|
|
ChangeValueInRowRelative(m_iCurrentRow[input.pn],input.pn,-1, input.type != IET_FIRST_PRESS);
|
|
|
|
|
|
|
|
|
|
PlayerNumber pn = input.pn;
|
2022-11-08 06:59:56 -07:00
|
|
|
MESSAGEMAN->Broadcast( (MessageID)(Message_MenuLeftP1+Enum::to_integral(pn)) );
|
2013-01-12 22:48:38 -05:00
|
|
|
return true;
|
2012-05-21 21:09:47 -04:00
|
|
|
}
|
|
|
|
|
|
2013-01-12 22:48:38 -05:00
|
|
|
bool ScreenOptions::MenuRight( const InputEventPlus &input )
|
2012-05-21 21:09:47 -04:00
|
|
|
{
|
|
|
|
|
if( m_OptionsNavigation == NAV_THREE_KEY_ALT )
|
|
|
|
|
MenuUpDown( input, +1 );
|
|
|
|
|
else
|
|
|
|
|
ChangeValueInRowRelative(m_iCurrentRow[input.pn], input.pn,+1, input.type != IET_FIRST_PRESS);
|
|
|
|
|
|
|
|
|
|
PlayerNumber pn = input.pn;
|
2022-11-08 06:59:56 -07:00
|
|
|
MESSAGEMAN->Broadcast( (MessageID)(Message_MenuRightP1+Enum::to_integral(pn)) );
|
2013-01-12 22:48:38 -05:00
|
|
|
return true;
|
2012-05-21 21:09:47 -04:00
|
|
|
}
|
|
|
|
|
|
2013-01-12 22:48:38 -05:00
|
|
|
bool ScreenOptions::MenuUp( const InputEventPlus &input )
|
2012-05-21 21:09:47 -04:00
|
|
|
{
|
|
|
|
|
MenuUpDown( input, -1 );
|
|
|
|
|
PlayerNumber pn = input.pn;
|
2022-11-08 06:59:56 -07:00
|
|
|
MESSAGEMAN->Broadcast( (MessageID)(Message_MenuUpP1+Enum::to_integral(pn)) );
|
2013-01-12 22:48:38 -05:00
|
|
|
return true;
|
2012-05-21 21:09:47 -04:00
|
|
|
}
|
|
|
|
|
|
2013-01-12 22:48:38 -05:00
|
|
|
bool ScreenOptions::MenuDown( const InputEventPlus &input )
|
2012-05-21 21:09:47 -04:00
|
|
|
{
|
|
|
|
|
MenuUpDown( input, +1 );
|
|
|
|
|
PlayerNumber pn = input.pn;
|
2022-11-08 06:59:56 -07:00
|
|
|
MESSAGEMAN->Broadcast( (MessageID)(Message_MenuDownP1+Enum::to_integral(pn)) );
|
2013-01-12 22:48:38 -05:00
|
|
|
return true;
|
2012-05-21 21:09:47 -04:00
|
|
|
}
|
|
|
|
|
|
2013-01-12 22:48:38 -05:00
|
|
|
bool ScreenOptions::MenuSelect( const InputEventPlus &input )
|
2012-05-21 21:09:47 -04:00
|
|
|
{
|
|
|
|
|
MenuUpDown( input, -1 );
|
2013-01-12 22:48:38 -05:00
|
|
|
return true;
|
2012-05-21 21:09:47 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenOptions::MenuUpDown( const InputEventPlus &input, int iDir )
|
|
|
|
|
{
|
|
|
|
|
ASSERT( iDir == -1 || iDir == +1 );
|
|
|
|
|
PlayerNumber pn = input.pn;
|
|
|
|
|
|
|
|
|
|
if( input.type == IET_REPEAT )
|
|
|
|
|
{
|
|
|
|
|
/* If down is pressed, don't allow up to repeat, and vice versa. This
|
|
|
|
|
* prevents holding both up and down from toggling repeatedly in-place. */
|
|
|
|
|
if( iDir == +1 )
|
|
|
|
|
{
|
|
|
|
|
if( INPUTMAPPER->IsBeingPressed(GAME_BUTTON_MENUUP, pn) ||
|
|
|
|
|
INPUTMAPPER->IsBeingPressed(GAME_BUTTON_SELECT, pn) )
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
if( INPUTMAPPER->IsBeingPressed(GAME_BUTTON_MENUDOWN, pn) ||
|
|
|
|
|
INPUTMAPPER->IsBeingPressed(GAME_BUTTON_START, pn) )
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if( MoveRowRelative(pn, iDir, input.type != IET_FIRST_PRESS) )
|
|
|
|
|
{
|
|
|
|
|
if( iDir < 0 )
|
2015-02-28 06:25:02 -07:00
|
|
|
m_SoundPrevRow.Play(true);
|
2012-05-21 21:09:47 -04:00
|
|
|
else
|
2015-02-28 06:25:02 -07:00
|
|
|
m_SoundNextRow.Play(true);
|
2012-05-21 21:09:47 -04:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2011-09-26 02:03:12 +00:00
|
|
|
/*
|
2011-09-26 02:08:31 +00:00
|
|
|
void ScreenOptions::SetOptionRowFromName( const RString& nombre )
|
2011-09-26 02:03:12 +00:00
|
|
|
{
|
|
|
|
|
FOREACH_PlayerNumber( pn )
|
|
|
|
|
{
|
|
|
|
|
for( unsigned i=0; i<m_pRows.size(); i++ )
|
|
|
|
|
{
|
|
|
|
|
if( m_pRows[i]->GetRowTitle() == nombre) && m_pRows[i]->GetRowDef().IsEnabledForPlayer(p) )
|
|
|
|
|
MoveRowAbsolute(pn,i)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
*/
|
2012-05-21 21:09:47 -04:00
|
|
|
// lua start
|
|
|
|
|
#include "LuaBinding.h"
|
|
|
|
|
|
2023-04-19 14:22:59 +02:00
|
|
|
/** @brief Allow Lua to have access to ScreenOptions. */
|
2012-05-21 21:09:47 -04:00
|
|
|
class LunaScreenOptions: public Luna<ScreenOptions>
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
static int AllAreOnLastRow( T* p, lua_State *L ) { lua_pushboolean( L, p->AllAreOnLastRow() ); return 1; }
|
|
|
|
|
static int FocusedItemEndsScreen( T* p, lua_State *L ) { lua_pushboolean( L, p->FocusedItemEndsScreen(Enum::Check<PlayerNumber>(L, 1)) ); return 1; }
|
|
|
|
|
static int GetCurrentRowIndex( T* p, lua_State *L ) { lua_pushnumber( L, p->GetCurrentRow(Enum::Check<PlayerNumber>(L, 1)) ); return 1; }
|
|
|
|
|
static int GetOptionRow( T* p, lua_State *L ) {
|
2015-01-12 13:08:38 -07:00
|
|
|
int row_index= IArg(1);
|
|
|
|
|
// TODO: Change row indices to be 1-indexed when breaking compatibility
|
|
|
|
|
// is allowed. -Kyz
|
|
|
|
|
if(row_index < 0 || row_index >= p->GetNumRows())
|
|
|
|
|
{
|
|
|
|
|
luaL_error(L, "Row index %d is invalid.", row_index);
|
|
|
|
|
}
|
|
|
|
|
OptionRow* pOptRow = p->GetRow(row_index);
|
2012-05-21 21:09:47 -04:00
|
|
|
if( pOptRow )
|
|
|
|
|
pOptRow->PushSelf(L);
|
|
|
|
|
else
|
|
|
|
|
lua_pushnil( L );
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2015-01-12 13:08:38 -07:00
|
|
|
DEFINE_METHOD(GetNumRows, GetNumRows());
|
2011-09-26 02:03:12 +00:00
|
|
|
//static int SetOptionRowFromName( T* p, lua_State *L ) { p->SetOptionRowFromName( SArg(1) ); return 0; }
|
2012-05-21 21:09:47 -04:00
|
|
|
|
|
|
|
|
LunaScreenOptions()
|
|
|
|
|
{
|
|
|
|
|
ADD_METHOD( AllAreOnLastRow );
|
|
|
|
|
ADD_METHOD( FocusedItemEndsScreen );
|
|
|
|
|
ADD_METHOD( GetCurrentRowIndex );
|
|
|
|
|
ADD_METHOD( GetOptionRow );
|
2015-01-12 13:08:38 -07:00
|
|
|
ADD_METHOD( GetNumRows );
|
2012-05-21 21:09:47 -04:00
|
|
|
//ADD_METHOD( SetOptionRowFromName );
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
LUA_REGISTER_DERIVED_CLASS( ScreenOptions, ScreenWithMenuElements )
|
|
|
|
|
// lua end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* (c) 2001-2004 Chris Danford, Glenn Maynard
|
|
|
|
|
* All rights reserved.
|
|
|
|
|
*
|
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
* copy of this software and associated documentation files (the
|
|
|
|
|
* "Software"), to deal in the Software without restriction, including
|
|
|
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
|
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
|
|
|
* whom the Software is furnished to do so, provided that the above
|
|
|
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
|
|
|
* the Software and that both the above copyright notice(s) and this
|
|
|
|
|
* permission notice appear in supporting documentation.
|
|
|
|
|
*
|
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
|
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
|
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
|
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
|
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
|
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
|
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
|
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
|
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
|
|
|
*/
|