154 lines
6.6 KiB
C++
154 lines
6.6 KiB
C++
/* OptionRowHandler - Shows PlayerOptions and SongOptions in icon form. */
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#ifndef OptionRowHandler_H
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#define OptionRowHandler_H
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#include "OptionRow.h"
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#include "GameCommand.h"
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#include "LuaReference.h"
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struct ConfOption;
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class OptionRowHandler
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{
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public:
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CString m_sName;
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bool m_bExportOnChange;
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vector<CString> m_vsRefreshRowNames; // refresh these rows when the value of this row changes
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OptionRowHandler::OptionRowHandler() { Init(); }
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virtual void Init()
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{
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m_sName = "";
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m_vsRefreshRowNames.clear();
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m_bExportOnChange = false;
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}
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virtual void ImportOption( const OptionRowDefinition &row, PlayerNumber pn, vector<bool> &vbSelectedOut ) const = 0;
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/* Returns an OPT mask. */
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virtual int ExportOption( const OptionRowDefinition &def, PlayerNumber pn, const vector<bool> &vbSelected ) const = 0;
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virtual void Reload( OptionRowDefinition &def ) {}
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virtual CString GetIconText( const OptionRowDefinition &def, int iFirstSelection ) const { return ""; }
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virtual CString GetAndEraseScreen( int iChoice ) { return ""; }
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};
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class OptionRowHandlerList : public OptionRowHandler
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{
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public:
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vector<GameCommand> ListEntries;
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GameCommand Default;
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bool m_bUseModNameForIcon;
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OptionRowHandlerList::OptionRowHandlerList() { Init(); }
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virtual void Init()
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{
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OptionRowHandler::Init();
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ListEntries.clear();
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Default.Init();
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m_bUseModNameForIcon = false;
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}
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virtual void ImportOption( const OptionRowDefinition &row, PlayerNumber pn, vector<bool> &vbSelectedOut ) const;
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virtual int ExportOption( const OptionRowDefinition &def, PlayerNumber pn, const vector<bool> &vbSelected ) const;
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virtual CString GetIconText( const OptionRowDefinition &def, int iFirstSelection ) const
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{
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return m_bUseModNameForIcon ?
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ListEntries[iFirstSelection].m_sModifiers :
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def.choices[iFirstSelection];
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}
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virtual CString GetAndEraseScreen( int iChoice )
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{
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GameCommand &mc = ListEntries[iChoice];
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if( mc.m_sScreen != "" )
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{
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/* Hack: instead of applying screen commands here, store them in
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* m_sNextScreen and apply them after we tween out. If we don't set
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* m_sScreen to "", we'll load it twice (once for each player) and
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* then again for m_sNextScreen. */
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CString sNextScreen = mc.m_sScreen;
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mc.m_sScreen = "";
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return sNextScreen;
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}
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return "";
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}
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};
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class OptionRowHandlerLua : public OptionRowHandler
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{
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public:
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LuaExpression *m_pLuaTable;
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OptionRowHandlerLua::OptionRowHandlerLua() { m_pLuaTable = NULL; Init(); }
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void Init()
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{
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OptionRowHandler::Init();
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delete m_pLuaTable;
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m_pLuaTable = new LuaExpression;
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}
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virtual void ImportOption( const OptionRowDefinition &row, PlayerNumber pn, vector<bool> &vbSelectedOut ) const;
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virtual int ExportOption( const OptionRowDefinition &def, PlayerNumber pn, const vector<bool> &vbSelected ) const;
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virtual void Reload( OptionRowDefinition &def );
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};
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class OptionRowHandlerConfig : public OptionRowHandler
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{
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public:
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const ConfOption *opt;
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OptionRowHandlerConfig::OptionRowHandlerConfig() { Init(); }
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void Init()
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{
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OptionRowHandler::Init();
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opt = NULL;
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}
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virtual void ImportOption( const OptionRowDefinition &row, PlayerNumber pn, vector<bool> &vbSelectedOut ) const;
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virtual int ExportOption( const OptionRowDefinition &def, PlayerNumber pn, const vector<bool> &vbSelected ) const;
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};
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namespace OptionRowHandlerUtil
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{
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void FillList( OptionRowHandlerList* pHand, OptionRowDefinition &def, CString param );
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void FillLua( OptionRowHandlerLua* pHand, OptionRowDefinition &def, CString sLuaFunction );
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void FillSteps( OptionRowHandlerList* pHand, OptionRowDefinition &def );
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void FillConf( OptionRowHandlerConfig* pHand, OptionRowDefinition &def, CString param );
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void FillCharacters( OptionRowHandlerList* pHand, OptionRowDefinition &def );
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void FillStyles( OptionRowHandlerList* pHand, OptionRowDefinition &def );
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void FillGroups( OptionRowHandlerList* pHand, OptionRowDefinition &def );
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void FillDifficulties( OptionRowHandlerList* pHand, OptionRowDefinition &def );
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inline OptionRowHandler* MakeList( OptionRowDefinition &def, CString param ) { OptionRowHandlerList *pHand = new OptionRowHandlerList; FillList( pHand, def, param ); return pHand; }
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inline OptionRowHandler* MakeLua( OptionRowDefinition &def, CString sLuaFunction ) { OptionRowHandlerLua *pHand = new OptionRowHandlerLua; FillLua( pHand, def, sLuaFunction ); return pHand; }
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inline OptionRowHandler* MakeSteps( OptionRowDefinition &def ) { OptionRowHandlerList *pHand = new OptionRowHandlerList; FillSteps( pHand, def ); return pHand; }
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inline OptionRowHandler* MakeConf( OptionRowDefinition &def, CString param ) { OptionRowHandlerConfig *pHand = new OptionRowHandlerConfig; FillConf( pHand, def, param ); return pHand; }
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inline OptionRowHandler* MakeCharacters( OptionRowDefinition &def ) { OptionRowHandlerList *pHand = new OptionRowHandlerList; FillCharacters( pHand, def ); return pHand; }
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inline OptionRowHandler* MakeStyles( OptionRowDefinition &def ) { OptionRowHandlerList *pHand = new OptionRowHandlerList; FillStyles( pHand, def ); return pHand; }
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inline OptionRowHandler* MakeGroups( OptionRowDefinition &def ) { OptionRowHandlerList *pHand = new OptionRowHandlerList; FillGroups( pHand, def ); return pHand; }
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inline OptionRowHandler* MakeDifficulties( OptionRowDefinition &def ) { OptionRowHandlerList *pHand = new OptionRowHandlerList; FillDifficulties( pHand, def ); return pHand; }
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}
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#endif
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/*
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* (c) 2002-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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