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itgmania212121/stepmania/src/RageFileBasic.cpp
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#include "global.h"
#include "RageFileBasic.h"
#include "RageUtil.h"
RageFileObj::RageFileObj()
{
ResetBuf();
m_iBufAvail = 0;
m_bEOF = false;
m_iFilePos = 0;
}
int RageFileObj::Seek( int iOffset )
{
m_bEOF = false;
ResetBuf();
int iPos = SeekInternal( iOffset );
if( iPos != -1 )
m_iFilePos = iPos;
return iPos;
}
int RageFileObj::Seek( int offset, int whence )
{
switch( whence )
{
case SEEK_CUR:
return Seek( Tell() + offset );
case SEEK_END:
offset += GetFileSize();
}
return Seek( (int) offset );
}
int RageFileObj::Read( void *pBuffer, size_t iBytes )
{
int ret = 0;
while( !m_bEOF && iBytes > 0 )
{
/* Copy data out of the buffer first. */
int FromBuffer = min( (int) iBytes, m_iBufAvail );
memcpy( pBuffer, m_pBuf, FromBuffer );
ret += FromBuffer;
m_iFilePos += FromBuffer;
iBytes -= FromBuffer;
m_iBufAvail -= FromBuffer;
m_pBuf += FromBuffer;
pBuffer = (char *) pBuffer + FromBuffer;
if( !iBytes )
break;
ASSERT( m_iBufAvail == 0 );
/* We need more; either fill the buffer and keep going, or just read directly
* into the destination buffer. */
if( iBytes >= sizeof(m_Buffer) )
{
/* We have a lot more to read, so don't waste time copying it into the
* buffer. */
int iFromFile = this->ReadInternal( pBuffer, iBytes );
if( iFromFile == -1 )
return -1;
if( iFromFile == 0 )
m_bEOF = true;
ret += iFromFile;
m_iFilePos += iFromFile;
return ret;
}
m_pBuf = m_Buffer;
int got = FillBuf();
if( got < 0 )
return got;
if( got == 0 )
m_bEOF = true;
}
return ret;
}
int RageFileObj::Read( CString &sBuffer, int iBytes )
{
sBuffer.erase( sBuffer.begin(), sBuffer.end() );
sBuffer.reserve( iBytes != -1? iBytes: this->GetFileSize() );
int iRet = 0;
char buf[4096];
while( iBytes == -1 || iRet < iBytes )
{
int ToRead = sizeof(buf);
if( iBytes != -1 )
ToRead = min( ToRead, iBytes-iRet );
const int iGot = Read( buf, ToRead );
if( iGot == 0 )
break;
if( iGot == -1 )
return -1;
sBuffer.append( buf, iGot );
iRet += iGot;
}
return iRet;
}
int RageFileObj::Read( void *buffer, size_t bytes, int nmemb )
{
const int iRet = Read( buffer, bytes*nmemb );
if( iRet == -1 )
return -1;
/* If we're reading 10-byte blocks, and we got 27 bytes, we have 7 extra bytes.
* Seek back. XXX: seeking is very slow for eg. deflated ZIPs. If the block is
* small enough, we may be able to stuff the extra data into the buffer. */
const int iExtra = iRet % bytes;
Seek( Tell()-iExtra );
return iRet/bytes;
}
int RageFileObj::Write( const void *pBuffer, size_t iBytes )
{
return WriteInternal( pBuffer, iBytes );
}
int RageFileObj::Write( const void *buffer, size_t bytes, int nmemb )
{
/* Simple write. We never return partial writes. */
int ret = Write( buffer, bytes*nmemb ) / bytes;
if( ret == -1 )
return -1;
return ret / bytes;
}
int RageFileObj::Flush()
{
return FlushInternal();
}
/* Read up to the next \n, and return it in out. Strip the \n. If the \n is
* preceded by a \r (DOS newline), strip that, too. */
int RageFileObj::GetLine( CString &out )
{
out = "";
if( m_bEOF )
return 0;
bool GotData = false;
while( 1 )
{
bool done = false;
/* Find the end of the block we'll move to out. */
char *p = (char *) memchr( m_pBuf, '\n', m_iBufAvail );
bool ReAddCR = false;
if( p == NULL )
{
/* Hack: If the last character of the buffer is \r, then it's likely that an
* \r\n has been split across buffers. Move everything else, then move the
* \r to the beginning of the buffer and handle it the next time around the loop. */
if( m_iBufAvail && m_pBuf[m_iBufAvail-1] == '\r' )
{
ReAddCR = true;
--m_iBufAvail;
}
p = m_pBuf+m_iBufAvail; /* everything */
}
else
done = true;
if( p >= m_pBuf )
{
char *RealEnd = p;
if( done && p > m_pBuf && p[-1] == '\r' )
--RealEnd; /* not including \r */
out.append( m_pBuf, RealEnd );
if( done )
++p; /* skip \n */
const int used = p-m_pBuf;
if( used )
{
m_iBufAvail -= used;
m_iFilePos += used;
GotData = true;
m_pBuf = p;
}
}
if( ReAddCR )
{
ASSERT( m_iBufAvail == 0 );
m_pBuf = m_Buffer;
m_Buffer[m_iBufAvail] = '\r';
++m_iBufAvail;
}
if( done )
break;
/* We need more data. */
m_pBuf = m_Buffer;
const int size = FillBuf();
/* If we've read data already, then don't mark EOF yet. Wait until the
* next time we're called. */
if( size == 0 && !GotData )
{
m_bEOF = true;
return 0;
}
if( size == -1 )
return -1; // error
if( size == 0 )
break; // EOF or error
}
return GotData? 1:0;
}
// Always use "\r\n". Even though the program may be running on Unix, the
// files written to a memory card are likely to be edited using Windows.
//#if defined(_WIN32)
#define NEWLINE "\r\n"
//#else
//#define NEWLINE "\n"
//#endif
int RageFileObj::PutLine( const CString &str )
{
if( Write(str) == -1 )
return -1;
return Write( CString(NEWLINE) );
}
/* Fill the internal buffer. This never marks EOF, since this is an internal, hidden
* read; EOF should only be set as a result of a real read. (That is, disabling buffering
* shouldn't cause the results of AtEOF to change.) */
int RageFileObj::FillBuf()
{
/* The buffer starts at m_Buffer; any data in it starts at m_pBuf; space between
* the two is old data that we've read. (Don't mangle that data; we can use it
* for seeking backwards.) */
const int iBufAvail = sizeof(m_Buffer) - (m_pBuf-m_Buffer) - m_iBufAvail;
ASSERT_M( iBufAvail >= 0, ssprintf("%p, %p, %i", m_pBuf, m_Buffer, (int) sizeof(m_Buffer) ) );
const int size = this->ReadInternal( m_pBuf+m_iBufAvail, iBufAvail );
if( size > 0 )
m_iBufAvail += size;
return size;
}
void RageFileObj::ResetBuf()
{
m_iBufAvail = 0;
m_pBuf = m_Buffer;
}