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itgmania212121/stepmania/src/ScreenUnlock.cpp
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/*
-----------------------------------------------------------------------------
Class: ScreenUnlock
Desc: See header.
Copyright (c) 2003 by the person(s) listed below. All rights reserved.
Andrew Wong
-----------------------------------------------------------------------------
*/
#include "global.h"
#include "PrefsManager.h"
#include "ScreenUnlock.h"
#include "ThemeManager.h"
#include "GameState.h"
#include "RageLog.h"
#include "UnlockSystem.h"
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#include "SongManager.h"
ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
{
LOG->Trace("ScreenUnlock::ScreenUnlock()");
PointsUntilNextUnlock.LoadFromFont( THEME->GetPathToF("Common normal") );
PointsUntilNextUnlock.SetHorizAlign( Actor::align_left );
CString sDP = ssprintf( "%d", (int)GAMESTATE->m_pUnlockingSys->DancePointsUntilNextUnlock() );
CString sAP = ssprintf( "%d", (int)GAMESTATE->m_pUnlockingSys->ArcadePointsUntilNextUnlock() );
CString sSP = ssprintf( "%d", (int)GAMESTATE->m_pUnlockingSys->SongPointsUntilNextUnlock() );
CString PointDisplay = THEME->GetMetric("ScreenUnlock", "TypeOfPointsToDisplay");
CString IconCommand =
THEME->GetMetric("ScreenUnlock", "UnlockIconCommand");
for(int i=1; i <= THEME->GetMetricI("ScreenUnlock", "NumUnlocks"); i++)
{
// new unlock graphic
Unlocks[i].Load( THEME->GetPathToG(ssprintf("ScreenUnlock icon %d", i)) );
Unlocks[i].SetName( ssprintf("Unlock%d",i) );
SET_XY( Unlocks[i] );
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Song *pSong = SONGMAN->FindSong("", THEME->GetMetric("ScreenUnlock", ssprintf("Unlock%dSong", i)) );
if( pSong == NULL )
continue;
Unlocks[i].Command(IconCommand);
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const bool SongIsLocked = GAMESTATE->m_pUnlockingSys->SongIsLocked( pSong );
if ( !SongIsLocked )
this->AddChild(&Unlocks[i]);
}
// No negative numbers
if( sDP.Left(1) == "-" )
sDP = "*";
PointsUntilNextUnlock.SetName( "PointsDisplay" );
if (PointDisplay == "DP" || PointDisplay == "Dance")
PointsUntilNextUnlock.SetText( sDP );
if (PointDisplay == "AP" || PointDisplay == "Arcade")
PointsUntilNextUnlock.SetText( sAP );
if (PointDisplay == "SP" || PointDisplay == "Song")
PointsUntilNextUnlock.SetText( sSP );
PointsUntilNextUnlock.SetZoom( THEME->GetMetricF("ScreenUnlock","PointsZoom") );
SET_XY( PointsUntilNextUnlock );
this->AddChild( &PointsUntilNextUnlock );
this->ClearMessageQueue( SM_BeginFadingOut ); // ignore ScreenAttract's SecsToShow
this->PostScreenMessage( SM_BeginFadingOut,
THEME->GetMetricI("ScreenUnlock", "TimeToDisplay") );
}