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itgmania212121/stepmania/src/Notes.h
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#pragma once
/*
-----------------------------------------------------------------------------
Class: Notes
Desc: Holds note information for a Song. A Song may have one or more Notess.
A Notes can be played by one or more Styles. See StyleDef.h for more info on
Styles.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GameConstantsAndTypes.h"
#include "Grade.h"
#include "NoteData.h"
struct Notes
{
public:
Notes();
~Notes();
// Loading
bool LoadFromNotesFile( const CString &sPath );
bool LoadFromBMSFile( const CString &sPath );
bool LoadFromDWITokens( const CString &sMode, const CString &sDescription,
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const int &iNumFeet,
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const CString &sStepData1, const CString &sStepData2 );
void ReadFromCacheFile( FILE* file, bool bReadNoteData );
// for saving
void SaveToSMDir( CString sSongDir );
void WriteToCacheFile( FILE* file );
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//
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public:
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NotesType m_NotesType;
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CString m_sDescription; // This text is displayed next to thte number of feet when a song is selected
CString m_sCredit; // name of the person who created these Notes
DifficultyClass m_DifficultyClass; // this is inferred from m_sDescription
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// Color is a function of DifficultyClass and Intended Style
D3DXCOLOR GetColor()
{
CString sDescription = m_sDescription;
sDescription.MakeLower();
if( -1 != sDescription.Find("battle") )
return D3DXCOLOR(1,0.5f,0,1); // orange
else if( -1 != m_sDescription.Find("couple") )
return D3DXCOLOR(0,0,1,1); // blue
else
return DifficultyClassToColor( m_DifficultyClass );
}
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int m_iMeter; // difficulty from 1-10
float m_fRadarValues[NUM_RADAR_VALUES]; // between 0.0-1.2 starting from 12-o'clock rotating clockwise
// Statistics
Grade m_TopGrade;
int m_iTopScore;
int m_iMaxCombo;
int m_iNumTimesPlayed;
bool IsNoteDataLoaded();
NoteData* GetNoteData();
void SetNoteData( NoteData* pNewNoteData );
void DeleteNoteData();
protected:
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static DifficultyClass DifficultyClassFromDescriptionAndMeter( CString sDifficulty, int iMeter );
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NoteData* m_pNoteData;
};
void SortNotesArrayByDifficultyClass( CArray<Notes*,Notes*> &arrayNotess );