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local t = Def.ActorFrame {
InitCommand = cmd ( x , SCREEN_CENTER_X ; y , SCREEN_CENTER_Y );
OnCommand = cmd ( queuecommand , "TweenOn" ; sleep , 5 ; queuecommand , "TweenOff" );
}
t [ # t + 1 ] = Def.Quad {
InitCommand = cmd ( zoomto , SCREEN_WIDTH , SCREEN_HEIGHT ; diffuse , Color.Black );
TweenOnCommand = cmd ( diffusealpha , 1 ; linear , 0.5 ; diffusealpha , 0.8 );
TweenOffCommand = cmd ( linear , 0.5 ; diffusealpha , 0 );
};
t [ # t + 1 ] = Def.ActorFrame {
LoadFont ( "Common Normal" ) .. {
Text = "WARNING!" ;
InitCommand = cmd ( y , - 70 ; diffuse , Color.Red );
TweenOnCommand = cmd ( diffusealpha , 0 ; zoomx , 2 ; zoomy , 0 ; sleep , 0.5 ; smooth , 0.25 ; zoom , 1 ; diffusealpha , 1 );
TweenOffCommand = cmd ( linear , 0.5 ; diffusealpha , 0 );
};
LoadFont ( "Common Normal" ) .. {
Text = "Please ensure that you do not overwrite any important keymappings, such as: \n &MENULEFT; LEFT &MENURIGHT; RIGHT &MENUUP; UP &MENUDOWN; DOWN &START; START &BACK; BACK or &SELECT; SELECT. Do not apply keymappings that you do not know the function of or unmap important keys!" ;
InitCommand = cmd ( y , 10 ; wrapwidthpixels , SCREEN_WIDTH - 48 );
TweenOnCommand = cmd ( diffusealpha , 0 ; sleep , 0.5125 ; linear , 0.125 ; diffusealpha , 1 );
TweenOffCommand = cmd ( linear , 0.5 ; diffusealpha , 0 );
};
};
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return t