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itgmania212121/stepmania/src/RageTextureID.cpp
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2003-11-07 20:53:42 +00:00
#include "global.h"
#include "RageTextureID.h"
void RageTextureID::Init()
{
/* Maximum size of the texture, per dimension. */
iMaxSize = 2048;
/* Number of mipmaps. (unimplemented) */
iMipMaps = 4;
/* Maximum number of bits for alpha. In 16-bit modes, lowering
* this gives more bits for color values. (0, 1 or 4) */
iAlphaBits = 4;
/* If this is greater than -1, then the image will be loaded as a luma/alpha
* map, eg. I4A4. At most 8 bits per pixel will be used This only actually happens
* when paletted textures are supported.
*
* If the sum of alpha and grayscale bits is <= 4, and the system supports 4-bit
* palettes, then the image will be loaded with 4bpp.
*
* This may be set to 0, resulting in an alpha map with all pixels white. */
iGrayscaleBits = -1;
/* If true and color precision is being lost, dither. (slow) */
bDither = false;
/* If true, resize the image to fill the internal texture. (slow) */
bStretch = false;
/* Preferred color depth of the image. (This is overridden for
* paletted images and transparencies.) */
iColorDepth = -1; /* default */
/* If true, enable HOT PINK color keying. (deprecated but needed for
* banners) */
bHotPinkColorKey = false;
/* These hints will be used in addition to any in the filename. */
AdditionalTextureHints = "";
}
bool RageTextureID::operator<(const RageTextureID &rhs) const
{
#define COMP(a) if(a<rhs.a) return true; if(a>rhs.a) return false;
COMP(filename);
COMP(iMaxSize);
COMP(iMipMaps);
COMP(iAlphaBits);
COMP(iGrayscaleBits);
COMP(iColorDepth);
COMP(bDither);
COMP(bStretch);
COMP(bHotPinkColorKey);
COMP(AdditionalTextureHints);
#undef COMP
return false;
}
bool RageTextureID::operator==(const RageTextureID &rhs) const
{
#define EQUAL(a) (a==rhs.a)
return
EQUAL(filename) &&
EQUAL(iMaxSize) &&
EQUAL(iMipMaps) &&
EQUAL(iAlphaBits) &&
EQUAL(iGrayscaleBits) &&
EQUAL(iColorDepth) &&
EQUAL(bDither) &&
EQUAL(bStretch) &&
EQUAL(bHotPinkColorKey) &&
EQUAL(AdditionalTextureHints);
}