2010-01-26 21:00:30 -06:00
|
|
|
#include "global.h"
|
|
|
|
|
#include "LuaBinding.h"
|
|
|
|
|
#include "LuaReference.h"
|
|
|
|
|
#include "RageUtil.h"
|
|
|
|
|
#include "Foreach.h"
|
|
|
|
|
|
|
|
|
|
#include "SubscriptionManager.h"
|
|
|
|
|
static SubscriptionManager<LuaBinding> m_Subscribers;
|
|
|
|
|
|
|
|
|
|
namespace
|
|
|
|
|
{
|
|
|
|
|
void RegisterTypes( lua_State *L )
|
|
|
|
|
{
|
|
|
|
|
if( m_Subscribers.m_pSubscribers == NULL )
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
/* Register base classes first. */
|
|
|
|
|
map<RString, LuaBinding *> mapToRegister;
|
|
|
|
|
FOREACHS( LuaBinding*, *m_Subscribers.m_pSubscribers, p )
|
|
|
|
|
mapToRegister[(*p)->GetClassName()] = (*p);
|
|
|
|
|
|
|
|
|
|
set<RString> setRegisteredAlready;
|
|
|
|
|
|
|
|
|
|
while( !mapToRegister.empty() )
|
|
|
|
|
{
|
|
|
|
|
/* Look at the first class. If it has a base class that needs to be registered,
|
|
|
|
|
* go there first. */
|
|
|
|
|
LuaBinding *pBinding = mapToRegister.begin()->second;
|
|
|
|
|
while(1)
|
|
|
|
|
{
|
|
|
|
|
if( !pBinding->IsDerivedClass() )
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
RString sBase = pBinding->GetBaseClassName();
|
|
|
|
|
map<RString, LuaBinding *>::const_iterator it = mapToRegister.find(sBase);
|
|
|
|
|
if( it != mapToRegister.end() )
|
|
|
|
|
{
|
|
|
|
|
pBinding = it->second;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* If the base class wasn't found, and hasn't been registered already, then
|
|
|
|
|
* a base class registration is missing. */
|
|
|
|
|
if( setRegisteredAlready.find(sBase) != setRegisteredAlready.end() )
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
FAIL_M( ssprintf("Base class of \"%s\" not registered: \"%s\"",
|
|
|
|
|
pBinding->GetClassName().c_str(),
|
|
|
|
|
sBase.c_str()) );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pBinding->Register( L );
|
|
|
|
|
setRegisteredAlready.insert( pBinding->GetClassName() );
|
|
|
|
|
mapToRegister.erase( pBinding->GetClassName() );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
REGISTER_WITH_LUA_FUNCTION( RegisterTypes );
|
|
|
|
|
|
|
|
|
|
LuaBinding::LuaBinding()
|
|
|
|
|
{
|
|
|
|
|
m_Subscribers.Subscribe( this );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
LuaBinding::~LuaBinding()
|
|
|
|
|
{
|
|
|
|
|
m_Subscribers.Unsubscribe( this );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LuaBinding::Register( lua_State *L )
|
|
|
|
|
{
|
|
|
|
|
/* Create the methods table, if it doesn't already exist. */
|
|
|
|
|
LuaBinding::CreateMethodsTable( L, GetClassName() );
|
|
|
|
|
int methods = lua_gettop( L );
|
|
|
|
|
|
|
|
|
|
/* Create a metatable for the userdata objects. */
|
|
|
|
|
luaL_newmetatable( L, GetClassName() );
|
|
|
|
|
int metatable = lua_gettop( L );
|
|
|
|
|
|
|
|
|
|
// We use the metatable to determine the type of the table, so don't
|
|
|
|
|
// allow it to be changed.
|
|
|
|
|
lua_pushstring( L, "(hidden)" );
|
|
|
|
|
lua_setfield( L, metatable, "__metatable" );
|
|
|
|
|
|
|
|
|
|
lua_pushvalue( L, methods );
|
|
|
|
|
lua_setfield( L, metatable, "__index" );
|
|
|
|
|
|
|
|
|
|
lua_pushcfunction( L, PushEqual );
|
|
|
|
|
lua_setfield( L, metatable, "__eq" );
|
|
|
|
|
|
|
|
|
|
/* Create a metatable for the methods table. */
|
|
|
|
|
lua_newtable( L );
|
|
|
|
|
int methods_metatable = lua_gettop( L );
|
|
|
|
|
|
|
|
|
|
// Hide the metatable.
|
|
|
|
|
lua_pushstring( L, "(hidden)" );
|
|
|
|
|
lua_setfield( L, methods_metatable, "__metatable" );
|
|
|
|
|
|
|
|
|
|
// If this type has a base class, set the __index of this type
|
|
|
|
|
// to the base class.
|
|
|
|
|
if( IsDerivedClass() )
|
|
|
|
|
{
|
|
|
|
|
lua_getfield( L, LUA_GLOBALSINDEX, GetBaseClassName() );
|
|
|
|
|
lua_setfield( L, methods_metatable, "__index" );
|
|
|
|
|
|
|
|
|
|
lua_pushstring( L, GetBaseClassName() );
|
|
|
|
|
lua_setfield( L, metatable, "base" );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
lua_pushstring( L, GetClassName() );
|
|
|
|
|
lua_setfield( L, methods_metatable, "class" );
|
|
|
|
|
|
|
|
|
|
lua_pushstring( L, GetClassName() );
|
|
|
|
|
LuaHelpers::PushValueFunc( L, 1 );
|
|
|
|
|
lua_setfield( L, metatable, "__type" ); // for luaL_pushtype
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
lua_newtable( L );
|
|
|
|
|
int iHeirarchyTable = lua_gettop( L );
|
|
|
|
|
|
|
|
|
|
RString sClass = GetClassName();
|
|
|
|
|
int iIndex = 0;
|
|
|
|
|
while( !sClass.empty() )
|
|
|
|
|
{
|
|
|
|
|
lua_pushstring( L, sClass );
|
|
|
|
|
lua_pushinteger( L, iIndex );
|
|
|
|
|
lua_rawset( L, iHeirarchyTable );
|
|
|
|
|
++iIndex;
|
|
|
|
|
|
|
|
|
|
luaL_getmetatable( L, sClass );
|
|
|
|
|
ASSERT( !lua_isnil(L, -1) );
|
|
|
|
|
lua_getfield( L, -1, "base" );
|
|
|
|
|
|
|
|
|
|
LuaHelpers::FromStack( L, sClass, -1 );
|
|
|
|
|
lua_pop( L, 2 );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
lua_setfield( L, metatable, "heirarchy" );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Set and pop the methods metatable. */
|
|
|
|
|
lua_setmetatable( L, methods );
|
|
|
|
|
|
|
|
|
|
/* Allow the derived class to populate the method table, and set any other
|
|
|
|
|
* metatable fields. */
|
|
|
|
|
Register( L, methods, metatable );
|
|
|
|
|
|
|
|
|
|
lua_pop( L, 2 ); // drop metatable and method table
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// If defined, type checks for functions will be skipped. These add
|
|
|
|
|
// up and can become expensive (performed for every function dispatch),
|
|
|
|
|
// but without them it's possible to call functions on incompatible
|
|
|
|
|
// types (eg. "Actor.x(GAMESTATE, 10)"), which will crash or cause corruption.
|
|
|
|
|
// #define FAST_LUA
|
|
|
|
|
|
|
|
|
|
void LuaBinding::CreateMethodsTable( lua_State *L, const RString &sName )
|
|
|
|
|
{
|
|
|
|
|
lua_getfield( L, LUA_GLOBALSINDEX, sName );
|
|
|
|
|
if( !lua_isnil(L, -1) )
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
lua_pop( L, 1 );
|
|
|
|
|
lua_newtable( L );
|
|
|
|
|
lua_pushvalue( L, -1 );
|
|
|
|
|
lua_setfield( L, LUA_GLOBALSINDEX, sName );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int LuaBinding::PushEqual( lua_State *L )
|
|
|
|
|
{
|
|
|
|
|
lua_pushboolean( L, Equal(L) );
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool LuaBinding::Equal( lua_State *L )
|
|
|
|
|
{
|
|
|
|
|
int iArg1 = lua_gettop( L ) - 1;
|
|
|
|
|
int iArg2 = lua_gettop( L );
|
|
|
|
|
|
|
|
|
|
int iType = lua_type( L, iArg1 );
|
|
|
|
|
if( iType != lua_type(L, iArg2) )
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
if( iType != LUA_TTABLE && iType != LUA_TUSERDATA )
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
/* Use the regular method for tables. If an object's table is
|
|
|
|
|
* kept around after the actual object has been destroyed, the
|
|
|
|
|
* table is still valid, and the pointer no longer exists. */
|
|
|
|
|
if( iType == LUA_TTABLE )
|
|
|
|
|
return !!lua_rawequal( L, iArg1, iArg2 );
|
|
|
|
|
|
|
|
|
|
// This checks that they're the same type. it does not check
|
|
|
|
|
// that it's actually a LuaBinding type. If iArg1 is a non-LuaBinding
|
|
|
|
|
// type, this function should not be called and the return value is
|
|
|
|
|
// undefined, but the lua_objlen check below will prevent us from crashing.
|
|
|
|
|
if( !lua_getmetatable(L, iArg1) )
|
|
|
|
|
return false;
|
|
|
|
|
if( !lua_getmetatable(L, iArg2) )
|
|
|
|
|
{
|
|
|
|
|
lua_pop( L, 1 );
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool bSameType = !!lua_rawequal( L, -1, -2 );
|
|
|
|
|
lua_pop( L, 2 );
|
|
|
|
|
if( !bSameType )
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
if( lua_objlen(L, iArg1) != sizeof(void *) )
|
|
|
|
|
return false;
|
|
|
|
|
if( lua_objlen(L, iArg2) != sizeof(void *) )
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
void **pData1 = (void **) lua_touserdata( L, iArg1 );
|
|
|
|
|
void **pData2 = (void **) lua_touserdata( L, iArg2 );
|
|
|
|
|
return *pData1 == *pData2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Get a userdata, and check that it's either szType or a type
|
|
|
|
|
* derived from szType, by checking the heirarchy table.
|
|
|
|
|
*/
|
|
|
|
|
bool LuaBinding::CheckLuaObjectType( lua_State *L, int iArg, const char *szType )
|
|
|
|
|
{
|
|
|
|
|
#if defined(FAST_LUA)
|
|
|
|
|
return true;
|
|
|
|
|
#endif
|
|
|
|
|
luaL_checkany( L, iArg );
|
|
|
|
|
|
|
|
|
|
/* Check that szType is in metatable.heirarchy. */
|
|
|
|
|
if( !luaL_getmetafield(L, iArg, "heirarchy") )
|
|
|
|
|
return false;
|
|
|
|
|
if( !lua_istable(L, -1) )
|
|
|
|
|
{
|
|
|
|
|
lua_pop( L, 1 );
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
lua_getfield( L, -1, szType );
|
|
|
|
|
bool bRet = !lua_isnil( L, -1 );
|
|
|
|
|
lua_pop( L, 2 );
|
|
|
|
|
|
|
|
|
|
return bRet;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void GetGlobalTable( Lua *L )
|
|
|
|
|
{
|
|
|
|
|
static LuaReference UserDataTable;
|
|
|
|
|
if( !UserDataTable.IsSet() )
|
|
|
|
|
{
|
|
|
|
|
lua_newtable( L );
|
|
|
|
|
UserDataTable.SetFromStack( L );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
UserDataTable.PushSelf( L );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* The object is on the stack. It's either a table or a userdata.
|
|
|
|
|
* If needed, associate the metatable; if a table, also add it to
|
|
|
|
|
* the userdata table. */
|
|
|
|
|
void LuaBinding::ApplyDerivedType( Lua *L, const RString &sClassName, void *pSelf )
|
|
|
|
|
{
|
|
|
|
|
int iTable = lua_gettop( L );
|
|
|
|
|
|
|
|
|
|
int iType = lua_type( L, iTable );
|
|
|
|
|
ASSERT_M( iType == LUA_TTABLE || iType == LUA_TUSERDATA,
|
|
|
|
|
ssprintf("%i", iType) );
|
|
|
|
|
|
|
|
|
|
if( iType == LUA_TTABLE )
|
|
|
|
|
{
|
|
|
|
|
GetGlobalTable( L );
|
|
|
|
|
int iGlobalTable = lua_gettop( L );
|
|
|
|
|
|
|
|
|
|
/* If the table is already in the userdata table, then everything
|
|
|
|
|
* is already set up. */
|
|
|
|
|
lua_pushvalue( L, iTable );
|
|
|
|
|
lua_rawget( L, iGlobalTable );
|
|
|
|
|
if( !lua_isnil(L, -1) )
|
|
|
|
|
{
|
|
|
|
|
void *pData = lua_touserdata( L, -1 );
|
|
|
|
|
ASSERT( pSelf == pData );
|
|
|
|
|
|
|
|
|
|
lua_settop( L, iTable );
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Create the userdata, and add it to the global table. */
|
|
|
|
|
lua_pushvalue( L, iTable );
|
|
|
|
|
lua_pushlightuserdata( L, pSelf );
|
|
|
|
|
lua_rawset( L, iGlobalTable );
|
|
|
|
|
|
|
|
|
|
/* Pop everything except the table. */
|
|
|
|
|
lua_settop( L, iTable );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
luaL_getmetatable( L, sClassName );
|
|
|
|
|
lua_setmetatable( L, iTable );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#include "RageUtil_AutoPtr.h"
|
|
|
|
|
REGISTER_CLASS_TRAITS( LuaClass, new LuaClass(*pCopy) )
|
|
|
|
|
|
|
|
|
|
void *LuaBinding::GetPointerFromStack( Lua *L, const RString &sType, int iArg )
|
|
|
|
|
{
|
|
|
|
|
iArg = LuaHelpers::AbsIndex( L, iArg );
|
|
|
|
|
|
|
|
|
|
/* The stack has a userdata or a table. If it's a table, look up the associated userdata. */
|
|
|
|
|
if( lua_istable(L, iArg) )
|
|
|
|
|
{
|
|
|
|
|
GetGlobalTable( L );
|
|
|
|
|
|
|
|
|
|
lua_pushvalue( L, iArg );
|
|
|
|
|
lua_rawget( L, -2 );
|
|
|
|
|
if( lua_isnil(L, -1) )
|
|
|
|
|
luaL_error( L, "stale %s referenced (object used but no longer exists)", sType.c_str() );
|
|
|
|
|
|
|
|
|
|
void *pRet = lua_touserdata( L, -1 );
|
|
|
|
|
lua_pop( L, 2 );
|
|
|
|
|
|
|
|
|
|
return pRet;
|
|
|
|
|
}
|
|
|
|
|
else if( lua_isuserdata(L, iArg) )
|
|
|
|
|
{
|
|
|
|
|
void **pData = (void **) lua_touserdata( L, iArg );
|
|
|
|
|
return *pData;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Tricky: when an instance table is copied, we want to do a deep
|
|
|
|
|
* copy, not a reference copy. Otherwise, the new higher-level object
|
|
|
|
|
* will share a table with the original. Aside from being confusing,
|
|
|
|
|
* this breaks the global table, which assumes that we have a one-to-
|
|
|
|
|
* one mapping between tables and objects. */
|
|
|
|
|
LuaClass::LuaClass( const LuaClass &cpy ):
|
|
|
|
|
LuaTable(cpy)
|
|
|
|
|
{
|
|
|
|
|
if( !IsSet() )
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
DeepCopy();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
LuaClass &LuaClass::operator=( const LuaClass &cpy )
|
|
|
|
|
{
|
|
|
|
|
LuaTable::operator=(cpy);
|
|
|
|
|
|
|
|
|
|
if( !IsSet() )
|
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
|
|
DeepCopy();
|
|
|
|
|
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LuaClass::~LuaClass()
|
|
|
|
|
{
|
|
|
|
|
if( LUA == NULL )
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
Lua *L = LUA->Get();
|
|
|
|
|
|
|
|
|
|
int iTop = lua_gettop( L );
|
|
|
|
|
|
|
|
|
|
/* If we're registered in the global table, unregister. */
|
|
|
|
|
GetGlobalTable( L );
|
|
|
|
|
this->PushSelf( L );
|
|
|
|
|
lua_pushnil( L );
|
|
|
|
|
lua_rawset( L, -3 );
|
|
|
|
|
|
|
|
|
|
lua_settop( L, iTop );
|
|
|
|
|
|
|
|
|
|
LUA->Release( L );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* (c) 2005 Glenn Maynard
|
|
|
|
|
* All rights reserved.
|
|
|
|
|
*
|
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
* copy of this software and associated documentation files (the
|
|
|
|
|
* "Software"), to deal in the Software without restriction, including
|
|
|
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
|
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
|
|
|
* whom the Software is furnished to do so, provided that the above
|
|
|
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
|
|
|
* the Software and that both the above copyright notice(s) and this
|
|
|
|
|
* permission notice appear in supporting documentation.
|
|
|
|
|
*
|
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
|
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
|
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
|
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
|
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
|
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
|
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
|
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
|
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
|
|
|
*/
|