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itgmania212121/src/ScoreDisplayRave.cpp
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#include "global.h"
#include "ScoreDisplayRave.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "ThemeManager.h"
#include "ActorUtil.h"
#include "PlayerState.h"
ScoreDisplayRave::ScoreDisplayRave()
{
LOG->Trace( "ScoreDisplayRave::ScoreDisplayRave()" );
m_lastLevelSeen = ATTACK_LEVEL_1;
for( int i=0; i<NUM_ATTACK_LEVELS; i++ )
{
m_sprMeter[i].Load( THEME->GetPathG("ScoreDisplayRave",ssprintf("stream level%d",i+1)) );
m_sprMeter[i].SetCropRight( 1.f );
}
m_textLevel.LoadFromFont( THEME->GetPathF("ScoreDisplayRave","level") );
m_textLevel.SetText( "1" );
}
void ScoreDisplayRave::Init( const PlayerState* pPlayerState, const PlayerStageStats* pPlayerStageStats )
{
ScoreDisplay::Init( pPlayerState, pPlayerStageStats );
PlayerNumber pn = pPlayerState->m_PlayerNumber;
m_sprFrameBase.Load( THEME->GetPathG("ScoreDisplayRave",ssprintf("frame base p%d",pn+1)) );
this->AddChild( m_sprFrameBase );
for( int i=0; i<NUM_ATTACK_LEVELS; i++ )
{
m_sprMeter[i].SetName( ssprintf("MeterP%d",pn+1) );
LOAD_ALL_COMMANDS_AND_SET_XY( m_sprMeter[i] );
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this->AddChild( &m_sprMeter[i] );
}
m_textLevel.SetName( ssprintf("LevelP%d",pn+1) );
LOAD_ALL_COMMANDS_AND_SET_XY( m_textLevel );
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this->AddChild( &m_textLevel );
m_sprFrameOverlay.Load( THEME->GetPathG("ScoreDisplayRave",ssprintf("frame overlay p%d",pn+1)) );
this->AddChild( m_sprFrameOverlay );
}
void ScoreDisplayRave::Update( float fDelta )
{
ScoreDisplay::Update( fDelta );
float fLevel = m_pPlayerState->m_fSuperMeter;
AttackLevel level = (AttackLevel)(int)fLevel;
if( level != m_lastLevelSeen )
{
m_sprMeter[m_lastLevelSeen].SetCropRight( 1.f );
m_lastLevelSeen = level;
m_textLevel.SetText( ssprintf("%d",level+1) );
}
float fPercent = fLevel - level;
m_sprMeter[level].SetCropRight( 1-fPercent );
}
/*
* (c) 2003 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/