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itgmania212121/src/SoundEffectControl.cpp
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#include "global.h"
#include "SoundEffectControl.h"
#include "RageSoundReader.h"
#include "InputMapper.h"
#include "GameState.h"
#include "NoteData.h"
#include "PlayerState.h"
#include "RageSoundReader.h"
SoundEffectControl::SoundEffectControl()
{
m_bLocked = false;
m_fSample = 0.0f;
m_fLastLevel = 0.0f;
m_pPlayerState = NULL;
m_pNoteData = NULL;
}
void SoundEffectControl::Load( const RString &sType, PlayerState *pPlayerState, const NoteData *pNoteData )
{
SOUND_PROPERTY.Load( sType, "SoundProperty" );
LOCK_TO_HOLD.Load( sType, "LockToHold" );
PROPERTY_MIN.Load( sType, "PropertyMin" );
PROPERTY_CENTER.Load( sType, "PropertyCenter" );
PROPERTY_MAX.Load( sType, "PropertyMax" );
m_pPlayerState = pPlayerState;
m_pNoteData = pNoteData;
}
void SoundEffectControl::SetSoundReader( RageSoundReader *pPlayer )
{
m_pSoundReader = pPlayer;
}
void SoundEffectControl::Update( float fDeltaTime )
{
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if( SOUND_PROPERTY == "" )
return;
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float fLevel = INPUTMAPPER->GetLevel( GAME_BUTTON_EFFECT_UP, m_pPlayerState->m_PlayerNumber );
fLevel -= INPUTMAPPER->GetLevel( GAME_BUTTON_EFFECT_DOWN, m_pPlayerState->m_PlayerNumber );
CLAMP( fLevel, -1.0f, +1.0f );
if( LOCK_TO_HOLD )
{
int iRow = BeatToNoteRow( GAMESTATE->m_fSongBeat );
int iHoldsHeld, iHoldsLetGo;
HoldsBeingHeld( iRow, iHoldsHeld, iHoldsLetGo );
/* If no holds are being held, or any have been missed, lock the effect off until
* the button has been released. */
if( iHoldsLetGo > 0 || iHoldsHeld == 0 )
m_bLocked = true;
/* If the button is released, unlock it when the level crosses or reaches 0. */
if( m_bLocked )
{
if( (fLevel <= 0.0f && m_fLastLevel >= 0.0f) ||
(fLevel >= 0.0f && m_fLastLevel <= 0.0f) )
m_bLocked = false;
}
}
m_fLastLevel = fLevel;
if( m_bLocked )
fLevel = 0.0f;
m_fSample = fLevel;
m_pPlayerState->m_EffectHistory.AddSample( m_fSample, fDeltaTime );
float fPropertyMin = PROPERTY_MIN;
float fPropertyCenter = PROPERTY_CENTER;
float fPropertyMax = PROPERTY_MAX;
float fCurrent;
if( m_fSample < 0 )
fCurrent = SCALE( m_fSample, 0.0f, -1.0f, fPropertyCenter, fPropertyMin );
else
fCurrent = SCALE( m_fSample, 0.0f, +1.0f, fPropertyCenter, fPropertyMax );
if( m_pSoundReader )
m_pSoundReader->SetProperty( SOUND_PROPERTY, fCurrent );
}
/* Return false if any holds have been LetGo. Otherwise, return true if at least
* one hold is active. */
void SoundEffectControl::HoldsBeingHeld( int iRow, int &iHoldsHeld, int &iHoldsLetGo ) const
{
iHoldsHeld = iHoldsLetGo = 0;
for( int c=0; c < m_pNoteData->GetNumTracks(); ++c )
{
NoteData::TrackMap::const_iterator begin, end;
m_pNoteData->GetTapNoteRangeInclusive( c, iRow, iRow+1, begin, end );
if( begin == end )
continue;
const TapNote &tn = begin->second;
if( tn.type != TapNote::hold_head )
continue;
if( tn.HoldResult.bActive )
++iHoldsHeld;
else if( tn.HoldResult.hns == HNS_LetGo )
++iHoldsLetGo;
}
}
/*
* (c) 2006-2007 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/