418 lines
14 KiB
C++
418 lines
14 KiB
C++
#include "stdafx.h"
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//-----------------------------------------------------------------------------
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// File: RageMovieTexture.cpp
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//
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// Desc: Based on the DShowTextures example in the DX8 SDK.
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//
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// Copyright (c) 2001 Chris Danford. All rights reserved.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// In-line Links
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//-----------------------------------------------------------------------------
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#pragma comment(lib, "winmm.lib")
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#pragma comment(lib, "dxerr8.lib")
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// Link with the DirectShow base class libraries
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#if defined(DEBUG) | defined(_DEBUG)
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#pragma comment(lib, "C:\\Program Files\\DX8aSDK\\samples\\Multimedia\\DirectShow\\BaseClasses\\Debug\\strmbasd.lib")
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#else
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#pragma comment(lib, "C:\\Program Files\\DX8aSDK\\samples\\Multimedia\\DirectShow\\BaseClasses\\Release\\strmbase.lib")
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#endif
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//-----------------------------------------------------------------------------
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// Includes
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//-----------------------------------------------------------------------------
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#include "RageMovieTexture.h"
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#include "dxerr8.h"
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#include "DXUtil.h"
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#include "RageUtil.h"
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#include <stdio.h>
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#include <assert.h>
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//-----------------------------------------------------------------------------
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// Global Constants
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// CTextureRenderer constructor
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//-----------------------------------------------------------------------------
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CTextureRenderer::CTextureRenderer( LPUNKNOWN pUnk, HRESULT *phr )
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: CBaseVideoRenderer(__uuidof(CLSID_TextureRenderer),
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NAME("Texture Renderer"), pUnk, phr)
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{
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// Store and ARageef the texture for our use.
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m_pTexture = NULL;
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m_bLocked = FALSE;
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*phr = S_OK;
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}
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//-----------------------------------------------------------------------------
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// CTextureRenderer destructor
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//-----------------------------------------------------------------------------
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CTextureRenderer::~CTextureRenderer()
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{
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// Do nothing
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}
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//-----------------------------------------------------------------------------
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// CheckMediaType: This method forces the graph to give us an R8G8B8 video
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// type, making our copy to texture memory trivial.
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//-----------------------------------------------------------------------------
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HRESULT CTextureRenderer::CheckMediaType(const CMediaType *pmt)
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{
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HRESULT hr = E_FAIL;
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VIDEOINFO *pvi;
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// Reject the connection if this is not a video type
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if( *pmt->FormatType() != FORMAT_VideoInfo ) {
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return E_INVALIDARG;
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}
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// Only accept RGB24
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pvi = (VIDEOINFO *)pmt->Format();
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if(IsEqualGUID( *pmt->Type(), MEDIATYPE_Video) &&
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IsEqualGUID( *pmt->Subtype(), MEDIASUBTYPE_RGB24))
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// IsEqualGUID( *pmt->Subtype(), MEDIASUBTYPE_RGB565))
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{
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hr = S_OK;
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}
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return hr;
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}
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//-----------------------------------------------------------------------------
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// SetMediaType: Graph connection has been made.
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//-----------------------------------------------------------------------------
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HRESULT CTextureRenderer::SetMediaType(const CMediaType *pmt)
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{
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// HRESULT hr;
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// Retrive the size of this media type
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VIDEOINFO *pviBmp; // Bitmap info header
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pviBmp = (VIDEOINFO *)pmt->Format();
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m_lVidWidth = pviBmp->bmiHeader.biWidth;
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m_lVidHeight = abs(pviBmp->bmiHeader.biHeight);
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m_lVidPitch = (m_lVidWidth * 3 + 3) & ~(3); // We are forcing RGB24
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// SetRenderTarget: Save all the information we'll need to render to a D3D texture.
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//-----------------------------------------------------------------------------
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HRESULT CTextureRenderer::SetRenderTarget(LPDIRECT3DTEXTURE8 pTexture)
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{
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HRESULT hr;
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if (pTexture == NULL) {
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DXTRACE_ERR(TEXT("SetRenderTarget called with a NULL texture!"), 0);
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return E_FAIL;
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}
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m_pTexture = pTexture;
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// get the format of the texture
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D3DSURFACE_DESC ddsd;
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if ( FAILED( hr = m_pTexture->GetLevelDesc( 0, &ddsd ) ) ) {
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DXTRACE_ERR(TEXT("Could not get level Description of D3DX texture! hr = 0x%x"), hr);
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return hr;
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}
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m_TextureFormat = ddsd.Format;
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if (m_TextureFormat != D3DFMT_A8R8G8B8 &&
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m_TextureFormat != D3DFMT_A1R5G5B5) {
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DXTRACE_ERR(TEXT("Texture is format we can't handle! Format = 0x%x"), m_TextureFormat);
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return E_FAIL;
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}
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// DoRenderSample: A sample has been delivered. Copy it to the texture.
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//-----------------------------------------------------------------------------
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HRESULT CTextureRenderer::DoRenderSample( IMediaSample * pSample )
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{
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BYTE *pBmpBuffer, *pTxtBuffer; // Bitmap buffer, texture buffer
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LONG lTxtPitch; // Pitch of bitmap, texture
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// Get the video bitmap buffer
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pSample->GetPointer( &pBmpBuffer );
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// Lock the Texture
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D3DLOCKED_RECT d3dlr;
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if (FAILED(m_pTexture->LockRect(0, &d3dlr, 0, 0))) {
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DXTRACE_ERR_NOMSGBOX(TEXT("Failed to lock the texture!"), E_FAIL);
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return E_FAIL;
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}
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m_bLocked = TRUE;
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// Get the texture buffer & pitch
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pTxtBuffer = static_cast<byte *>(d3dlr.pBits);
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lTxtPitch = d3dlr.Pitch;
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// Copy the bits
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// OPTIMIZATION OPPORTUNITY: Use a video and texture
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// format that allows a simpler copy than this one.
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if (m_TextureFormat == D3DFMT_A8R8G8B8) {
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for(int y = 0; y < m_lVidHeight; y++ ) {
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BYTE *pBmpBufferOld = pBmpBuffer;
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BYTE *pTxtBufferOld = pTxtBuffer;
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for (int x = 0; x < m_lVidWidth; x++) {
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pTxtBuffer[0] = pBmpBuffer[0];
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pTxtBuffer[1] = pBmpBuffer[1];
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pTxtBuffer[2] = pBmpBuffer[2];
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pTxtBuffer[3] = 0xff;
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pTxtBuffer += 4;
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pBmpBuffer += 3;
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}
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pBmpBuffer = pBmpBufferOld + m_lVidPitch;
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pTxtBuffer = pTxtBufferOld + lTxtPitch;
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}
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}
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if (m_TextureFormat == D3DFMT_A1R5G5B5) {
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for(int y = 0; y < m_lVidHeight; y++ ) {
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BYTE *pBmpBufferOld = pBmpBuffer;
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BYTE *pTxtBufferOld = pTxtBuffer;
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for (int x = 0; x < m_lVidWidth; x++) {
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*(WORD *)pTxtBuffer =
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0x8000 +
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((pBmpBuffer[2] & 0xF8) << 7) +
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((pBmpBuffer[1] & 0xF8) << 2) +
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(pBmpBuffer[0] >> 3);
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pTxtBuffer += 2;
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pBmpBuffer += 3;
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}
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pBmpBuffer = pBmpBufferOld + m_lVidPitch;
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pTxtBuffer = pTxtBufferOld + lTxtPitch;
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}
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}
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// Unlock the Texture
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if (FAILED(m_pTexture->UnlockRect(0))) {
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DXTRACE_ERR_NOMSGBOX(TEXT("Failed to unlock the texture!"), E_FAIL);
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return E_FAIL;
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}
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m_bLocked = FALSE;
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// RageMovieTexture constructor
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//-----------------------------------------------------------------------------
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RageMovieTexture::RageMovieTexture( LPRageScreen pScreen, CString sFilePath ) :
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RageTexture( pScreen, sFilePath )
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{
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RageLog( "RageBitmapTexture::RageBitmapTexture()" );
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Create();
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CreateFrameRects();
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}
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RageMovieTexture::~RageMovieTexture()
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{
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CleanupDShow();
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SAFE_RELEASE(m_pd3dTexture);
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}
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//-----------------------------------------------------------------------------
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// GetTexture
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//-----------------------------------------------------------------------------
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LPDIRECT3DTEXTURE8 RageMovieTexture::GetD3DTexture()
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{
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// Wait until the TextureRenderer is not copying to our texture.
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// If we try to draw using the texture while it is locked, the primitive
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// will appear without a texture.
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// Most of the time, the TextureRenderer is not busy copying (copying
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// a frame of video is very quick). If it is busy, it's usually becase
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// the video fell behind and is trying to copy several frames in a row
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// to catch up. So, if the TextureRenderer is busy, give it a 1ms slice of
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// time for it to catch up and copy all the frames it fell behind on.
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while( m_pCTR->IsLocked() )
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::Sleep(1);
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// restart the movie if we reach the end
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CheckMovieStatus();
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return m_pd3dTexture;
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}
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//-----------------------------------------------------------------------------
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// RageMovieTexture::Create()
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//-----------------------------------------------------------------------------
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VOID RageMovieTexture::Create()
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{
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HRESULT hr;
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// Initialize the filter graph find and get information about the
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// video (dimensions, color depth, etc.)
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if( FAILED( hr = InitDShowTextureRenderer() ) )
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RageErrorHr( "Could not initialize the DirectShow Texture Renderer!", hr );
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if( FAILED( hr = CreateD3DTexture() ) )
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RageErrorHr( "Could not create the D3D Texture!", hr );
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// Pass the D3D texture to our TextureRenderer so it knows
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// where to render new movie frames to.
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if( FAILED( hr = m_pCTR->SetRenderTarget(GetD3DTexture()) ) )
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RageErrorHr( "RageMovieTexture: SetRenderTarget failed.", hr );
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// Start the graph running
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if( FAILED( hr = PlayMovie() ) )
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RageErrorHr( "Could not run the DirectShow graph.", hr );
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}
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//-----------------------------------------------------------------------------
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// InitDShowTextureRenderer : Create DirectShow filter graph and run the graph
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//-----------------------------------------------------------------------------
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HRESULT RageMovieTexture::InitDShowTextureRenderer()
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{
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HRESULT hr = S_OK;
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CComPtr<IBaseFilter> pFTR; // Texture Renderer Filter
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CComPtr<IPin> pFTRPinIn; // Texture Renderer Input Pin
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CComPtr<IBaseFilter> pFSrc; // Source Filter
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CComPtr<IPin> pFSrcPinOut; // Source Filter Output Pin
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// Create the filter graph
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if( FAILED( m_pGB.CoCreateInstance(CLSID_FilterGraph, NULL, CLSCTX_INPROC) ) )
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RageErrorHr( "Could not create CLSID_FilterGraph!", hr );
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// Create the Texture Renderer object
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m_pCTR = new CTextureRenderer(NULL, &hr);
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if( FAILED(hr) )
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RageErrorHr( "Could not create texture renderer object!", hr );
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// Get a pointer to the IBaseFilter on the TextureRenderer, add it to graph
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pFTR = m_pCTR;
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if( FAILED( hr = m_pGB->AddFilter(pFTR, L"TEXTURERENDERER" ) ) )
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RageErrorHr( "Could not add renderer filter to graph!", hr );
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// convert movie file path to wide char string
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WCHAR wFileName[MAX_PATH];
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#ifndef UNICODE
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MultiByteToWideChar(CP_ACP, 0, m_sFilePath, -1, wFileName, MAX_PATH);
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#else
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lstrcpy(wFileName, m_szFilePath);
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#endif
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// Add the source filter
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if( FAILED( hr = m_pGB->AddSourceFilter( wFileName, L"SOURCE", &pFSrc ) ) )
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RageErrorHr( "Could not create source filter to graph!", hr );
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// Find the source's output and the renderer's input
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if( FAILED( hr = pFTR->FindPin( L"In", &pFTRPinIn ) ) )
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RageErrorHr( "Could not find input pin!", hr );
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if( FAILED( hr = pFSrc->FindPin( L"Output", &pFSrcPinOut ) ) )
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RageErrorHr( "Could not find output pin!", hr );
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// Connect these two filters
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if( FAILED( hr = m_pGB->Connect( pFSrcPinOut, pFTRPinIn ) ) )
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RageErrorHr( "Could not connect pins!", hr );
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// Get the graph's media control, event & position interfaces
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m_pGB.QueryInterface(&m_pMC);
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m_pGB.QueryInterface(&m_pMP);
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m_pGB.QueryInterface(&m_pME);
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// The graph is built, now get the set the output video width and height
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m_uImageWidth = m_pCTR->GetVidWidth();
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m_uImageHeight = m_pCTR->GetVidHeight();
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return S_OK;
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}
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HRESULT RageMovieTexture::CreateD3DTexture()
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{
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HRESULT hr;
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//////////////////////////////////////////////////
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// Create the texture that maps to this media type
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//////////////////////////////////////////////////
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if( FAILED( hr = D3DXCreateTexture(m_pd3dDevice,
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m_uImageWidth, m_uImageHeight,
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1, 0,
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D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &m_pd3dTexture ) ) )
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RageErrorHr( "Could not create the D3DX texture!", hr );
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// D3DXCreateTexture can silently change the parameters on us
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D3DSURFACE_DESC ddsd;
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if ( FAILED( hr = m_pd3dTexture->GetLevelDesc( 0, &ddsd ) ) )
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RageErrorHr( "Could not get level Description of D3DX texture!", hr );
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m_uTextureWidth = ddsd.Width;
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m_uTextureHeight = ddsd.Height;
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m_TextureFormat = ddsd.Format;
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if( m_TextureFormat != D3DFMT_A8R8G8B8 &&
|
||
|
|
m_TextureFormat != D3DFMT_A1R5G5B5 )
|
||
|
|
RageErrorHr( "Texture is format we can't handle! Format = 0x%x!", m_TextureFormat );
|
||
|
|
|
||
|
|
|
||
|
|
return S_OK;
|
||
|
|
}
|
||
|
|
|
||
|
|
HRESULT RageMovieTexture::PlayMovie()
|
||
|
|
{
|
||
|
|
HRESULT hr;
|
||
|
|
|
||
|
|
// Start the graph running;
|
||
|
|
if( FAILED( hr = m_pMC->Run() ) )
|
||
|
|
RageErrorHr( "Could not run the DirectShow graph.", hr );
|
||
|
|
|
||
|
|
return S_OK;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
// CheckMovieStatus: If the movie has ended, rewind to beginning
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
void RageMovieTexture::CheckMovieStatus()
|
||
|
|
{
|
||
|
|
long lEventCode;
|
||
|
|
long lParam1;
|
||
|
|
long lParam2;
|
||
|
|
|
||
|
|
// Check for completion events
|
||
|
|
m_pME->GetEvent( &lEventCode, &lParam1, &lParam2, 0 );
|
||
|
|
if( EC_COMPLETE == lEventCode )
|
||
|
|
m_pMP->put_CurrentPosition(0);
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
// CleanupDShow
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
void RageMovieTexture::CleanupDShow()
|
||
|
|
{
|
||
|
|
// Shut down the graph
|
||
|
|
if (m_pMC) m_pMC->Stop();
|
||
|
|
if (m_pGB) m_pGB.Release ();
|
||
|
|
}
|
||
|
|
|