2002-08-13 23:26:46 +00:00
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#pragma once
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/*
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-----------------------------------------------------------------------------
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File: Style
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Desc: .
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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enum Style
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{
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STYLE_DANCE_SINGLE,
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STYLE_DANCE_VERSUS,
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STYLE_DANCE_DOUBLE,
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STYLE_DANCE_COUPLE,
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STYLE_DANCE_SOLO,
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2002-09-07 06:12:12 +00:00
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STYLE_DANCE_EDIT_COUPLE_1,
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STYLE_DANCE_EDIT_COUPLE_2,
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2002-08-13 23:26:46 +00:00
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STYLE_PUMP_SINGLE,
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STYLE_PUMP_VERSUS,
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STYLE_PUMP_DOUBLE,
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2002-09-09 23:15:43 +00:00
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STYLE_PUMP_COUPLE,
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STYLE_PUMP_EDIT_COUPLE_1,
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STYLE_PUMP_EDIT_COUPLE_2,
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2002-08-13 23:26:46 +00:00
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STYLE_EZ2_SINGLE,
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STYLE_EZ2_SINGLE_HARD,
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STYLE_EZ2_DOUBLE,
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STYLE_EZ2_REAL,
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STYLE_EZ2_SINGLE_VERSUS,
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STYLE_EZ2_SINGLE_HARD_VERSUS,
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STYLE_EZ2_REAL_VERSUS,
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2002-09-07 02:50:23 +00:00
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STYLE_PARA_SINGLE,
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2002-08-13 23:26:46 +00:00
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NUM_STYLES, // leave this at the end
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STYLE_NONE,
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};
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2002-08-27 23:31:41 +00:00
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2002-09-09 23:15:43 +00:00
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const int NUM_DANCE_STYLES = 7;
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const int NUM_PUMP_STYLES = 6;
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2002-08-27 23:31:41 +00:00
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const int NUM_EZ2_STYLES = 7;
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2002-09-07 02:50:23 +00:00
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const int NUM_PARA_STYLES = 1;
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2002-08-27 23:31:41 +00:00
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// Ugh. This is needed for the style icon.
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// TODO: Find a more elegant way to handle this
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inline int GetStyleIndexRelativeToGame( int iGameIndex, Style style )
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{
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int iStyleIndex = style;
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switch( iGameIndex )
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{
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case 0: break; // dance
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case 1: iStyleIndex -= NUM_DANCE_STYLES; break; // pump
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case 2: iStyleIndex -= NUM_DANCE_STYLES+NUM_PUMP_STYLES; break; // ez2
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2002-09-07 02:50:23 +00:00
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case 3: iStyleIndex -= NUM_DANCE_STYLES+NUM_PUMP_STYLES+NUM_EZ2_STYLES; break; // ez2
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2002-08-27 23:31:41 +00:00
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default: ASSERT(0); // invalid game index
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}
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return iStyleIndex;
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}
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