2003-04-07 03:25:44 +00:00
|
|
|
#ifndef Character_H
|
|
|
|
|
#define Character_H
|
|
|
|
|
/*
|
|
|
|
|
-----------------------------------------------------------------------------
|
|
|
|
|
Class: Character
|
|
|
|
|
|
|
|
|
|
Desc: An persona that defines attacks for use in battle
|
|
|
|
|
|
|
|
|
|
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
|
|
|
|
Chris Danford
|
|
|
|
|
-----------------------------------------------------------------------------
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "GameConstantsAndTypes.h"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class Character
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
// Character();
|
|
|
|
|
|
2003-06-09 19:22:04 +00:00
|
|
|
bool Load( CString sCharDir ); // return true if success
|
2003-04-07 03:25:44 +00:00
|
|
|
|
2003-11-02 03:41:59 +00:00
|
|
|
CString GetTakingABreakPath() const;
|
|
|
|
|
CString GetCardPath() const;
|
|
|
|
|
CString GetIconPath() const;
|
2003-06-09 19:22:04 +00:00
|
|
|
|
2003-11-02 03:41:59 +00:00
|
|
|
CString GetModelPath() const;
|
|
|
|
|
CString GetRestAnimationPath() const;
|
|
|
|
|
CString GetWarmUpAnimationPath() const;
|
|
|
|
|
CString GetDanceAnimationPath() const;
|
2003-11-21 04:35:06 +00:00
|
|
|
CString GetSongSelectIconPath() const;
|
2003-12-19 09:30:54 +00:00
|
|
|
CString GetStageIconPath() const;
|
2003-12-04 04:28:19 +00:00
|
|
|
bool Has2DElems();
|
|
|
|
|
|
2003-06-09 19:22:04 +00:00
|
|
|
|
|
|
|
|
CString m_sCharDir;
|
|
|
|
|
CString m_sName;
|
2003-06-30 18:08:27 +00:00
|
|
|
|
2003-12-04 04:28:19 +00:00
|
|
|
|
|
|
|
|
|
2003-06-30 18:08:27 +00:00
|
|
|
// All the stuff below will be filled in if this character is playable in Rave mode
|
|
|
|
|
bool m_bUsableInRave;
|
|
|
|
|
|
2003-04-07 03:25:44 +00:00
|
|
|
CString m_sAttacks[NUM_ATTACK_LEVELS][NUM_ATTACKS_PER_LEVEL];
|
2003-06-30 18:08:27 +00:00
|
|
|
|
2003-11-02 03:41:59 +00:00
|
|
|
CString GetHeadPath() const;
|
2003-04-07 03:25:44 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|