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itgmania212121/stepmania/src/Character.h
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#ifndef Character_H
#define Character_H
/*
-----------------------------------------------------------------------------
Class: Character
Desc: An persona that defines attacks for use in battle
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GameConstantsAndTypes.h"
class Character
{
public:
// Character();
bool Load( CString sCharDir ); // return true if success
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CString GetTakingABreakPath() const;
CString GetCardPath() const;
CString GetIconPath() const;
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CString GetModelPath() const;
CString GetRestAnimationPath() const;
CString GetWarmUpAnimationPath() const;
CString GetDanceAnimationPath() const;
CString GetSongSelectIconPath() const;
CString GetStageIconPath() const;
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bool Has2DElems();
CString m_sCharDir;
CString m_sName;
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// All the stuff below will be filled in if this character is playable in Rave mode
bool m_bUsableInRave;
CString m_sAttacks[NUM_ATTACK_LEVELS][NUM_ATTACKS_PER_LEVEL];
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CString GetHeadPath() const;
};
#endif