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itgmania212121/src/NoteTypes.h
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/* NoteTypes - Types for holding tap notes and scores. */
#ifndef NOTE_TYPES_H
#define NOTE_TYPES_H
#include "GameConstantsAndTypes.h"
#include "PlayerNumber.h"
class XNode;
struct TapNoteResult
{
TapNoteResult() : tns(TNS_None), fTapNoteOffset(0.f), bHidden(false) { }
TapNoteScore tns;
/* Offset, in seconds, for a tap grade. Negative numbers mean the note
* was hit early; positive numbers mean it was hit late. These values are
* only meaningful for graded taps (tns >= TNS_W5). */
float fTapNoteOffset;
/* If the whole row has been judged, all taps on the row will be set to hidden. */
bool bHidden;
// XML
XNode* CreateNode() const;
void LoadFromNode( const XNode* pNode );
};
struct HoldNoteResult
{
HoldNoteResult() : hns(HNS_None), fLife(1.f), fOverlappedTime(0), iLastHeldRow(0), iCheckpointsHit(0), iCheckpointsMissed(0), bHeld(false), bActive(false) { }
float GetLastHeldBeat() const;
HoldNoteScore hns;
/* 1.0 means this HoldNote has full life.
* 0.0 means this HoldNote is dead
* When this value hits 0.0 for the first time, m_HoldScore becomes HNS_LetGo.
* If the life is > 0.0 when the HoldNote ends, then m_HoldScore becomes HNS_Held. */
float fLife;
/* The number of seconds the hold note has overlapped the current beat, or 0 if it
* doesn't overlap. */
float fOverlappedTime;
/* Last index where fLife was greater than 0. If the tap was missed, this will
* be the first index of the hold. */
int iLastHeldRow;
/* If checkpoint holds are enabled, the number of checkpoints hit and missed. */
int iCheckpointsHit;
int iCheckpointsMissed;
bool bHeld; // Was button held during last update?
bool bActive; // Is life > 0 && overlaps current beat
// XML
XNode* CreateNode() const;
void LoadFromNode( const XNode* pNode );
};
const int8_t MIDI_NOTE_INVALID = -1;
const int NUM_MIDI_NOTES = 128;
const int MIDI_NOTES_PER_OCTAVE = 12;
struct TapNote
{
enum Type
{
empty, // no note here
tap, // step on this
hold_head, // graded like a tap
hold_tail, // in 2sand3s mode, holds are deleted and hold_tail is added
mine, // don't step!
lift, // up
attack,
autoKeysound,
fake, // not scored for or against
};
enum SubType
{
hold_head_hold,
hold_head_roll,
//hold_head_mine,
NUM_SubType,
SubType_Invalid
};
enum Source
{
original, // part of the original NoteData
addition, // additional note added by a transform
};
Type type;
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SubType subType; // Only used if type is hold_head.
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Source source;
TapNoteResult result;
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int8_t iMidiNote; // ignored by all game types but Karaoke
PlayerNumber pn; // used in routine mode
bool bHopoPossible; // set just before gameplay begins
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RString sAttackModifiers; // used only if Type == attack
float fAttackDurationSeconds; // used only if Type == attack
int iKeysoundIndex; // Index into Song's vector of keysound files if nonnegative.
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int iDuration; // used if hold_head only
HoldNoteResult HoldResult; // used if hold_head only
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// XML
XNode* CreateNode() const;
void LoadFromNode( const XNode* pNode );
TapNote()
{
Init();
}
void Init()
{
type = empty;
subType = SubType_Invalid;
source = original;
iMidiNote = MIDI_NOTE_INVALID;
pn = PLAYER_INVALID,
bHopoPossible = false;
fAttackDurationSeconds = 0.f;
iKeysoundIndex = -1;
iDuration = 0;
}
TapNote(
Type type_,
SubType subType_,
Source source_,
RString sAttackModifiers_,
float fAttackDurationSeconds_,
int iKeysoundIndex_ )
{
Init();
type = type_;
subType = subType_;
source = source_;
sAttackModifiers = sAttackModifiers_;
fAttackDurationSeconds = fAttackDurationSeconds_;
iKeysoundIndex = iKeysoundIndex_;
iDuration = 0;
pn = PLAYER_INVALID;
}
bool operator==( const TapNote &other ) const
{
#define COMPARE(x) if(x!=other.x) return false
COMPARE(type);
COMPARE(subType);
COMPARE(source);
COMPARE(sAttackModifiers);
COMPARE(fAttackDurationSeconds);
COMPARE(iKeysoundIndex);
COMPARE(iDuration);
COMPARE(iMidiNote);
COMPARE(pn);
#undef COMPARE
return true;
}
bool operator!=( const TapNote &other ) const { return !operator==( other ); }
};
extern TapNote TAP_EMPTY; // '0'
extern TapNote TAP_ORIGINAL_TAP; // '1'
extern TapNote TAP_ORIGINAL_HOLD_HEAD; // '2'
extern TapNote TAP_ORIGINAL_ROLL_HEAD; // '4'
extern TapNote TAP_ORIGINAL_MINE; // 'M'
extern TapNote TAP_ORIGINAL_LIFT; // 'L'
extern TapNote TAP_ORIGINAL_ATTACK; // 'A'
extern TapNote TAP_ORIGINAL_AUTO_KEYSOUND; // 'K'
extern TapNote TAP_ORIGINAL_FAKE; // 'F'
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//extern TapNote TAP_ORIGINAL_MINE_HEAD; // 'N' (tentative, we'll see when iDance gets ripped.)
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extern TapNote TAP_ADDITION_TAP;
extern TapNote TAP_ADDITION_MINE;
// TODO: Don't have a hard-coded track limit.
const int MAX_NOTE_TRACKS = 16;
/* This is a divisor for our "fixed-point" time/beat representation. It must be evenly divisible
* by 2, 3, and 4, to exactly represent 8th, 12th and 16th notes. */
const int ROWS_PER_BEAT = 48;
/* In the editor, enforce a reasonable limit on the number of notes. */
const int MAX_NOTES_PER_MEASURE = 50;
const int MAX_NOTE_ROW = (1<<30);
enum NoteType
{
NOTE_TYPE_4TH, // quarter note
NOTE_TYPE_8TH, // eighth note
NOTE_TYPE_12TH, // quarter note triplet
NOTE_TYPE_16TH, // sixteenth note
NOTE_TYPE_24TH, // eighth note triplet
NOTE_TYPE_32ND, // thirty-second note
NOTE_TYPE_48TH, // sixteenth note triplet
NOTE_TYPE_64TH, // sixty-fourth note
NOTE_TYPE_192ND,// sixty-fourth note triplet
NUM_NoteType,
NoteType_Invalid
};
const RString& NoteTypeToString( NoteType nt );
const RString& NoteTypeToLocalizedString( NoteType nt );
LuaDeclareType( NoteType );
float NoteTypeToBeat( NoteType nt );
NoteType GetNoteType( int row );
NoteType BeatToNoteType( float fBeat );
bool IsNoteOfType( int row, NoteType t );
/* This is more accurate: by computing the integer and fractional parts separately, we
* can avoid storing very large numbers in a float and possibly losing precision. It's
* slower; use this once less stuff uses BeatToNoteRow. */
/*
inline int BeatToNoteRow( float fBeatNum )
{
float fraction = fBeatNum - truncf(fBeatNum);
int integer = int(fBeatNum) * ROWS_PER_BEAT;
return integer + lrintf(fraction * ROWS_PER_BEAT);
}
*/
inline int BeatToNoteRow( float fBeatNum ) { return lrintf( fBeatNum * ROWS_PER_BEAT ); } // round
inline int BeatToNoteRowNotRounded( float fBeatNum ) { return (int)( fBeatNum * ROWS_PER_BEAT ); }
inline float NoteRowToBeat( int iRow ) { return iRow / (float)ROWS_PER_BEAT; }
#endif
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/