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itgmania212121/stepmania/src/ScreenCredits.cpp
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#include "global.h"
/*
-----------------------------------------------------------------------------
Class: ScreenCredits
Desc: See header.
Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
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Chris Danford
Glenn Maynard
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-----------------------------------------------------------------------------
*/
#include "ScreenCredits.h"
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#include "RageSounds.h"
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#include "RageLog.h"
#include "SongManager.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "AnnouncerManager.h"
#include "Sprite.h"
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#include "song.h"
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#include "BitmapText.h"
#define BACKGROUNDS_BASE_X THEME->GetMetricF("ScreenCredits","BackgroundsBaseX")
#define BACKGROUNDS_BASE_Y THEME->GetMetricF("ScreenCredits","BackgroundsBaseY")
#define BACKGROUNDS_VELOCITY_X THEME->GetMetricF("ScreenCredits","BackgroundsVelocityX")
#define BACKGROUNDS_VELOCITY_Y THEME->GetMetricF("ScreenCredits","BackgroundsVelocityY")
#define BACKGROUNDS_SPACING_X THEME->GetMetricF("ScreenCredits","BackgroundsSpacingX")
#define BACKGROUNDS_SPACING_Y THEME->GetMetricF("ScreenCredits","BackgroundsSpacingY")
#define BACKGROUNDS_WIDTH THEME->GetMetricF("ScreenCredits","BackgroundsWidth")
#define BACKGROUNDS_HEIGHT THEME->GetMetricF("ScreenCredits","BackgroundsHeight")
#define TEXTS_COLOR_INTRO THEME->GetMetricC("ScreenCredits","TextsColorIntro")
#define TEXTS_COLOR_HEADER THEME->GetMetricC("ScreenCredits","TextsColorHeader")
#define TEXTS_COLOR_NORMAL THEME->GetMetricC("ScreenCredits","TextsColorNormal")
#define TEXTS_ZOOM THEME->GetMetricF("ScreenCredits","TextsZoom")
#define TEXTS_BASE_X THEME->GetMetricF("ScreenCredits","TextsBaseX")
#define TEXTS_BASE_Y THEME->GetMetricF("ScreenCredits","TextsBaseY")
#define TEXTS_VELOCITY_X THEME->GetMetricF("ScreenCredits","TextsVelocityX")
#define TEXTS_VELOCITY_Y THEME->GetMetricF("ScreenCredits","TextsVelocityY")
#define TEXTS_SPACING_X THEME->GetMetricF("ScreenCredits","TextsSpacingX")
#define TEXTS_SPACING_Y THEME->GetMetricF("ScreenCredits","TextsSpacingY")
const int NUM_BACKGROUNDS = 20;
struct CreditLine
{
int colorIndex;
const char* text;
};
static const CreditLine CREDIT_LINES[] =
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{
{1,"STEPMANIA TEAM"},
{0,""},
{0,""},
{0,""},
{2,"☆☆GRAPHICS☆☆"},
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{0,"Lucas “v1ral” Tang"},
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// "Who?" = "what is this person's real name", not "what did they do".
// Who knows? Some people might not want to reveal their real name. - Friez.
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// FYI: Several people have requested that their real names not be shown. -Chris
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{0,"SPiGuMuS"}, // who?
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{0,"Visage"}, // who? makes para para theme graphics for me, wants to do BM and IIDX graphics too. - Friez
{0,"Ryan “DJ McFox” McKanna"},
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{0,"Lamden “Cloud34” Travis"}, // ddrmaniax admin / did a graphic or two for me - friez
{0,"Michael “Redcrusher” Curry"}, // ez2 graphics - friez
{0,"Steve “healing_vision” Klise"},
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{0,"Mauro Panichella"},
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{0,"Popnko"}, // who? makes popnmusic graphics for me - Friez
{0,"Griever (Julian)"}, // who?
{0,"Miguel Moore"},
{0,"Dj “AeON ExOdus” Washington"},
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{0,"Xelf"}, // who?
{0,"James “SPDS” Sanders"},
{0,"k0ldx"}, // who?
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{0,""},
{0,""},
{0,""},
{2,"☆☆WEB DESIGN☆☆"},
{0,"Brian “Bork” Bugh"},
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{0,""},
{0,""},
{0,""},
{2,"☆☆SOUND☆☆"},
{0,"Kyle “KeeL” Ward"},
{0,"Jim “Izlude” Cabeen"},
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{0,""},
{0,""},
{0,""},
{2,"☆☆PROGRAMMING☆☆"},
{0,"Chris Danford"},
{0,"Andrew “Frieza” Livy"},
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{0,"Glenn Maynard"},
{0,"Bruno Figueiredo"},
{0,"Peter “Dro Kulix” May"},
{0,"Jared “nmspaz” Roberts"},
{0,"Brendan “binarys” Walker"},
{0,"Lance “Neovanglist” Gilbert"},
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{0,"Michel Donais"},
{0,"Ben “Mantis” Nordstrom"},
{0,"Chris “Parasyte” Gomez"},
{0,"Michael “dirkthedaring” Patterson"},
{0,"Sauleil “angedelamort” Lamarre"},
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{0,"Edwin Evans"},
{0,"Brian “Bork” Bugh"},
{0,"Joel “Elvis314” Maher"},
{0,"Garth “Kefabi” Smith"},
{0,"Pkillah"}, // who?
{0,"Ryan “DJ McFox” McKanna"},
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{0,"Robert Kemmetmueller"},
{0,"Ben “Shabach” Andersen"},
{0,"Will “SlinkyWizard” Valladao"},
{0,"TheChip"}, // who?
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{0,"David “WarriorBob” H"}, // who? // He does documentation on Stepmania when a release comes out. Thats who - Frieza
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{0,"Mike Waltson"},
{0,"Kevin “Miryokuteki” Slaughter"},
{0,"Thad “Coderjoe” Ward"},
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{0,"Steve Checkoway"},
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{0,"Sean Burke"},
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{0,"XPort"},
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{0,""},
{0,""},
{0,""},
{2,"☆☆SPECIAL THANKS TO☆☆"},
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{0,"SimWolf"}, // dwi
{0,"DJ DraftHorse"}, // also dwi
{0,"Dance With Intensity"}, // DWI!
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{0,"BeMaNiRuler"},
{0,"DDRLlama"},
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{0,"DDRManiaX"}, // boards and all round support
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{0,"NMR"},
{0,"DJ Paranoia"}, // pop'n stuff, general help - friez
{0,"DJ Yuz"}, // same as above
{0,"Reo"}, // pop'n stuff.
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{0,"Random Hajile"}, // sent me 3DDX stuff - friez
{0,"Chocobo Ghost"}, // sent me ez2 stuff - friez
{0,"Tyma"}, // sent me popnmusic stuff - friez
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{0,"Deluxe"}, // para para noteskins - friez
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{0,"Lagged"},
{0,"The Melting Pot"},
{0,"DDRJamz Global BBS"},
{0,"Eric “WaffleKing” Webster"},
{0,"Gotetsu"},
{0,"Mark “Foobly” Verrey"},
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{0,"Mandarin Blue"},
{0,"Anne Kiel"},
{0,"BeMaNiFiNiNaTiC (Jeremy Hine)"},
{0,"Garett Sakamoto"},
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{0,"SailorBob"}, // isnt this the same as warrior bob?
{0,"Kenny “AngelTK” Lai"},
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{0,"curewater"},
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{0,"Bill “DMAshura” Shillito"},
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{0,"Illusionz - Issaquah, WA"},
{0,"Quarters - Kirkland, WA"},
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{0,"Pier Amusements - Bournemouth, UK"}, // Pump inspiration
{0,"Westcliff Amusements - Bournemouth, UK"}, // Ez2dancer inspiriation
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{0,"Naoki"},
{0,"Konami Computer Entertainment Japan"},
{0,""},
{0,""},
{0,""},
{0,""},
{0,""},
{0,""},
{0,""},
{0,""},
{1,"Join the StepMania team"},
{1,"and help us out!"},
};
const unsigned NUM_CREDIT_LINES = sizeof(CREDIT_LINES) / sizeof(CreditLine);
ScreenCredits::ScreenCredits( CString sName ) : ScreenAttract( sName )
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{
vector<Song*> arraySongs;
SONGMAN->GetSongs( arraySongs );
SortSongPointerArrayByTitle( arraySongs );
int i;
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for( i=0; i<NUM_BACKGROUNDS; i++ )
{
Song* pSong = NULL;
for( int j=0; j<50; j++ )
{
pSong = arraySongs[ rand()%arraySongs.size() ];
if( pSong->HasBackground() )
break;
}
Sprite* pBackground = new Sprite;
pBackground->LoadBG( pSong->HasBackground() ? pSong->GetBackgroundPath() : THEME->GetPathToG("Common fallback background") );
pBackground->ScaleToClipped( BACKGROUNDS_WIDTH, BACKGROUNDS_HEIGHT );
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m_vBackgrounds.push_back( pBackground );
Sprite* pFrame = new Sprite;
pFrame->Load( THEME->GetPathToG("ScreenCredits background frame") );
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m_vFrames.push_back( pFrame );
}
m_ScrollerBackgrounds.Load( m_vBackgrounds, BACKGROUNDS_BASE_X, BACKGROUNDS_BASE_Y, BACKGROUNDS_VELOCITY_X, BACKGROUNDS_VELOCITY_Y, BACKGROUNDS_SPACING_X, BACKGROUNDS_SPACING_Y );
this->AddChild( &m_ScrollerBackgrounds );
m_ScrollerFrames.Load( m_vFrames, BACKGROUNDS_BASE_X, BACKGROUNDS_BASE_Y, BACKGROUNDS_VELOCITY_X, BACKGROUNDS_VELOCITY_Y, BACKGROUNDS_SPACING_X, BACKGROUNDS_SPACING_Y );
this->AddChild( &m_ScrollerFrames );
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for( i=0; i<int(NUM_CREDIT_LINES); i++ )
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{
BitmapText* pText = new BitmapText;
pText->LoadFromFont( THEME->GetPathToF("ScreenCredits titles") );
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pText->SetText( CREDIT_LINES[i].text );
switch( CREDIT_LINES[i].colorIndex )
{
case 1: pText->SetDiffuse( TEXTS_COLOR_INTRO ); break;
case 2: pText->SetDiffuse( TEXTS_COLOR_HEADER ); break;
case 0: pText->SetDiffuse( TEXTS_COLOR_NORMAL ); break;
default: ASSERT(0);
}
pText->SetZoom( TEXTS_ZOOM );
m_vTexts.push_back( pText );
}
m_ScrollerTexts.Load( m_vTexts, TEXTS_BASE_X, TEXTS_BASE_Y, TEXTS_VELOCITY_X, TEXTS_VELOCITY_Y, TEXTS_SPACING_X, TEXTS_SPACING_Y );
this->AddChild( &m_ScrollerTexts );
m_Overlay.LoadFromAniDir( THEME->GetPathToB("ScreenCredits overlay") );
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this->AddChild( &m_Overlay );
this->MoveToTail( &m_In ); // put it in the back so it covers up the stuff we just added
this->MoveToTail( &m_Out ); // put it in the back so it covers up the stuff we just added
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this->ClearMessageQueue( SM_BeginFadingOut ); // ignore ScreenAttract's SecsToShow
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this->PostScreenMessage( SM_BeginFadingOut, m_ScrollerTexts.GetTotalSecsToScroll() );
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("credits") );
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}
ScreenCredits::~ScreenCredits()
{
unsigned i;
for( i=0; i<m_vBackgrounds.size(); i++ )
delete m_vBackgrounds[i];
m_vBackgrounds.clear();
for( i=0; i<m_vFrames.size(); i++ )
delete m_vFrames[i];
m_vFrames.clear();
for( i=0; i<m_vTexts.size(); i++ )
delete m_vTexts[i];
m_vTexts.clear();
}
void ScreenCredits::HandleScreenMessage( const ScreenMessage SM )
{
ScreenAttract::HandleScreenMessage( SM );
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}