2010-01-26 21:00:30 -06:00
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/* NoteDataUtil - Utility functions that deal with NoteData. */
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#ifndef NOTEDATAUTIL_H
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#define NOTEDATAUTIL_H
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#include "GameConstantsAndTypes.h"
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#include "NoteTypes.h"
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class PlayerOptions;
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struct RadarValues;
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class NoteData;
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class Song;
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struct AttackArray;
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/* Utils for NoteData. Things should go in here if they can be (cleanly and
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* efficiently) implemented using only NoteData's primitives; this improves
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* abstraction and makes it much easier to change NoteData internally in
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* the future. */
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namespace NoteDataUtil
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{
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NoteType GetSmallestNoteTypeForMeasure( const NoteData &nd, int iMeasureIndex );
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NoteType GetSmallestNoteTypeInRange( const NoteData &nd, int iStartIndex, int iEndIndex );
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void LoadFromSMNoteDataString( NoteData &out, const RString &sSMNoteData, bool bComposite );
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void GetSMNoteDataString( const NoteData &in, RString ¬es_out );
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void SplitCompositeNoteData( const NoteData &in, vector<NoteData> &out );
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void CombineCompositeNoteData( NoteData &out, const vector<NoteData> &in );
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void LoadTransformedSlidingWindow( const NoteData &in, NoteData &out, int iNewNumTracks );
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void LoadOverlapped( const NoteData &in, NoteData &out, int iNewNumTracks );
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void LoadTransformedLights( const NoteData &in, NoteData &out, int iNewNumTracks );
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void LoadTransformedLightsFromTwo( const NoteData &marquee, const NoteData &bass, NoteData &out );
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void InsertHoldTails( NoteData &inout );
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// radar values - return between 0.0 and 1.2
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float GetStreamRadarValue( const NoteData &in, float fSongSeconds );
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float GetVoltageRadarValue( const NoteData &in, float fSongSeconds );
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float GetAirRadarValue( const NoteData &in, float fSongSeconds );
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float GetFreezeRadarValue( const NoteData &in, float fSongSeconds );
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float GetChaosRadarValue( const NoteData &in, float fSongSeconds );
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bool GetMinAndMaxMidiNote( const NoteData &in, uint8_t &uMinMidiNoteOut, uint8_t &uMaxMidiNoteOut );
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void CalculateRadarValues( const NoteData &in, float fSongSeconds, RadarValues& out );
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void RemoveHoldNotes( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW );
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void ChangeRollsToHolds( NoteData &in, int iStartIndex, int iEndIndex );
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void ChangeHoldsToRolls( NoteData &in, int iStartIndex, int iEndIndex );
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void RemoveSimultaneousNotes( NoteData &inout, int iMaxSimultaneous, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW );
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void RemoveJumps( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW );
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void RemoveHands( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW );
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void RemoveQuads( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW );
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void RemoveMines( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW );
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void RemoveStretch( NoteData &inout, StepsType st, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW );
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void RemoveAllButOneTap( NoteData &inout, int row );
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void RemoveAllButPlayer( NoteData &inout, PlayerNumber pn );
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enum TrackMapping { left, right, mirror, shuffle, soft_shuffle, super_shuffle, stomp, NUM_TRACK_MAPPINGS };
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void Turn( NoteData &inout, StepsType st, TrackMapping tt, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW );
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void Little( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW );
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void Wide( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW );
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void Big( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW );
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void Quick( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW );
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void BMRize( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW );
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void Skippy( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW );
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void InsertIntelligentTaps(
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NoteData &in,
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int iWindowSizeRows,
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int iInsertOffsetRows,
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int iWindowStrideRows,
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bool bSkippy,
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int iStartIndex = 0,
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int iEndIndex = MAX_NOTE_ROW );
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void AddMines( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW );
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void Echo( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW );
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void Stomp( NoteData &inout, StepsType st, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW );
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void Planted( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW );
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void Floored( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW );
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void Twister( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW );
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void ConvertTapsToHolds( NoteData &inout, int iSimultaneousHolds, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW );
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// Change all TAP_ADDITION_TAPs to TAP_ORIGINAL_TAPs.
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void ConvertAdditionsToRegular( NoteData &inout );
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void Backwards( NoteData &inout );
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void SwapSides( NoteData &inout );
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void CopyLeftToRight( NoteData &inout );
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void CopyRightToLeft( NoteData &inout );
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void ClearLeft( NoteData &inout );
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void ClearRight( NoteData &inout );
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void CollapseToOne( NoteData &inout );
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void CollapseLeft( NoteData &inout );
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void ShiftTracks( NoteData &inout, int iShiftBy );
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void ShiftLeft( NoteData &inout );
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void ShiftRight( NoteData &inout );
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void SnapToNearestNoteType( NoteData &inout, NoteType nt1, NoteType nt2, int iStartIndex, int iEndIndex );
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inline void SnapToNearestNoteType( NoteData &inout, NoteType nt, int iStartIndex, int iEndIndex )
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{
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SnapToNearestNoteType( inout, nt, NoteType_Invalid, iStartIndex, iEndIndex );
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}
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// True if no notes in row that aren't true in the mask
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bool RowPassesValidMask( NoteData &inout, int row, const bool bValidMask[] );
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void TransformNoteData( NoteData &nd, const AttackArray &aa, StepsType st, Song* pSong );
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void TransformNoteData( NoteData &nd, const PlayerOptions &po, StepsType st, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW );
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void AddTapAttacks( NoteData &nd, Song* pSong );
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// void Scale( NoteData &nd, float fScale );
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void ScaleRegion( NoteData &nd, float fScale, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW );
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inline void Scale( NoteData &nd, float fScale ) { NoteDataUtil::ScaleRegion(nd, fScale); }
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void InsertRows( NoteData &nd, int iStartIndex, int iRowsToShift );
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void DeleteRows( NoteData &nd, int iStartIndex, int iRowsToShift );
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void RemoveAllTapsOfType( NoteData& ndInOut, TapNote::Type typeToRemove );
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void RemoveAllTapsExceptForType( NoteData& ndInOut, TapNote::Type typeToKeep );
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int GetMaxNonEmptyTrack( const NoteData& in );
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bool AnyTapsAndHoldsInTrackRange( const NoteData& in, int iTrack, int iStart, int iEnd );
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bool GetNextEditorPosition( const NoteData& in, int &rowInOut );
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bool GetPrevEditorPosition( const NoteData& in, int &rowInOut );
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void SetHopoPossibleFlags( const Song *pSong, NoteData& ndInOut );
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};
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#endif
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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