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itgmania212121/stepmania/src/ScoreDisplayBattle.cpp
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2003-02-25 00:33:42 +00:00
#include "global.h"
/*
-----------------------------------------------------------------------------
Class: ScoreDisplayBattle.h
Desc: A graphic displayed in the ScoreDisplayBattle during Dancing.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScoreDisplayBattle.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "GameState.h"
#include "ThemeManager.h"
ScoreDisplayBattle::ScoreDisplayBattle()
{
LOG->Trace( "ScoreDisplayBattle::ScoreDisplayBattle()" );
for( int i=0; i<NUM_ITEM_SLOTS; i++ )
{
float fX = (float)SCALE(i,0.f,2.f,-60.f,60.f);
m_sprFrames[i].Load( THEME->GetPathTo("Graphics","gameplay battle item frames 3x1") );
m_sprFrames[i].SetX( fX );
m_sprFrames[i].StopAnimating();
m_sprFrames[i].SetState( i );
this->AddChild( &m_sprFrames[i] );
m_sprItems[i].SetX( fX );
m_sprItems[i].Load( THEME->GetPathTo("Graphics","gameplay battle item icons") );
m_sprItems[i].StopAnimating();
this->AddChild( &m_sprItems[i] );
}
}
void ScoreDisplayBattle::Update( float fDelta )
{
ScoreDisplay::Update( fDelta );
for( int i=0; i<NUM_ITEM_SLOTS; i++ )
{
int item = GAMESTATE->m_Inventory[m_PlayerNumber].m_iItems[i];
if( item == ITEM_NONE )
m_sprItems[i].SetDiffuse( RageColor(1,1,1,0) );
else
{
m_sprItems[i].SetDiffuse( RageColor(1,1,1,1) );
m_sprItems[i].SetState( item );
}
}
}