2003-04-02 04:41:49 +00:00
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: GrooveGraph
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "GrooveGraph.h"
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#include "RageUtil.h"
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#include "PrefsManager.h"
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#include "RageBitmapTexture.h"
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#include "GameConstantsAndTypes.h"
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#include "ThemeManager.h"
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#include "Notes.h"
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#include "RageDisplay.h"
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2003-04-03 21:29:14 +00:00
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#include "song.h"
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2003-04-02 04:41:49 +00:00
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#include "GameState.h"
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#include "StyleDef.h"
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#include <math.h>
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const float GRAPH_EDGE_WIDTH = 2;
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2003-04-22 08:43:12 +00:00
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#define EDGE_WIDTH THEME->GetMetricF("GrooveGraph","EdgeWidth")
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#define DIFFICULTY_COLORS(dc) THEME->GetMetricC("GrooveGraph",Capitalize(DifficultyToString(dc))+"Color")
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#define SHOW_CATEGORY(cat) THEME->GetMetricB("GrooveGraph","Show"+Capitalize(CategoryToString(cat)))
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#define CATEGORY_X(cat) THEME->GetMetricF("GrooveGraph",Capitalize(CategoryToString(cat))+"X")
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2003-04-23 05:54:56 +00:00
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#define MOUNTAINS_BASE_Y THEME->GetMetricF("GrooveGraph","MountainsBaseY")
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2003-04-22 08:43:12 +00:00
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CachedThemeMetricF MOUNTAIN_WIDTH ("GrooveGraph","MountainWidth");
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CachedThemeMetricF MOUNTAIN_HEIGHT ("GrooveGraph","MountainHeight");
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RageColor g_DifficultyColorsCache[NUM_DIFFICULTIES];
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GrooveGraph::GrooveGraph()
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{
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for( int i=0; i<NUM_DIFFICULTIES; i++ )
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g_DifficultyColorsCache[i] = DIFFICULTY_COLORS((Difficulty)i);
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MOUNTAIN_WIDTH.Refresh();
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MOUNTAIN_HEIGHT.Refresh();
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m_sprBase.Load( THEME->GetPathToG("GrooveGraph base") );
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this->AddChild( &m_sprBase );
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2003-04-02 04:41:49 +00:00
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for( int c=0; c<NUM_RADAR_CATEGORIES; c++ )
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{
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2003-04-22 08:43:12 +00:00
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if( !SHOW_CATEGORY((RadarCategory)c) )
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continue;
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2003-04-23 05:54:56 +00:00
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m_Mountains[c].SetXY( CATEGORY_X((RadarCategory)c), MOUNTAINS_BASE_Y );
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this->AddChild( &m_Mountains[c] );
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}
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}
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void GrooveGraph::SetFromSong( Song* pSong )
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{
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float fValues[NUM_RADAR_CATEGORIES][NUM_DIFFICULTIES];
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ZERO( fValues );
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if( pSong )
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{
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for( int i=0; i<NUM_DIFFICULTIES; i++ )
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{
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Notes* pNotes = pSong->GetNotes( GAMESTATE->GetCurrentStyleDef()->m_NotesType, (Difficulty)i );
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const float* fRadarValues = pNotes ? pNotes->GetRadarValues() : NULL;
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for( int j=0; j<NUM_RADAR_CATEGORIES; j++ )
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fValues[j][i] = fRadarValues ? fRadarValues[j] : 0;
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}
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}
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for( int j=0; j<NUM_RADAR_CATEGORIES; j++ )
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{
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m_Mountains[j].SetValues( fValues[j] );
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}
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}
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void GrooveGraph::TweenOnScreen()
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{
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}
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void GrooveGraph::TweenOffScreen()
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{
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}
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GrooveGraph::Mountain::Mountain()
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{
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m_fPercentTowardNew = 0;
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2003-04-02 04:41:49 +00:00
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for( int i=0; i<NUM_DIFFICULTIES; i++ )
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{
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m_fValuesNew[i] = 0;
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m_fValuesOld[i] = 0;
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}
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}
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void GrooveGraph::Mountain::SetValues( float fNewValues[NUM_DIFFICULTIES] )
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{
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m_fPercentTowardNew = 0;
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2003-04-02 04:41:49 +00:00
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2003-04-22 08:43:12 +00:00
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for( int i=0; i<NUM_DIFFICULTIES; i++ )
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{
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m_fValuesOld[i] = m_fValuesNew[i];
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m_fValuesNew[i] = fNewValues[i];
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}
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}
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void GrooveGraph::Mountain::Update( float fDeltaTime )
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{
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Actor::Update( fDeltaTime );
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2003-04-22 08:43:12 +00:00
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m_fPercentTowardNew += 4.0f*fDeltaTime;
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CLAMP( m_fPercentTowardNew, 0, 1 );
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2003-04-02 04:41:49 +00:00
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}
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void GrooveGraph::Mountain::DrawPrimitives()
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{
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DISPLAY->SetTexture( NULL );
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DISPLAY->SetTextureModeModulate();
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2003-07-07 01:29:18 +00:00
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RageSpriteVertex v[4];
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2003-04-02 04:41:49 +00:00
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for( int i=NUM_DIFFICULTIES-1; i>=0; i-- )
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{
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float fValue = SCALE(m_fPercentTowardNew, 0.f, 1.f, m_fValuesOld[i], m_fValuesNew[i] );
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float fHeight = MOUNTAIN_HEIGHT*fValue;
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2003-05-22 05:28:37 +00:00
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v[0].p = v[3].p = RageVector3( -MOUNTAIN_WIDTH/2, 0, 0 );
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2003-04-23 05:54:56 +00:00
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v[1].p = RageVector3( MOUNTAIN_WIDTH/2, 0, 0 );
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v[2].p = RageVector3( 0, -fHeight, 0 );
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2003-05-22 05:28:37 +00:00
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v[0].c = v[1].c = v[2].c = v[3].c = g_DifficultyColorsCache[i];
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2003-04-22 08:43:12 +00:00
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DISPLAY->DrawFan( v, 3 );
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}
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2003-05-22 05:28:37 +00:00
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// TODO: Add this back in
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2003-06-29 01:06:08 +00:00
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// This shouldn't be needed anymore. -glenn
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2003-05-22 05:28:37 +00:00
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// switch( PREFSMAN->m_iPolygonRadar )
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// {
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// case 0: DISPLAY->DrawLoop_LinesAndPoints( v, 3, 2 ); break;
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// case 1: DISPLAY->DrawLoop_Polys( v, 3, 2 ); break;
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// default:
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// case -1:
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DISPLAY->DrawLineStrip( v, 4, 2 );
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// break;
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// }
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2003-04-02 04:41:49 +00:00
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}
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