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itgmania212121/stepmania/src/AnnouncerManager.h
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#ifndef ANNOUNCER_MANAGER_H
#define ANNOUNCER_MANAGER_H
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/*
-----------------------------------------------------------------------------
Class: AnnouncerManager
Desc: Manages which graphics and sounds are chosed to load. Every time
a sound or graphic is loaded, it gets the path from the AnnouncerManager.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "RageUtil.h"
class AnnouncerManager
{
public:
AnnouncerManager();
void GetAnnouncerNames( CStringArray& AddTo );
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bool DoesAnnouncerExist( CString sAnnouncerName );
void SwitchAnnouncer( CString sNewAnnouncerName );
CString GetCurAnnouncerName() { return m_sCurAnnouncerName; };
void NextAnnouncer();
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CString GetPathTo( CString sFolderName );
bool HasSoundsFor( CString sFolderName );
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protected:
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static CString GetAnnouncerDirFromName( CString sAnnouncerName );
CString GetPathTo( CString AnnouncerPath, CString sFolderName );
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CString m_sCurAnnouncerName;
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};
extern AnnouncerManager* ANNOUNCER; // global and accessable from anywhere in our program
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#endif