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itgmania212121/stepmania/src/arch/LoadingWindow/LoadingWindow_SDL.cpp
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#include "global.h"
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#include "SDL_utils.h"
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#include "SDL_image.h"
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#include "SDL_video.h"
#include "SDL_rotozoom.h"
#include "LoadingWindow_SDL.h"
#include "loading.xpm"
#include "StepMania.xpm" /* icon */
LoadingWindow_SDL::LoadingWindow_SDL()
{
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/* There's no consistent way to hint SDL that we want a centered
* window. X11 way: */
#if defined(unix)
static char center[]="SDL_VIDEO_CENTERED=1";
putenv( center );
#endif
/* Initialize the SDL library */
if( SDL_InitSubSystem(SDL_INIT_VIDEO) < 0 )
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RageException::Throw( "Couldn't initialize SDL: %s", SDL_GetError() );
/* Set window title and icon */
SDL_WM_SetCaption("Loading StepMania", "");
SDL_Surface *srf = IMG_ReadXPMFromArray(icon);
SDL_SetColorKey( srf, SDL_SRCCOLORKEY, SDL_MapRGB(srf->format, 0xFF, 0, 0xFF));
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#if !defined(DARWIN) || !DARWIN
/* Windows icons are 32x32 and SDL can't resize them for us, which
* causes mask corruption. (Actually, the above icon *is* 32x32;
* this is here just in case it changes.) */
ConvertSDLSurface(srf, srf->w, srf->h,
32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF);
zoomSurface(srf, 32, 32);
SDL_SetAlpha( srf, SDL_SRCALPHA, SDL_ALPHA_OPAQUE );
SDL_WM_SetIcon(srf, NULL /* derive from alpha */);
SDL_FreeSurface(srf);
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#endif
/* Load the BMP - we need it's dimensions */
SDL_Surface *image = IMG_ReadXPMFromArray(loading);
if( image == NULL )
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RageException::Throw("Couldn't load loading.bmp: %s",SDL_GetError());
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/* Initialize the window */
loading_screen = SDL_SetVideoMode(image->w, image->h, 16, SDL_SWSURFACE|SDL_ANYFORMAT|SDL_NOFRAME);
if( loading_screen == NULL )
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RageException::Throw( "Couldn't initialize loading window: %s", SDL_GetError() );
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#ifdef _XBOX
SDL_XBOX_SetScreenPosition( 70, 48 ) ;
SDL_XBOX_SetScreenStretch( -150, -300 ) ;
if( FAILED ( XFONT_OpenDefaultFont( &m_pConsoleTTF ) ) )
{
m_pConsoleTTF = 0 ;
}
else
{
m_pConsoleTTF->SetTextHeight( 24 );
// Change Font Style - XFONT_NORMAL, XFONT_BOLD,
// XFONT_ITALICS, XFONT_BOLDITALICS
m_pConsoleTTF->SetTextStyle( XFONT_NORMAL );
// Anti-Alias the font -- 0 for no anti-alias, 2 for some, 4 for MAX!
m_pConsoleTTF->SetTextAntialiasLevel( 2 );
m_pConsoleTTF->SetTextColor( 0xFFFFFFFF ) ;
m_pConsoleTTF->SetBkColor( 0x00000000 ) ;
m_pConsoleTTF->SetBkMode(XFONT_OPAQUE) ;
SetText( CString("Loading Songs" ) ) ;
}
#endif
SDL_BlitSurface(image, NULL, loading_screen, NULL);
SDL_FreeSurface(image);
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SDL_UpdateRect(loading_screen, 0,0,0,0);
SDL_UpdateRect(loading_screen, 0,0,0,0);
}
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#ifdef _XBOX
void LoadingWindow_SDL::SetText(CString str)
{
m_cstrText = str ;
}
#endif
LoadingWindow_SDL::~LoadingWindow_SDL()
{
SDL_QuitSubSystem( SDL_INIT_VIDEO );
}
void LoadingWindow_SDL::Paint()
{
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#ifdef _XBOX
LPDIRECT3DSURFACE8 m_primarySurface;
int x,y ;
unsigned int val ;
if ( m_pConsoleTTF )
{
WCHAR msg[1000] ;
swprintf( msg, L"%S", m_cstrText.c_str() ) ;
if ( m_pConsoleTTF->GetTextExtent( msg, -1, &val ) != S_OK )
{
val = 100 ;
}
x = (640-val)/2 ;
y = 350 ;
D3D__pDevice->GetRenderTarget( &m_primarySurface ) ;
m_pConsoleTTF->TextOut( m_primarySurface, L" ", -1, (float)0, (float)y ) ;
m_pConsoleTTF->TextOut( m_primarySurface, msg, wcslen(msg), (float)x, (float)y ) ;
m_primarySurface->Release() ;
D3D__pDevice->Present(NULL, NULL, NULL, NULL) ;
}
#else
SDL_UpdateRect(loading_screen, 0,0,0,0);
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#endif
}
/*
* Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
*
* Chris Danford
* Glenn Maynard
*/