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itgmania212121/stepmania/src/MusicWheelItem.h
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#ifndef MUSICWHEELITEM_H
#define MUSICWHEELITEM_H
/*
-----------------------------------------------------------------------------
Class: MusicWheelItem
Desc: An item on the music wheel
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
//#include "Sprite.h"
//#include "Song.h"
//#include "ActorFrame.h"
//#include "BitmapText.h"
//#include "Quad.h"
//#include "TextBanner.h"
//#include "RandomSample.h"
//#include "SmallGradeDisplay.h"
//#include "GameConstantsAndTypes.h"
//#include "MusicSortDisplay.h"
//#include "MusicStatusDisplay.h"
//#include "Screen.h" // for ScreenMessage
//#include "ScoreDisplayNormal.h"
//#include "ScrollBar.h"
//#include "Course.h"
//#include "RageTimer.h"
enum WheelItemType { TYPE_SECTION, TYPE_SONG, TYPE_ROULETTE, TYPE_RANDOM, TYPE_COURSE };
struct WheelItemData
{
public:
WheelItemData() {}
WheelItemData( WheelItemType wit, Song* pSong, const CString &sSectionName, Course* pCourse, const RageColor color );
WheelItemType m_WheelItemType;
CString m_sSectionName;
Course* m_pCourse;
Song* m_pSong;
RageColor m_color; // either text color or section background color
MusicStatusDisplay::Flags m_Flags;
};
class WheelItemDisplay: public ActorFrame
{
public:
WheelItemDisplay();
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
void LoadFromWheelItemData( WheelItemData* pWID );
void RefreshGrades();
WheelItemData *data;
float m_fPercentGray;
// for TYPE_SECTION and TYPE_ROULETTE
Sprite m_sprSectionBar;
// for TYPE_SECTION
BitmapText m_textSectionName;
// for TYPE_ROULETTE
BitmapText m_textRoulette;
// for a TYPE_MUSIC
Sprite m_sprSongBar;
MusicStatusDisplay m_MusicStatusDisplay;
TextBanner m_TextBanner;
SmallGradeDisplay m_GradeDisplay[NUM_PLAYERS];
// for TYPE_COURSE
BitmapText m_textCourse;
};
#endif