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itgmania212121/stepmania/src/XmlFile.h
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#ifndef XmlFile_H
#define XmlFile_H
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// XmlFile.h: interface for the XmlFile class.
//
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// Adapted from http://www.codeproject.com/cpp/xmlite.asp.
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// On 2004-02-09 Cho, Kyung-Min gave us permission to use and modify this
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// library.
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//
// XmlFile : XML Lite Parser Library
// by bro ( Cho,Kyung Min: [email protected] ) 2002-10-30
// History.
// 2002-10-29 : First Coded. Parsing XMLElelement and Attributes.
// get xml parsed string ( looks good )
// 2002-10-30 : Get Node Functions, error handling ( not completed )
// 2002-12-06 : Helper Funtion string to long
// 2002-12-12 : Entity Helper Support
// 2003-04-08 : Close,
// 2003-07=23 : add property escape_value. (now no escape on default)
// fix escape functions
//////////////////////////////////////////////////////////////////////
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#include <map>
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struct DateTime;
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class RageFileBasic;
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struct XAttr;
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typedef multimap<CString,XAttr*> XAttrs;
struct XNode;
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typedef multimap<CString,XNode*> XNodes;
#define FOREACH_Attr( pNode, Var ) \
XAttrs::iterator Var##Iter; \
XAttr *Var = NULL; \
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for( Var##Iter = (pNode)->m_attrs.begin(), Var = Var##Iter->second; \
Var##Iter != (pNode)->m_attrs.end(); \
++Var##Iter, Var = Var##Iter->second )
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#define FOREACH_CONST_Attr( pNode, Var ) \
XAttrs::const_iterator Var##Iter; \
const XAttr *Var = NULL; \
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for( Var##Iter = (pNode)->m_attrs.begin(), Var = Var##Iter->second; \
Var##Iter != (pNode)->m_attrs.end(); \
++Var##Iter, Var = Var##Iter->second )
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#define FOREACH_Child( pNode, Var ) \
XNodes::iterator Var##Iter; \
XNode *Var = NULL; \
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for( Var##Iter = (pNode)->m_childs.begin(), Var = Var##Iter->second; \
Var##Iter != (pNode)->m_childs.end(); \
++Var##Iter, Var = Var##Iter->second )
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#define FOREACH_CONST_Child( pNode, Var ) \
XNodes::const_iterator Var##Iter; \
const XNode *Var = NULL; \
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for( Var##Iter = (pNode)->m_childs.begin(), Var = Var##Iter->second; \
Var##Iter != (pNode)->m_childs.end(); \
++Var##Iter, Var = Var##Iter->second )
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// Entity Encode/Decode Support
struct XENTITY
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{
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char entity; // entity ( & " ' < > )
char ref[10]; // entity reference ( &amp; &quot; etc )
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int ref_len; // entity reference length
};
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struct XENTITYS : public vector<XENTITY>
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{
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XENTITY *GetEntity( int entity );
XENTITY *GetEntity( char* entity );
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int GetEntityCount( const char* str );
int Ref2Entity( const char* estr, char* str, int strlen );
int Entity2Ref( const char* str, char* estr, int estrlen );
CString Ref2Entity( const char* estr );
CString Entity2Ref( const char* str );
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XENTITYS(){};
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XENTITYS( XENTITY *entities, int count );
};
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extern XENTITYS entityDefault;
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CString XRef2Entity( const char* estr );
CString XEntity2Ref( const char* str );
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enum PCODE
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{
PIE_PARSE_WELFORMED = 0,
PIE_ALONE_NOT_CLOSED,
PIE_NOT_CLOSED,
PIE_NOT_NESTED,
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PIE_ATTR_NO_VALUE,
PIE_READ_ERROR
};
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// Parse info.
struct PARSEINFO
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{
bool trim_value; // [set] do trim when parse?
bool entity_value; // [set] do convert from reference to entity? ( &lt; -> < )
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XENTITYS *entitys; // [set] entity table for entity decode
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char escape_value; // [set] escape value (default '\\')
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char* xml; // [get] xml source
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bool error_occur; // [get] is occurance of error?
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char* error_pointer; // [get] error position of xml source
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PCODE error_code; // [get] error code
CString error_string; // [get] error string
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PARSEINFO() { trim_value = true; entity_value = true; entitys = &entityDefault; xml = NULL; error_occur = false; error_pointer = NULL; error_code = PIE_PARSE_WELFORMED; escape_value = 0; }
};
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// display optional environment
struct DISP_OPT
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{
bool newline; // newline when new tag
bool reference_value; // do convert from entity to reference ( < -> &lt; )
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XENTITYS *entitys; // entity table for entity encode
CString stylesheet; // empty string = no stylesheet
bool write_tabs; // if false, don't write tab indent characters
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int tab_base; // internal usage
DISP_OPT()
{
newline = true;
reference_value = true;
entitys = &entityDefault;
stylesheet = "";
write_tabs = true;
tab_base = 0;
}
};
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// XAttr : Attribute Implementation
struct XAttr
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{
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CString m_sName; // a duplicate of the m_sName in the parent's map
CString m_sValue;
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void GetValue(CString &out) const;
void GetValue(int &out) const;
void GetValue(float &out) const;
void GetValue(bool &out) const;
void GetValue(unsigned &out) const;
void GetValue(DateTime &out) const;
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bool GetXML( RageFileBasic &f, DISP_OPT *opt ) const;
};
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// XMLNode structure
struct XNode
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{
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CString m_sName; // a duplicate of the m_sName in the parent's map
CString m_sValue;
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void GetValue(CString &out) const;
void GetValue(int &out) const;
void GetValue(float &out) const;
void GetValue(bool &out) const;
void GetValue(unsigned &out) const;
void GetValue(DateTime &out) const;
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void SetValue(int v);
void SetValue(float v);
void SetValue(bool v);
void SetValue(unsigned v);
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void SetValue(const DateTime &v);
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// internal variables
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XNodes m_childs; // child node
XAttrs m_attrs; // attributes
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// Load/Save XML
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char* Load( const char* pszXml, PARSEINFO *pi );
char* LoadAttributes( const char* pszAttrs, PARSEINFO *pi );
bool GetXML( RageFileBasic &f, DISP_OPT *opt ) const;
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bool LoadFromFile( const CString &sFile, PARSEINFO *pi );
bool LoadFromFile( RageFileBasic &f, PARSEINFO *pi );
bool SaveToFile( const CString &sFile, DISP_OPT *opt ) const;
bool SaveToFile( RageFileBasic &f, DISP_OPT *opt ) const;
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// in own attribute list
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const XAttr *GetAttr( const char* attrname ) const;
XAttr *GetAttr( const char* attrname );
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const char* GetAttrValue( const char* attrname );
bool GetAttrValue(const char* name,CString &out) const { const XAttr* pAttr=GetAttr(name); if(pAttr==NULL) return false; pAttr->GetValue(out); return true; }
bool GetAttrValue(const char* name,int &out) const { const XAttr* pAttr=GetAttr(name); if(pAttr==NULL) return false; pAttr->GetValue(out); return true; }
bool GetAttrValue(const char* name,float &out) const { const XAttr* pAttr=GetAttr(name); if(pAttr==NULL) return false; pAttr->GetValue(out); return true; }
bool GetAttrValue(const char* name,bool &out) const { const XAttr* pAttr=GetAttr(name); if(pAttr==NULL) return false; pAttr->GetValue(out); return true; }
bool GetAttrValue(const char* name,unsigned &out) const { const XAttr* pAttr=GetAttr(name); if(pAttr==NULL) return false; pAttr->GetValue(out); return true; }
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bool GetAttrValue(const char* name,DateTime &out) const { const XAttr* pAttr=GetAttr(name); if(pAttr==NULL) return false; pAttr->GetValue(out); return true; }
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// in one level child nodes
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const XNode *GetChild( const char* m_sName ) const;
XNode *GetChild( const char* m_sName );
const char* GetChildValue( const char* m_sName );
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bool GetChildValue(const char* name,CString &out) const { const XNode* pChild=GetChild(name); if(pChild==NULL) return false; pChild->GetValue(out); return true; }
bool GetChildValue(const char* name,int &out) const { const XNode* pChild=GetChild(name); if(pChild==NULL) return false; pChild->GetValue(out); return true; }
bool GetChildValue(const char* name,float &out) const { const XNode* pChild=GetChild(name); if(pChild==NULL) return false; pChild->GetValue(out); return true; }
bool GetChildValue(const char* name,bool &out) const { const XNode* pChild=GetChild(name); if(pChild==NULL) return false; pChild->GetValue(out); return true; }
bool GetChildValue(const char* name,unsigned &out) const{ const XNode* pChild=GetChild(name); if(pChild==NULL) return false; pChild->GetValue(out); return true; }
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bool GetChildValue(const char* name,DateTime &out) const{ const XNode* pChild=GetChild(name); if(pChild==NULL) return false; pChild->GetValue(out); return true; }
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XAttr *GetChildAttr( const char* name, const char* attrname );
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const char* GetChildAttrValue( const char* name, const char* attrname );
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// modify DOM
int GetChildCount();
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XNode *AppendChild( const char* m_sName = NULL, const char* value = NULL );
XNode *AppendChild( const char* m_sName, float value );
XNode *AppendChild( const char* m_sName, int value );
XNode *AppendChild( const char* m_sName, unsigned value );
XNode *AppendChild( const char* m_sName, const DateTime &value );
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XNode *AppendChild( XNode *node );
bool RemoveChild( XNode *node );
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XAttr *AppendAttr( const char* m_sName = NULL, const char* value = NULL );
XAttr *AppendAttr( const char* m_sName, float value );
XAttr *AppendAttr( const char* m_sName, int value );
XAttr *AppendAttr( const char* m_sName, unsigned value );
XAttr *AppendAttr( const char* m_sName, const DateTime &value );
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XAttr *AppendAttr( XAttr *attr );
bool RemoveAttr( XAttr *attr );
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// creates the attribute if it doesn't already exist
void SetAttrValue( const char* m_sName, const char* value );
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XNode() { }
~XNode();
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void Clear();
};
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// Helper Funtion
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inline long XStr2Int( const char* str, long default_value = 0 )
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{
return str ? atol(str) : default_value;
}
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bool XIsEmptyString( const char* str );
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#endif