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itgmania212121/Themes/_fallback/BGAnimations/ScreenSystemLayer overlay/default.lua
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local function CreditsText( pn )
local text = LoadFont(Var "LoadingScreen","credits") .. {
InitCommand=function(self)
self:name("Credits" .. PlayerNumberToString(pn))
ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen");
end;
UpdateTextCommand=function(self)
local str = ScreenSystemLayerHelpers.GetCreditsMessage(pn);
self:settext(str);
end;
UpdateVisibleCommand=function(self)
local screen = SCREENMAN:GetTopScreen();
local bShow = true;
if screen then
local sClass = screen:GetName();
bShow = THEME:GetMetric( sClass, "ShowCreditDisplay" );
end
self:visible( bShow );
end
};
return text;
end;
--[[ local function PlayerPane( PlayerNumber )
local t = Def.ActorFrame {
InitCommand=function(self)
self:name("PlayerPane" .. PlayerNumberToString(PlayerNumber));
-- ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen");
end
};
t[#t+1] = Def.ActorFrame {
Name = "Background";
Def.Quad {
InitCommand=cmd(zoomto,160,28;queuecommand,"On");
OnCommand=cmd(diffuse,PlayerColor(PlayerNumber);fadebottom,1);
};
};
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t[#t+1] = Def.BitmapText{
Font="Common Normal";
Name = "PlayerText";
InitCommand=cmd(x,-60;maxwidth,80/0.5;zoom,0.5;queuecommand,"On");
OnCommand=cmd(playcommand,"Set");
SetCommand=function(self)
local profile = PROFILEMAN:GetProfile( PlayerNumber) or PROFILEMAN:GetMachineProfile()
if profile then
self:settext( profile:GetDisplayName() );
else
self:settext( "NoProf" );
end
end;
};
return t
end --]]
--
local t = Def.ActorFrame {}
-- Aux
t[#t+1] = LoadActor(THEME:GetPathB("ScreenSystemLayer","aux"));
-- Credits
t[#t+1] = Def.ActorFrame {
--[[ PlayerPane( PLAYER_1 ) .. {
InitCommand=cmd(x,scale(0.125,0,1,SCREEN_LEFT,SCREEN_WIDTH);y,SCREEN_BOTTOM-16)
}; --]]
CreditsText( PLAYER_1 );
CreditsText( PLAYER_2 );
};
-- Text
t[#t+1] = Def.ActorFrame {
Def.Quad {
InitCommand=cmd(zoomtowidth,SCREEN_WIDTH;zoomtoheight,30;horizalign,left;vertalign,top;y,SCREEN_TOP;diffuse,color("0,0,0,0"));
OnCommand=cmd(finishtweening;diffusealpha,0.85;);
OffCommand=cmd(sleep,3;linear,0.5;diffusealpha,0;);
};
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Def.BitmapText{
Font="Common Normal";
Name="Text";
InitCommand=cmd(maxwidth,750;horizalign,left;vertalign,top;y,SCREEN_TOP+10;x,SCREEN_LEFT+10;shadowlength,1;diffusealpha,0;);
OnCommand=cmd(finishtweening;diffusealpha,1;zoom,0.5);
OffCommand=cmd(sleep,3;linear,0.5;diffusealpha,0;);
};
SystemMessageMessageCommand = function(self, params)
self:GetChild("Text"):settext( params.Message );
self:playcommand( "On" );
if params.NoAnimate then
self:finishtweening();
end
self:playcommand( "Off" );
end;
HideSystemMessageMessageCommand = cmd(finishtweening);
};
return t;