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StepMania
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=========
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StepMania is an advanced cross-platform rhythm game for home and arcade use.
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Advanced cross-platform rhythm game for home and arcade use.
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##Installing from Setup/Installer##
For those that do not wish to compile the game on their own and use a binary right away, be aware of the following issues:
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* Windows users are expected to have installed the [Microsoft Visual C++ x86 Redistributable for Visual Studio 2015](http://www.microsoft.com/en-us/download/details.aspx?id=48145) prior to running the game. For those on a 64-bit operating system, grab the x64 redistributable as well. [DirectX End-User Runtimes (June 2010)](http://www.microsoft.com/en-us/download/details.aspx?id=8109) is also required. Windows 7 is the minimum supported version.
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* Mac OS X users need to have Mac OS X 10.6.8 or higher to run StepMania.
* Linux users should receive all they need from the package manager of their choice.
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##Installing from Source##
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StepMania can be compiled using [CMake](http://www.cmake.org/). More information about using CMake can be found in both the `Build` directory and CMake's documentation.
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##Build Status##
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We currently have two integration servers in place. Their statuses are listed below.
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* Travis (Linux): [![Build Status](https://travis-ci.org/stepmania/stepmania.svg?branch=master)](https://travis-ci.org/stepmania/stepmania)
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* AppVeyor (Windows): [![Build status](https://ci.appveyor.com/api/projects/status/e932dk2o3anki27p?svg=true)](https://ci.appveyor.com/project/wolfman2000/stepmania-wm87c)
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##Resources##
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* Website: http://www.stepmania.com/
* IRC: irc.freenode.net/#stepmania-devs
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* Theming Wiki: http://goo.gl/SO7W5
* Lua Documentation for Themes: http://goo.gl/XNiov
##Licensing Terms##
* All of the our source code is under the [MIT license](http://opensource.org/licenses/MIT).
* Any songs that are included within this repository are under the [<abbr title="Creative Commons Non-Commercial">CC-NC</abbr> license](https://creativecommons.org/).
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* The [MAD library](http://www.underbit.com/products/mad/) and [FFmpeg codecs](https://www.ffmpeg.org/) when built with our code use the [GPL license](http://www.gnu.org).