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itgmania212121/stepmania/src/archutils/Unix/SignalHandler.cpp
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2003-04-23 22:48:36 +00:00
#include "global.h"
#include "RageLog.h"
#include "SignalHandler.h"
#include <unistd.h>
static vector<SignalHandler::handler> handlers;
SaveSignals *saved_sigs;
static bool initted = false;
static int signals[] = {
SIGALRM, SIGBUS, SIGFPE, SIGHUP, SIGILL, SIGINT, SIGIOT, SIGPIPE,
SIGPWR, SIGQUIT, SIGSEGV, SIGTRAP, SIGTERM, SIGVTALRM, SIGXCPU, SIGXFSZ,
-1
};
/*
* Store signals and restore them. This lets us clean up after libraries
* that like to mess with our signal handler. (Of course, if we undo
* signal handlers for libraries, we need to be sure to handle whatever it
* was cleaning up by hand.)
*/
SaveSignals::SaveSignals()
{
/* Store the old signal handlers. */
for(int i = 0; signals[i] != -1; ++i)
{
old_handlers.push_back();
sigaction(signals[i], NULL, &old_handlers.back());
}
}
SaveSignals::~SaveSignals()
{
/* Restore the old signal handlers. */
for(unsigned i = 0; i < old_handlers.size(); ++i)
sigaction(signals[i], &old_handlers[i], NULL);
}
static void SigHandler(int sig)
{
LOG->Trace("got sig %i", sig);
for(unsigned i = 0; i < handlers.size(); ++i)
handlers[i](sig);
_exit(1);
}
/* Hook up events to fatal signals, so we can clean up if we're killed. */
void SignalHandler::OnClose(handler h)
{
if(saved_sigs == NULL)
{
saved_sigs = new SaveSignals;
/* Set up our signal handlers. */
for(int i = 0; signals[i] != -1; ++i)
{
struct sigaction sa;
sa.sa_handler = SigHandler;
sa.sa_flags = 0;
sigemptyset(&sa.sa_mask);
sigaction(signals[i], &sa, NULL);
}
}
handlers.push_back(h);
}
2003-04-23 22:49:18 +00:00
/* Written by Glenn Maynard. Public domain, copyrighting a simple signal handler
2003-04-23 22:48:36 +00:00
* is dumb. */