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itgmania212121/stepmania/src/RageTimer.cpp
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#include "global.h"
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#include "RageTimer.h"
#include "RageLog.h"
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#include "arch/ArchHooks/ArchHooks.h"
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#define TIMESTAMP_RESOLUTION 1000000
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const RageTimer RageZeroTimer(0,0);
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static void GetTime( unsigned &secs, unsigned &us )
{
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/*
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* Ticks may be less than last for at least two reasons. The underlying timer may
* be 32-bit and use millisecs internally, or the system clock may have moved backwards.
* If the system clock moves backwards, we can't just clamp the time; if it moved back
* an hour, we'll sit around for an hour until it catches up.
*
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* Keep track of an offset: the amount of time to add to the result of GetMicrosecondsSinceStart.
* If we move back by 100ms, the offset will be increased by 100ms. If we loop, the
* offset will be increased by the duration 2^32 ticks. This is stored in the same
* notation as RageTimer: one 32-bit int for seconds and another for microseconds, so
* wrapping isn't a problem.
*/
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static uint64_t last = 0;
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static uint32_t offset_secs = 0, offset_us = 0;
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const uint64_t usecs = ArchHooks::GetMicrosecondsSinceStart( true );
/* The time has wrapped if the last time was very high and the current time is very low. */
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const uint64_t one_day = uint64_t(24*60*60)*1000000;
if( last > (0-one_day) && usecs < one_day )
{
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const uint32_t wraparound_secs = 4294967; /* (2^32 / 1000) */
const uint32_t wraparound_us = 296000; /* (2^32 % 1000) * 1000 */
offset_secs += wraparound_secs;
offset_us += wraparound_us;
}
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else if( usecs < last )
{
/* The time has moved backwards. Increase the offset by the amount we moved. */
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const uint64_t offset_us_diff = last - usecs;
offset_secs += unsigned(offset_us_diff/1000000);
offset_us += unsigned(offset_us_diff%1000000);
}
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if( offset_us >= TIMESTAMP_RESOLUTION )
{
offset_us -= TIMESTAMP_RESOLUTION;
++offset_secs;
}
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last = usecs;
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secs = unsigned(usecs / 1000000);
us = unsigned(usecs % 1000000);
secs += offset_secs;
us += offset_us;
if( us >= TIMESTAMP_RESOLUTION )
{
us -= TIMESTAMP_RESOLUTION;
++secs;
}
}
float RageTimer::GetTimeSinceStart()
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{
unsigned secs, us;
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GetTime( secs, us );
return secs + us / 1000000.0f;
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}
void RageTimer::Touch()
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{
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GetTime( this->m_secs, this->m_us );
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}
float RageTimer::Ago() const
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{
const RageTimer Now;
return Now - *this;
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}
float RageTimer::GetDeltaTime()
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{
const RageTimer Now;
const float diff = Difference( Now, *this );
*this = Now;
return diff;
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}
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/* Get a timer representing half of the time ago as this one. This is
* useful for averaging time. For example,
*
* RageTimer tm;
* ... do stuff ...
* RageTimer AverageTime = tm.Half();
* printf("Something happened between now and tm; the average time is %f.\n", tm.Ago());
* tm.Touch();
*/
RageTimer RageTimer::Half() const
{
const RageTimer now;
const float ProbableDelay = -(now - *this) / 2;
return *this + ProbableDelay;
}
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RageTimer RageTimer::operator+(float tm) const
{
return Sum(*this, tm);
}
float RageTimer::operator-(const RageTimer &rhs) const
{
return Difference(*this, rhs);
}
RageTimer RageTimer::Sum(const RageTimer &lhs, float tm)
{
/* tm == 5.25 -> secs = 5, us = 5.25 - ( 5) = .25
* tm == -1.25 -> secs = -2, us = -1.25 - (-2) = .75 */
int seconds = (int) floorf(tm);
int us = int( (tm - seconds) * TIMESTAMP_RESOLUTION );
RageTimer ret;
ret.m_secs = seconds + lhs.m_secs;
ret.m_us = us + lhs.m_us;
if( ret.m_us >= TIMESTAMP_RESOLUTION )
{
ret.m_us -= TIMESTAMP_RESOLUTION;
++ret.m_secs;
}
return ret;
}
float RageTimer::Difference(const RageTimer &lhs, const RageTimer &rhs)
{
int secs = lhs.m_secs - rhs.m_secs;
int us = lhs.m_us - rhs.m_us;
if( us < 0 )
{
us += TIMESTAMP_RESOLUTION;
--secs;
}
return float(secs) + float(us) / TIMESTAMP_RESOLUTION;
}
/*
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* Copyright (c) 2001-2003 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
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