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itgmania212121/stepmania/src/GhostArrow.cpp
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2001-12-01 23:46:09 +00:00
#include "stdafx.h"
//
// GhostArrow.cpp: implementation of the GhostArrow class.
//
//////////////////////////////////////////////////////////////////////
#include "GhostArrow.h"
const CString GHOST_ARROW_SPRITE = "Sprites\\Ghost Arrow.sprite";
const float GRAY_ARROW_TWEEN_TIME = 0.5f;
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
GhostArrow::GhostArrow()
{
LoadFromSpriteFile( GHOST_ARROW_SPRITE );
SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
}
void GhostArrow::SetBeat( const float fSongBeat )
{
//SetState( fmod(fSongBeat,1)<0.25 ? 1 : 0 );
}
void GhostArrow::Step( StepScore score )
{
switch( score )
{
case perfect: SetDiffuseColor( D3DXCOLOR(1.0f,1.0f,0.3f,1.0f) ); break; // yellow
case great: SetDiffuseColor( D3DXCOLOR(0.0f,1.0f,0.4f,1.0f) ); break; // green
case good: SetDiffuseColor( D3DXCOLOR(0.3f,0.8f,1.0f,1.0f) ); break;
case boo: SetDiffuseColor( D3DXCOLOR(0.8f,0.0f,0.6f,1.0f) ); break;
case miss: ASSERT(true); break;
}
SetState( 0 );
SetZoom( 1.2f );
BeginTweening( 0.3f );
SetTweenZoom( 2.5f );
D3DXCOLOR colorTween = GetDiffuseColor();
colorTween.a = 0;
SetTweenDiffuseColor( colorTween );
}