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itgmania212121/stepmania/src/Banner.cpp
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#include "stdafx.h"
/*
-----------------------------------------------------------------------------
File: Banner.h
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Desc: The song's banner displayed in SelectSong.
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Copyright (c) 2001 Chris Danford. All rights reserved.
-----------------------------------------------------------------------------
*/
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#include "RageUtil.h"
#include "Banner.h"
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bool Banner::LoadFromSong( Song &song )
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{
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Sprite::LoadFromTexture( song.GetBannerPath() );
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//Sprite::TurnShadowOff();
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float fSourceWidth = (float)m_pTexture->GetSourceWidth();
float fSourceHeight = (float)m_pTexture->GetSourceHeight();
// first find the correct zoom
Sprite::ScaleToCover( CRect(0, 0,
BANNER_WIDTH,
BANNER_HEIGHT )
);
float fFinalZoom = this->GetZoom();
// find which dimension is larger
bool bXDimNeedsToBeCropped = GetZoomedWidth() > BANNER_WIDTH;
if( bXDimNeedsToBeCropped ) // crop X
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{
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float fPercentageToCutOff = (this->GetZoomedWidth() - BANNER_WIDTH) / this->GetZoomedWidth();
float fPercentageToCutOffEachSide = fPercentageToCutOff / 2;
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// generate a rectangle with new texture coordinates
FRECT frectNewSrc( fPercentageToCutOffEachSide,
0,
1 - fPercentageToCutOffEachSide,
1 );
Sprite::SetCustomSrcRect( frectNewSrc );
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}
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else // crop Y
{
float fPercentageToCutOff = (this->GetZoomedHeight() - BANNER_HEIGHT) / this->GetZoomedHeight();
float fPercentageToCutOffEachSide = fPercentageToCutOff / 2;
// generate a rectangle with new texture coordinates
FRECT frectNewSrc( 0,
fPercentageToCutOffEachSide,
1,
1 - fPercentageToCutOffEachSide );
Sprite::SetCustomSrcRect( frectNewSrc );
}
SetWidth( BANNER_WIDTH );
SetHeight( BANNER_HEIGHT );
SetZoom( 1 );
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return true;
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}