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itgmania212121/stepmania/src/NoteFieldPlus.cpp
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#include "global.h"
/*
-----------------------------------------------------------------------------
Class: NoteFieldPlus
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "NoteFieldPlus.h"
#include "GameState.h"
#include "NoteFieldPositioning.h"
#include "NoteSkinManager.h"
NoteFieldPlus::NoteFieldPlus()
{
}
void NoteFieldPlus::Load( NoteData* pNoteData, PlayerNumber pn, int iFirstPixelToDraw, int iLastPixelToDraw, int iYReverseOffset )
{
NoteField::Load( pNoteData, pn, iFirstPixelToDraw, iLastPixelToDraw, iYReverseOffset );
const StyleDef* pStyleDef = GAMESTATE->GetCurrentStyleDef();
m_iNumCols = pStyleDef->m_iColsPerPlayer;
int c;
//
// GrayArrowRow
//
for( c=0; c<m_iNumCols; c++ )
{
CString Button = g_NoteFieldMode[m_PlayerNumber].GrayButtonNames[c];
if(Button == "")
Button = NoteSkinManager::ColToButtonName(c);
CString sPath = NOTESKIN->GetPathTo(pn, Button, "receptor");
m_GrayArrow[c].Load( sPath );
// XXX
if( m_GrayArrow[c].GetNumStates() != 2 &&
m_GrayArrow[c].GetNumStates() != 3 )
RageException::Throw( "'%s' must have 2 or 3 frames", sPath.c_str() );
}
//
// GhostArrowRow
//
for( c=0; c<m_iNumCols; c++ )
{
CString Button = g_NoteFieldMode[m_PlayerNumber].GhostButtonNames[c];
if(Button == "")
Button = NoteSkinManager::ColToButtonName(c);
m_GhostDim[c].SetName( "GhostArrowDim" );
m_GhostBright[c].SetName( "GhostArrowBright" );
m_GhostMine[c].SetName( "GhostArrowMine" );
m_HoldGhost[c].SetName( "HoldGhostArrow" );
m_GhostDim[c].Init( pn );
m_GhostBright[c].Init( pn );
m_GhostMine[c].Init( pn );
//m_HoldGhost[c].Init( pn );
m_GhostDim[c].Load( NOTESKIN->GetPathTo(pn, Button, "tap explosion dim") );
m_GhostBright[c].Load( NOTESKIN->GetPathTo(pn, Button, "tap explosion bright") );
m_GhostMine[c].Load( NOTESKIN->GetPathTo(pn, Button, "tap explosion mine") );
m_HoldGhost[c].Load( NOTESKIN->GetPathTo(pn, Button, "hold explosion") );
}
}
void NoteFieldPlus::Update( float fDelta )
{
NoteField::Update( fDelta );
for( int c=0; c<m_iNumCols; c++ )
{
float fX = ArrowGetXPos( m_PlayerNumber, c, 0 );
float fY = ArrowGetYPos( m_PlayerNumber, c, 0, m_iYReverseOffsetPixels );
float fZ = ArrowGetZPos( m_PlayerNumber, c, 0 );
m_GrayArrow[c].Update( fDelta );
m_GrayArrow[c].SetDiffuse( RageColor(1,1,1,1 - GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fDark) );
m_GhostDim[c].Update( fDelta );
m_GhostBright[c].Update( fDelta );
m_GhostMine[c].Update( fDelta );
m_HoldGhost[c].Update( fDelta );
m_GrayArrow[c].SetX( fX );
m_GhostDim[c].SetX( fX );
m_GhostBright[c].SetX( fX );
m_GhostMine[c].SetX( fX );
m_HoldGhost[c].SetX( fX );
m_GrayArrow[c].SetY( fY );
m_GhostDim[c].SetY( fY );
m_GhostBright[c].SetY( fY );
m_GhostMine[c].SetY( fY );
m_HoldGhost[c].SetY( fY );
m_GrayArrow[c].SetZ( fY );
m_GhostDim[c].SetZ( fZ );
m_GhostBright[c].SetZ( fZ );
m_GhostMine[c].SetZ( fZ );
m_HoldGhost[c].SetZ( fZ );
}
}
void NoteFieldPlus::DrawPrimitives()
{
int c;
//
// GrayArrowRow
//
for( c=0; c<m_iNumCols; c++ )
{
g_NoteFieldMode[m_PlayerNumber].BeginDrawTrack(c);
m_GrayArrow[c].Draw();
g_NoteFieldMode[m_PlayerNumber].EndDrawTrack(c);
}
NoteField::DrawPrimitives();
//
// GhostArrowRow
//
for( c=0; c<m_iNumCols; c++ )
{
g_NoteFieldMode[m_PlayerNumber].BeginDrawTrack(c);
m_GhostDim[c].Draw();
m_GhostBright[c].Draw();
m_GhostMine[c].Draw();
m_HoldGhost[c].Draw();
g_NoteFieldMode[m_PlayerNumber].EndDrawTrack(c);
}
}
void NoteFieldPlus::Step( int iCol )
{
ASSERT( iCol >= 0 && iCol < m_iNumCols );
m_GrayArrow[iCol].Step();
}
void NoteFieldPlus::TapNote( int iCol, TapNoteScore score, bool bBright )
{
ASSERT( iCol >= 0 && iCol < m_iNumCols );
if( bBright )
m_GhostBright[iCol].Step( score );
else
m_GhostDim[iCol].Step( score );
}
void NoteFieldPlus::HoldNote( int iCol )
{
ASSERT( iCol >= 0 && iCol < m_iNumCols );
m_HoldGhost[iCol].Step();
}
void NoteFieldPlus::TapMine( int iCol, TapNoteScore score )
{
m_GhostMine[iCol].Step( score );
}