2011-03-17 01:47:30 -04:00
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#include "global.h"
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#include "WheelNotifyIcon.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "MusicWheel.h"
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#include "WheelNotifyIcon.h"
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#include "RageTimer.h"
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#include "ThemeManager.h"
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/* todo: replace this entire thing with a set of AutoActors and a Scroller.
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* In reality, everything except the Beginner/Training icon can be replicated
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* in Lua (in stock StepMania 4), so I'm not sure if we even need this... -aj
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*/
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static ThemeMetric<bool> SHOW_TRAINING ("WheelNotifyIcon","ShowTraining");
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static ThemeMetric<bool> BLINK_BEST_ICON ("WheelNotifyIcon","BlinkPlayersBest");
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WheelNotifyIcon::WheelNotifyIcon()
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{
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// Load( THEME->GetPathG("MusicWheelItem","WheelNotifyIcon") );
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Load( THEME->GetPathG("WheelNotifyIcon","icons 4x2") );
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StopAnimating();
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}
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void WheelNotifyIcon::SetFlags( Flags flags )
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{
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m_vIconsToShow.clear();
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// push onto vector in highest to lowest priority
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switch( flags.iPlayersBestNumber )
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{
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case 1: m_vIconsToShow.push_back( best1 ); break;
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case 2: m_vIconsToShow.push_back( best2 ); break;
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case 3: m_vIconsToShow.push_back( best3 ); break;
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}
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if( flags.bEdits )
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m_vIconsToShow.push_back( edits );
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switch( flags.iStagesForSong )
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{
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case 1: break;
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case 2: m_vIconsToShow.push_back( long_ver ); break;
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case 3: m_vIconsToShow.push_back( marathon ); break;
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default: FAIL_M( ssprintf("flags.iStagesForSong = %d", flags.iStagesForSong) );
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}
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if( flags.bHasBeginnerOr1Meter && (bool)SHOW_TRAINING )
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m_vIconsToShow.push_back( training );
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// If BLINK_BEST_ICON, make player's best icon blink if it's the only icon.
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if( m_vIconsToShow.size() == 1 && BLINK_BEST_ICON )
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{
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if( m_vIconsToShow[0] >= best1 && m_vIconsToShow[0] <= best3 )
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m_vIconsToShow.push_back( empty );
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}
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// crop to most important 2
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// todo: Let themer handle this? -aj
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m_vIconsToShow.resize( min(m_vIconsToShow.size(),2u) );
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// Broadcast Set message so items can react. (futures) -aj
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//Message msg("Set");
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//this->HandleMessage( msg );
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/* Make sure the right icon is selected, since we might be drawn before
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* we get another update. */
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Update(0);
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}
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bool WheelNotifyIcon::EarlyAbortDraw() const
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{
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if( m_vIconsToShow.empty() )
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return true;
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return Sprite::EarlyAbortDraw();
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}
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void WheelNotifyIcon::Update( float fDeltaTime )
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{
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if( m_vIconsToShow.size() > 0 )
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{
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/* We should probably end up parsing the vector and then dynamically
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* insert flag icons based on "priority". Easy to do, hopefully
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- Midiman */
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const float fSecondFraction = fmodf( RageTimer::GetTimeSinceStartFast(), 1 );
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const int index = (int)(fSecondFraction*m_vIconsToShow.size());
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Sprite::SetState( m_vIconsToShow[index] );
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}
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Sprite::Update( fDeltaTime );
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}
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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