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itgmania212121/src/RollingNumbers.cpp
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#include "global.h"
#include "RollingNumbers.h"
#include "RageUtil.h"
#include "GameState.h"
2011-03-17 01:47:30 -04:00
#include "XmlFile.h"
#include "ActorUtil.h"
#include "LuaManager.h"
#include "ThemeManager.h"
REGISTER_ACTOR_CLASS( RollingNumbers );
RollingNumbers::RollingNumbers()
{
m_fCurrentNumber = 0;
m_fTargetNumber = 0;
m_fScoreVelocity = 0;
}
void RollingNumbers::Load( const RString &sMetricsGroup )
{
TEXT_FORMAT.Load(sMetricsGroup, "TextFormat");
APPROACH_SECONDS.Load(sMetricsGroup, "ApproachSeconds");
COMMIFY.Load(sMetricsGroup, "Commify");
LEADING_ZERO_MULTIPLY_COLOR.Load(sMetricsGroup, "LeadingZeroMultiplyColor");
UpdateText();
}
void RollingNumbers::DrawPrimitives()
{
RageColor c_orig = this->GetDiffuse();
RageColor c2_orig = this->GetStrokeColor();
RageColor c = this->GetDiffuse();
c *= LEADING_ZERO_MULTIPLY_COLOR;
RageColor c2 = this->GetStrokeColor();
c2 *= LEADING_ZERO_MULTIPLY_COLOR;
RString s = this->GetText();
int i;
// find the first non-zero non-comma character, or the last character
for( i=0; i<(int)(s.length()-1); i++ )
{
if( s[i] != '0' && s[i] != ',' )
break;
}
// Rewind to the first number, even if it's a zero. If the string is "0000", we want the last zero to show in the regular color.
for( ; i>=0; i-- )
{
if( s[i] >= '0' && s[i] <= '9' )
break;
}
float f = i / (float)s.length();
// draw leading part
SetDiffuse( c );
SetStrokeColor( c2 );
SetCropLeft( 0 );
SetCropRight( 1-f );
BitmapText::DrawPrimitives();
// draw regular color part
SetDiffuse( c_orig );
SetStrokeColor( c2_orig );
SetCropLeft( f );
SetCropRight( 0 );
BitmapText::DrawPrimitives();
SetCropLeft( 0 );
SetCropRight( 0 );
}
void RollingNumbers::Update( float fDeltaTime )
{
if( m_fCurrentNumber != m_fTargetNumber )
{
fapproach( m_fCurrentNumber, m_fTargetNumber, fabsf(m_fScoreVelocity) * fDeltaTime );
UpdateText();
}
BitmapText::Update( fDeltaTime );
}
void RollingNumbers::SetTargetNumber( float fTargetNumber )
{
if( fTargetNumber == m_fTargetNumber ) // no change
return;
m_fTargetNumber = fTargetNumber;
m_fScoreVelocity = (m_fTargetNumber-m_fCurrentNumber) / APPROACH_SECONDS.GetValue();
}
void RollingNumbers::UpdateText()
{
RString s = ssprintf( TEXT_FORMAT.GetValue(), m_fCurrentNumber );
if( COMMIFY )
s = Commify( s );
SetText( s );
}
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the RollingNumbers. */
class LunaRollingNumbers: public Luna<RollingNumbers>
{
public:
static int Load( T* p, lua_State *L ) { p->Load(SArg(1)); return 0; }
static int targetnumber( T* p, lua_State *L ) { p->SetTargetNumber( FArg(1) ); return 0; }
LunaRollingNumbers()
{
ADD_METHOD( Load );
ADD_METHOD( targetnumber );
}
};
LUA_REGISTER_DERIVED_CLASS( RollingNumbers, BitmapText )
// lua end
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/