2011-03-17 01:47:30 -04:00
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#include "global.h"
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#include "RageBitmapTexture.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "RageTextureManager.h"
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#include "RageDisplay.h"
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#include "RageTypes.h"
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#include "RageSurface.h"
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#include "RageSurfaceUtils.h"
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#include "RageSurfaceUtils_Zoom.h"
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#include "RageSurfaceUtils_Dither.h"
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#include "RageSurface_Load.h"
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#include "arch/Dialog/Dialog.h"
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#include "StepMania.h"
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static void GetResolutionFromFileName( RString sPath, int &iWidth, int &iHeight )
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{
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/* Match:
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* Foo (res 512x128).png
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* Also allow, eg:
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* Foo (dither, res 512x128).png
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* Be careful that this doesn't get mixed up with frame dimensions. */
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static Regex re( "\\([^\\)]*res ([0-9]+)x([0-9]+).*\\)" );
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vector<RString> asMatches;
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if( !re.Compare(sPath, asMatches) )
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return;
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2011-05-11 15:58:31 -04:00
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iWidth = StringToInt( asMatches[0] );
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iHeight = StringToInt( asMatches[1] );
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2011-03-17 01:47:30 -04:00
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}
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RageBitmapTexture::RageBitmapTexture( RageTextureID name ) :
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2011-03-19 18:26:55 -04:00
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RageTexture( name ), m_uTexHandle(0)
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2011-03-17 01:47:30 -04:00
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{
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Create();
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}
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RageBitmapTexture::~RageBitmapTexture()
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{
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Destroy();
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}
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void RageBitmapTexture::Reload()
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{
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Destroy();
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Create();
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}
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/*
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* Each dwMaxSize, dwTextureColorDepth and iAlphaBits are maximums; we may
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* use less. iAlphaBits must be 0, 1 or 4.
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*
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* XXX: change iAlphaBits == 4 to iAlphaBits == 8 to indicate "as much alpha
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* as needed", since that's what it really is; still only use 4 in 16-bit textures.
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*
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* Dither forces dithering when loading 16-bit textures.
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* Stretch forces the loaded image to fill the texture completely.
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*/
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void RageBitmapTexture::Create()
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{
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RageTextureID actualID = GetID();
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ASSERT( actualID.filename != "" );
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/* Load the image into a RageSurface. */
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RString error;
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RageSurface *pImg = RageSurfaceUtils::LoadFile( actualID.filename, error );
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/* Tolerate corrupt/unknown images. */
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if( pImg == NULL )
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{
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RString sWarning = ssprintf( "RageBitmapTexture: Couldn't load %s: %s", actualID.filename.c_str(), error.c_str() );
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Dialog::OK( sWarning );
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pImg = RageSurfaceUtils::MakeDummySurface( 64, 64 );
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ASSERT( pImg != NULL );
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}
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if( actualID.bHotPinkColorKey )
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RageSurfaceUtils::ApplyHotPinkColorKey( pImg );
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{
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/* Do this after setting the color key for paletted images; it'll also return
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* TRAIT_NO_TRANSPARENCY if the color key is never used. */
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int iTraits = RageSurfaceUtils::FindSurfaceTraits( pImg );
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if( iTraits & RageSurfaceUtils::TRAIT_NO_TRANSPARENCY )
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actualID.iAlphaBits = 0;
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else if( iTraits & RageSurfaceUtils::TRAIT_BOOL_TRANSPARENCY )
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actualID.iAlphaBits = 1;
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}
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// look in the file name for a format hints
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RString sHintString = GetID().filename + actualID.AdditionalTextureHints;
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sHintString.MakeLower();
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if( sHintString.find("32bpp") != string::npos ) actualID.iColorDepth = 32;
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else if( sHintString.find("16bpp") != string::npos ) actualID.iColorDepth = 16;
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if( sHintString.find("dither") != string::npos ) actualID.bDither = true;
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if( sHintString.find("stretch") != string::npos ) actualID.bStretch = true;
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if( sHintString.find("mipmaps") != string::npos ) actualID.bMipMaps = true;
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if( sHintString.find("nomipmaps") != string::npos ) actualID.bMipMaps = false; // check for "nomipmaps" after "mipmaps"
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/* If the image is marked grayscale, then use all bits not used for alpha
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* for the intensity. This way, if an image has no alpha, you get an 8-bit
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* grayscale; if it only has boolean transparency, you get a 7-bit grayscale. */
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if( sHintString.find("grayscale") != string::npos ) actualID.iGrayscaleBits = 8-actualID.iAlphaBits;
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/* This indicates that the only component in the texture is alpha; assume all
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* color is white. */
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if( sHintString.find("alphamap") != string::npos ) actualID.iGrayscaleBits = 0;
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/* No iGrayscaleBits for images that are already paletted. We don't support
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* that; and that hint is intended for use on images that are already grayscale,
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* it's not intended to change a color image into a grayscale image. */
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if( actualID.iGrayscaleBits != -1 && pImg->format->BitsPerPixel == 8 )
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actualID.iGrayscaleBits = -1;
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/* Cap the max texture size to the hardware max. */
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actualID.iMaxSize = min( actualID.iMaxSize, DISPLAY->GetMaxTextureSize() );
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/* Save information about the source. */
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m_iSourceWidth = pImg->w;
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m_iSourceHeight = pImg->h;
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/* in-game imsage dimensions are the same as the source graphic */
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m_iImageWidth = m_iSourceWidth;
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m_iImageHeight = m_iSourceHeight;
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/* if "doubleres" (high resolution) and we're not allowing high res textures, then image dimensions are half of the source */
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if( sHintString.find("doubleres") != string::npos )
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{
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if( !StepMania::GetHighResolutionTextures() )
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{
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m_iImageWidth = m_iImageWidth / 2;
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m_iImageHeight = m_iImageHeight / 2;
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}
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}
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/* image size cannot exceed max size */
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m_iImageWidth = min( m_iImageWidth, actualID.iMaxSize );
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m_iImageHeight = min( m_iImageHeight, actualID.iMaxSize );
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/* Texture dimensions need to be a power of two; jump to the next. */
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m_iTextureWidth = power_of_two(m_iImageWidth);
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m_iTextureHeight = power_of_two(m_iImageHeight);
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/* If we're under 8x8, increase it, to avoid filtering problems on odd hardware. */
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if( m_iTextureWidth < 8 || m_iTextureHeight < 8 )
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{
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actualID.bStretch = true;
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m_iTextureWidth = max( 8, m_iTextureWidth );
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m_iTextureHeight = max( 8, m_iTextureHeight );
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}
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ASSERT_M( m_iTextureWidth <= actualID.iMaxSize, ssprintf("w %i, %i", m_iTextureWidth, actualID.iMaxSize) );
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ASSERT_M( m_iTextureHeight <= actualID.iMaxSize, ssprintf("h %i, %i", m_iTextureHeight, actualID.iMaxSize) );
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if( actualID.bStretch )
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{
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/* The hints asked for the image to be stretched to the texture size,
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* probably for tiling. */
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m_iImageWidth = m_iTextureWidth;
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m_iImageHeight = m_iTextureHeight;
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}
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if( pImg->w != m_iImageWidth || pImg->h != m_iImageHeight )
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RageSurfaceUtils::Zoom( pImg, m_iImageWidth, m_iImageHeight );
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if( actualID.iGrayscaleBits != -1 && DISPLAY->SupportsTextureFormat(PixelFormat_PAL) )
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{
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RageSurface *pGrayscale = RageSurfaceUtils::PalettizeToGrayscale( pImg, actualID.iGrayscaleBits, actualID.iAlphaBits );
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delete pImg;
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pImg = pGrayscale;
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}
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// Figure out which texture format we want the renderer to use.
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PixelFormat pixfmt;
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// If the source is palleted, always load as paletted if supported.
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if( pImg->format->BitsPerPixel == 8 && DISPLAY->SupportsTextureFormat(PixelFormat_PAL) )
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{
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pixfmt = PixelFormat_PAL;
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}
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else
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{
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// not paletted
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switch( actualID.iColorDepth )
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{
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case 16:
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{
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// Bits of alpha in the source:
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int iSourceAlphaBits = 8 - pImg->format->Loss[3];
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// Don't use more than we were hinted to.
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iSourceAlphaBits = min( actualID.iAlphaBits, iSourceAlphaBits );
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switch( iSourceAlphaBits )
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{
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case 0:
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case 1:
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pixfmt = PixelFormat_RGB5A1;
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break;
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default:
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pixfmt = PixelFormat_RGBA4;
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break;
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}
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}
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break;
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case 32:
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pixfmt = PixelFormat_RGBA8;
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break;
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default: FAIL_M( ssprintf("%i", actualID.iColorDepth) );
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}
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}
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// Make we're using a supported format. Every card supports either RGBA8 or RGBA4.
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if( !DISPLAY->SupportsTextureFormat(pixfmt) )
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{
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pixfmt = PixelFormat_RGBA8;
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if( !DISPLAY->SupportsTextureFormat(pixfmt) )
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pixfmt = PixelFormat_RGBA4;
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}
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/* Dither if appropriate.
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* XXX: This is a special case: don't bother dithering to RGBA8888.
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* We actually want to dither only if the destination has greater color depth
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* on at least one color channel than the source. For example, it doesn't
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* make sense to do this when pixfmt is RGBA5551 if the image is only RGBA555. */
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if( actualID.bDither &&
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(pixfmt==PixelFormat_RGBA4 || pixfmt==PixelFormat_RGB5A1) )
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{
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// Dither down to the destination format.
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const RageDisplay::PixelFormatDesc *pfd = DISPLAY->GetPixelFormatDesc(pixfmt);
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RageSurface *dst = CreateSurface( pImg->w, pImg->h, pfd->bpp,
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pfd->masks[0], pfd->masks[1], pfd->masks[2], pfd->masks[3] );
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RageSurfaceUtils::ErrorDiffusionDither( pImg, dst );
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delete pImg;
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pImg = dst;
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}
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/* This needs to be done *after* the final resize, since that resize
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* may introduce new alpha bits that need to be set. It needs to be
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* done *before* we set up the palette, since it might change it. */
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RageSurfaceUtils::FixHiddenAlpha( pImg );
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/* Scale up to the texture size, if needed. */
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RageSurfaceUtils::ConvertSurface( pImg, m_iTextureWidth, m_iTextureHeight,
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pImg->fmt.BitsPerPixel, pImg->fmt.Mask[0], pImg->fmt.Mask[1], pImg->fmt.Mask[2], pImg->fmt.Mask[3] );
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m_uTexHandle = DISPLAY->CreateTexture( pixfmt, pImg, actualID.bMipMaps );
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CreateFrameRects();
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{
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// Enforce frames in the image have even dimensions.
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// Otherwise, pixel/texel alignment will be off.
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int iDimensionMultiple = 2;
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if( sHintString.find("doubleres") != string::npos )
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{
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iDimensionMultiple = 4;
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}
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bool bRunCheck = true;
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// Don't check if the artist intentionally blanked the image by making it very tiny.
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if( this->GetSourceWidth()<=iDimensionMultiple || this->GetSourceHeight()<=iDimensionMultiple )
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bRunCheck = false;
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// HACK: Don't check song graphics. Many of them are weird dimensions.
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if( !TEXTUREMAN->GetOddDimensionWarning() )
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bRunCheck = false;
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if( bRunCheck )
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{
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float fFrameWidth = this->GetSourceWidth() / (float)this->GetFramesWide();
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float fFrameHeight = this->GetSourceHeight() / (float)this->GetFramesHigh();
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float fBetterFrameWidth = ceilf(fFrameWidth/iDimensionMultiple) * iDimensionMultiple;
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float fBetterFrameHeight = ceilf(fFrameHeight/iDimensionMultiple) * iDimensionMultiple;
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float fBetterSourceWidth = this->GetFramesWide() * fBetterFrameWidth;
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float fBetterSourceHeight = this->GetFramesHigh() * fBetterFrameHeight;
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if( fFrameWidth!=fBetterFrameWidth || fFrameHeight!=fBetterFrameHeight )
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{
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RString sWarning = ssprintf(
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"The graphic '%s' has frame dimensions that aren't a multiple of %d.\n"
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"The entire image is %dx%d and frame size is %.1fx%.1f.\n"
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"Image quality will be much improved if you resize the graphic to %.0fx%.0f, which is a frame size of %.0fx%.0f.",
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actualID.filename.c_str(),
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iDimensionMultiple,
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this->GetSourceWidth(), this->GetSourceHeight(),
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fFrameWidth, fFrameHeight,
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fBetterSourceWidth, fBetterSourceHeight,
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fBetterFrameWidth, fBetterFrameHeight );
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LOG->Warn( "%s", sWarning.c_str() );
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Dialog::OK( sWarning, "FRAME_DIMENSIONS_WARNING" );
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}
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}
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}
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delete pImg;
|
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|
|
|
|
|
|
|
|
// Check for hints that override the apparent "size".
|
|
|
|
|
GetResolutionFromFileName( actualID.filename, m_iSourceWidth, m_iSourceHeight );
|
|
|
|
|
|
|
|
|
|
/* if "doubleres" (high resolution) then we want the image to appear in-game
|
|
|
|
|
* with dimensions 1/2 of the source. So, cut down the source dimension here
|
|
|
|
|
* after everything above is finished operating with the real image
|
|
|
|
|
* source dimensions. */
|
|
|
|
|
if( sHintString.find("doubleres") != string::npos )
|
|
|
|
|
{
|
|
|
|
|
m_iSourceWidth = m_iSourceWidth / 2;
|
|
|
|
|
m_iSourceHeight = m_iSourceHeight / 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
RString sProperties;
|
|
|
|
|
sProperties += PixelFormatToString( pixfmt ) + " ";
|
|
|
|
|
if( actualID.iAlphaBits == 0 ) sProperties += "opaque ";
|
|
|
|
|
if( actualID.iAlphaBits == 1 ) sProperties += "matte ";
|
|
|
|
|
if( actualID.bStretch ) sProperties += "stretch ";
|
|
|
|
|
if( actualID.bDither ) sProperties += "dither ";
|
|
|
|
|
sProperties.erase( sProperties.size()-1 );
|
|
|
|
|
LOG->Trace( "RageBitmapTexture: Loaded '%s' (%ux%u); %s, source %d,%d; image %d,%d.",
|
|
|
|
|
actualID.filename.c_str(), GetTextureWidth(), GetTextureHeight(),
|
|
|
|
|
sProperties.c_str(), m_iSourceWidth, m_iSourceHeight,
|
|
|
|
|
m_iImageWidth, m_iImageHeight );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void RageBitmapTexture::Destroy()
|
|
|
|
|
{
|
|
|
|
|
DISPLAY->DeleteTexture( m_uTexHandle );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Copyright (c) 2001-2004 Chris Danford, Glenn Maynard
|
|
|
|
|
* All rights reserved.
|
|
|
|
|
*
|
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
* copy of this software and associated documentation files (the
|
|
|
|
|
* "Software"), to deal in the Software without restriction, including
|
|
|
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
|
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
|
|
|
* whom the Software is furnished to do so, provided that the above
|
|
|
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
|
|
|
* the Software and that both the above copyright notice(s) and this
|
|
|
|
|
* permission notice appear in supporting documentation.
|
|
|
|
|
*
|
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
|
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
|
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
|
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
|
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
|
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
|
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
|
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
|
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
|
|
|
*/
|