2002-01-16 10:01:32 +00:00
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#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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2002-05-19 01:59:48 +00:00
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Class: ThemeManager
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2002-01-16 10:01:32 +00:00
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2002-02-28 19:40:40 +00:00
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Desc: See header.
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2002-01-16 10:01:32 +00:00
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2002-05-19 01:59:48 +00:00
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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2002-02-28 19:40:40 +00:00
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Chris Danford
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2002-01-16 10:01:32 +00:00
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-----------------------------------------------------------------------------
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*/
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#include "ThemeManager.h"
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2002-05-01 19:14:55 +00:00
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#include "RageLog.h"
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2002-04-16 17:31:00 +00:00
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#include "ErrorCatcher/ErrorCatcher.h"
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2002-01-16 10:01:32 +00:00
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ThemeManager* THEME = NULL; // global object accessable from anywhere in the program
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2002-05-19 01:59:48 +00:00
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const CString DEFAULT_THEME_NAME = "default";
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const CString THEME_BASE_DIR = "Themes\\default\\";
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2002-03-19 07:09:49 +00:00
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ThemeManager::ThemeManager()
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{
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CStringArray arrayThemeNames;
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GetThemeNames( arrayThemeNames );
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for( int i=0; i<arrayThemeNames.GetSize(); i++ )
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AssertThemeIsComplete( arrayThemeNames[i] );
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2002-05-01 19:14:55 +00:00
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SwitchTheme( DEFAULT_THEME_NAME );
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2002-03-19 07:09:49 +00:00
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}
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void ThemeManager::GetThemeNames( CStringArray& AddTo )
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{
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2002-05-19 01:59:48 +00:00
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GetDirListing( DEFAULT_THEME_NAME+"\\*", AddTo, true );
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2002-03-19 07:09:49 +00:00
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// strip out the folder called "CVS"
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2002-05-19 01:59:48 +00:00
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for( int i=AddTo.GetSize()-1; i>=0; i-- )
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2002-03-19 07:09:49 +00:00
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{
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if( 0 == stricmp( AddTo[i], "cvs" ) )
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AddTo.RemoveAt(i);
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}
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}
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2002-05-19 01:59:48 +00:00
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void ThemeManager::SwitchTheme( CString sThemeName )
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2002-03-19 07:09:49 +00:00
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{
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2002-05-19 01:59:48 +00:00
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CString sThemeDir = GetThemeDirFromName( m_sCurThemeName );
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2002-03-19 07:09:49 +00:00
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if( !DoesFileExist( sThemeDir ) )
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2002-05-19 01:59:48 +00:00
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FatalError( "Error loading the announcer in diretory '%s'.", m_sCurThemeName );
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2002-03-19 07:09:49 +00:00
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}
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2002-05-19 01:59:48 +00:00
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void ThemeManager::AssertThemeIsComplete( CString sAnnouncerName )
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2002-03-19 07:09:49 +00:00
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{
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for( int i=0; i<NUM_THEME_ELEMENTS; i++ )
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{
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2002-05-19 01:59:48 +00:00
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CString sPath = GetPathTo( (ThemeElement)i, sAnnouncerName );
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if( !DoesFileExist(sPath) )
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FatalError( "The theme element '%s' is missing.", sPath );
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2002-03-19 07:09:49 +00:00
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}
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}
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CString ThemeManager::GetPathTo( ThemeElement te )
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{
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return GetPathTo( te, m_sCurThemeName );
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}
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2002-05-19 01:59:48 +00:00
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CString ThemeManager::GetThemeDirFromName( CString sThemeName )
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2002-03-19 07:09:49 +00:00
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{
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2002-05-19 01:59:48 +00:00
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return ssprintf( "%s\\%s\\", THEME_BASE_DIR, sThemeName );
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2002-02-09 04:30:27 +00:00
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}
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CString ThemeManager::GetPathTo( ThemeElement te, CString sThemeName )
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{
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2002-05-19 01:59:48 +00:00
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CString sAssetDir; // fill this in below
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2002-02-09 04:30:27 +00:00
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2002-05-19 01:59:48 +00:00
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switch( te )
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2002-01-16 10:01:32 +00:00
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{
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2002-05-19 01:59:48 +00:00
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case GRAPHIC_TITLE_MENU_BACKGROUND: sAssetDir = "Graphics\\title menu background"; break;
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case GRAPHIC_SELECT_STYLE_BACKGROUND: sAssetDir = "Graphics\\select Style background"; break;
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case GRAPHIC_SELECT_MUSIC_BACKGROUND: sAssetDir = "Graphics\\select music background"; break;
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case GRAPHIC_SELECT_STYLE_TOP_EDGE: sAssetDir = "Graphics\\select Style top edge"; break;
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case GRAPHIC_SELECT_MUSIC_TOP_EDGE: sAssetDir = "Graphics\\select music top edge"; break;
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case GRAPHIC_GAME_OPTIONS_TOP_EDGE: sAssetDir = "Graphics\\game options top edge"; break;
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case GRAPHIC_GRAPHIC_OPTIONS_TOP_EDGE: sAssetDir = "Graphics\\graphic options top edge"; break;
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case GRAPHIC_PLAYER_OPTIONS_TOP_EDGE: sAssetDir = "Graphics\\player options top edge"; break;
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case GRAPHIC_SONG_OPTIONS_TOP_EDGE: sAssetDir = "Graphics\\song options top edge"; break;
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case GRAPHIC_RESULTS_TOP_EDGE: sAssetDir = "Graphics\\results top edge"; break;
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case GRAPHIC_RESULTS_BACKGROUND: sAssetDir = "Graphics\\results background"; break;
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case GRAPHIC_RESULTS_BANNER_FRAME: sAssetDir = "Graphics\\results banner frame"; break;
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case GRAPHIC_RESULTS_BONUS_FRAME_P1: sAssetDir = "Graphics\\results bonus frame p1"; break;
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case GRAPHIC_RESULTS_BONUS_FRAME_P2: sAssetDir = "Graphics\\results bonus frame p2"; break;
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case GRAPHIC_RESULTS_GRADE_FRAME: sAssetDir = "Graphics\\results grade frame 1x2"; break;
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case GRAPHIC_RESULTS_JUDGE_LABELS: sAssetDir = "Graphics\\results judge labels 1x6"; break;
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case GRAPHIC_RESULTS_SCORE_LABELS: sAssetDir = "Graphics\\results score labels 1x2"; break;
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case GRAPHIC_RESULTS_GRADES: sAssetDir = "Graphics\\results grades 1x7"; break;
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case GRAPHIC_FALLBACK_BANNER: sAssetDir = "Graphics\\Fallback Banner"; break;
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case GRAPHIC_FALLBACK_BACKGROUND: sAssetDir = "Graphics\\Fallback Background"; break;
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case GRAPHIC_FALLBACK_CD_TITLE: sAssetDir = "Graphics\\Fallback CD Title"; break;
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case GRAPHIC_GAMEPLAY_JUDGEMENT: sAssetDir = "Graphics\\gameplay judgement 1x9"; break;
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case GRAPHIC_MENU_BOTTOM_EDGE: sAssetDir = "Graphics\\menu bottom edge"; break;
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case GRAPHIC_LIFEMETER_FRAME: sAssetDir = "Graphics\\Life Meter Frame"; break;
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case GRAPHIC_LIFEMETER_PILLS: sAssetDir = "Graphics\\life meter pills 17x1"; break;
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case GRAPHIC_GAMEPLAY_COMBO: sAssetDir = "Graphics\\gameplay combo"; break;
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case GRAPHIC_SCROLLBAR_PARTS: sAssetDir = "Graphics\\scrollbar parts"; break;
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case GRAPHIC_GAMEPLAY_CLOSING_STAR: sAssetDir = "Graphics\\gameplay closing star"; break;
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case GRAPHIC_GAMEPLAY_OPENING_STAR: sAssetDir = "Graphics\\gameplay opening star"; break;
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case GRAPHIC_CAUTION: sAssetDir = "Graphics\\Caution"; break;
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case GRAPHIC_GAMEPLAY_READY: sAssetDir = "Graphics\\gameplay Ready"; break;
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case GRAPHIC_GAMEPLAY_HERE_WE_GO: sAssetDir = "Graphics\\gameplay here we go"; break;
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case GRAPHIC_GAMEPLAY_CLEARED: sAssetDir = "Graphics\\gameplay cleared"; break;
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case GRAPHIC_GAMEPLAY_FAILED: sAssetDir = "Graphics\\gameplay failed"; break;
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case GRAPHIC_KEEP_ALIVE: sAssetDir = "Graphics\\keep alive"; break;
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case GRAPHIC_DANCER_P1: sAssetDir = "Graphics\\dancer p1"; break;
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case GRAPHIC_DANCER_P2: sAssetDir = "Graphics\\dancer p2"; break;
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case GRAPHIC_PAD_SINGLE: sAssetDir = "Graphics\\Pad single"; break;
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case GRAPHIC_PAD_DOUBLE: sAssetDir = "Graphics\\Pad double"; break;
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case GRAPHIC_PAD_SOLO: sAssetDir = "Graphics\\Pad solo"; break;
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case GRAPHIC_STYLE_ICONS: sAssetDir = "Graphics\\Style icons 1x5"; break;
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case GRAPHIC_SELECT_MUSIC_SONG_BAR: sAssetDir = "Graphics\\select music song bar"; break;
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case GRAPHIC_SELECT_MUSIC_SONG_HIGHLIGHT: sAssetDir = "Graphics\\select music song highlight"; break;
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case GRAPHIC_STEPS_DESCRIPTION: sAssetDir = "Graphics\\Steps description 1x8"; break;
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case GRAPHIC_SELECT_MUSIC_SECTION_BAR: sAssetDir = "Graphics\\select music section bar"; break;
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case GRAPHIC_MUSIC_SORT_ICONS: sAssetDir = "Graphics\\music sort icons 1x4"; break;
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case GRAPHIC_MUSIC_STATUS_ICONS: sAssetDir = "Graphics\\music status icons 1x4"; break;
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case GRAPHIC_GAMEPLAY_DANGER_TEXT: sAssetDir = "Graphics\\gameplay danger text"; break;
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case GRAPHIC_GAMEPLAY_DANGER_BACKGROUND: sAssetDir = "Graphics\\gameplay danger background"; break;
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case GRAPHIC_ARROWS_LEFT: sAssetDir = "Graphics\\arrows left 1x4"; break;
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case GRAPHIC_ARROWS_RIGHT: sAssetDir = "Graphics\\arrows right 1x4"; break;
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case GRAPHIC_EDIT_BACKGROUND: sAssetDir = "Graphics\\edit background"; break;
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case GRAPHIC_EDIT_SNAP_INDICATOR: sAssetDir = "Graphics\\edit snap indicator"; break;
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case GRAPHIC_GAME_OPTIONS_BACKGROUND: sAssetDir = "Graphics\\game options background"; break;
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case GRAPHIC_GRAPHIC_OPTIONS_BACKGROUND: sAssetDir = "Graphics\\graphic options background"; break;
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case GRAPHIC_PLAYER_OPTIONS_BACKGROUND: sAssetDir = "Graphics\\player options background"; break;
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case GRAPHIC_SONG_OPTIONS_BACKGROUND: sAssetDir = "Graphics\\song options background"; break;
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case GRAPHIC_SYNCHRONIZE_BACKGROUND: sAssetDir = "Graphics\\synchronize background"; break;
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case GRAPHIC_SYNCHRONIZE_TOP_EDGE: sAssetDir = "Graphics\\synchronize top edge"; break;
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case GRAPHIC_SELECT_GAME_BACKGROUND: sAssetDir = "Graphics\\select game background"; break;
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case GRAPHIC_SELECT_GAME_TOP_EDGE: sAssetDir = "Graphics\\select game top edge"; break;
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case GRAPHIC_TITLE_MENU_LOGO: sAssetDir = "Graphics\\title menu logo"; break;
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case GRAPHIC_SELECT_DIFFICULTY_BACKGROUND: sAssetDir = "Graphics\\select difficulty background"; break;
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case GRAPHIC_SELECT_DIFFICULTY_TOP_EDGE: sAssetDir = "Graphics\\select difficulty top edge"; break;
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case GRAPHIC_SELECT_DIFFICULTY_EXPLANATION: sAssetDir = "Graphics\\select difficulty explanation"; break;
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case GRAPHIC_SELECT_DIFFICULTY_EASY_HEADER: sAssetDir = "Graphics\\select difficulty easy header"; break;
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case GRAPHIC_SELECT_DIFFICULTY_MEDIUM_HEADER: sAssetDir = "Graphics\\select difficulty medium header"; break;
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case GRAPHIC_SELECT_DIFFICULTY_HARD_HEADER: sAssetDir = "Graphics\\select difficulty hard header"; break;
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case GRAPHIC_SELECT_DIFFICULTY_EASY_PICTURE: sAssetDir = "Graphics\\select difficulty easy picture"; break;
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case GRAPHIC_SELECT_DIFFICULTY_MEDIUM_PICTURE: sAssetDir = "Graphics\\select difficulty medium picture"; break;
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case GRAPHIC_SELECT_DIFFICULTY_HARD_PICTURE: sAssetDir = "Graphics\\select difficulty hard picture"; break;
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case GRAPHIC_SELECT_DIFFICULTY_ARROW_P1: sAssetDir = "Graphics\\select difficulty arrow p1"; break;
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case GRAPHIC_SELECT_DIFFICULTY_ARROW_P2: sAssetDir = "Graphics\\select difficulty arrow p2"; break;
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case GRAPHIC_SELECT_DIFFICULTY_OK: sAssetDir = "Graphics\\select difficulty ok"; break;
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case GRAPHIC_SELECT_MODE_BACKGROUND: sAssetDir = "Graphics\\select mode background"; break;
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case GRAPHIC_SELECT_MODE_TOP_EDGE: sAssetDir = "Graphics\\select mode top edge"; break;
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case GRAPHIC_SELECT_MODE_EXPLANATION: sAssetDir = "Graphics\\select mode explanation"; break;
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case GRAPHIC_SELECT_MODE_ARROW: sAssetDir = "Graphics\\select mode arrow"; break;
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case GRAPHIC_SELECT_MODE_OK: sAssetDir = "Graphics\\select mode ok"; break;
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case GRAPHIC_SELECT_MODE_ARCADE_HEADER: sAssetDir = "Graphics\\select mode arcade header"; break;
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case GRAPHIC_SELECT_MODE_ARCADE_PICTURE: sAssetDir = "Graphics\\select mode arcade picture"; break;
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case GRAPHIC_SELECT_MODE_FREE_PLAY_HEADER: sAssetDir = "Graphics\\select mode free play header"; break;
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case GRAPHIC_SELECT_MODE_FREE_PLAY_PICTURE: sAssetDir = "Graphics\\select mode free play picture"; break;
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case GRAPHIC_SELECT_MODE_NONSTOP_HEADER: sAssetDir = "Graphics\\select mode nonstop header"; break;
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case GRAPHIC_SELECT_MODE_NONSTOP_PICTURE: sAssetDir = "Graphics\\select mode nonstop picture"; break;
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case GRAPHIC_SELECT_MUSIC_INFO_FRAME: sAssetDir = "Graphics\\select music info frame"; break;
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case GRAPHIC_SELECT_MUSIC_RADAR_BASE: sAssetDir = "Graphics\\select music radar base"; break;
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case GRAPHIC_SELECT_MUSIC_RADAR_WORDS: sAssetDir = "Graphics\\select music radar words 1x5"; break;
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case GRAPHIC_SELECT_MUSIC_SCORE_FRAME: sAssetDir = "Graphics\\select music score frame"; break;
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case GRAPHIC_SELECT_MUSIC_SMALL_GRADES: sAssetDir = "Graphics\\select music small grades 1x7"; break;
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case GRAPHIC_SELECT_MUSIC_ROULETTE_BANNER: sAssetDir = "Graphics\\select music roulette banner"; break;
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case GRAPHIC_SELECT_GROUP_EXPLANATION: sAssetDir = "Graphics\\select group explanation"; break;
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case GRAPHIC_SELECT_GROUP_INFO_FRAME: sAssetDir = "Graphics\\select group info frame"; break;
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case GRAPHIC_SELECT_GROUP_BUTTON: sAssetDir = "Graphics\\select group button"; break;
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case GRAPHIC_SELECT_GROUP_CONTENTS_HEADER: sAssetDir = "Graphics\\select group contents header"; break;
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case GRAPHIC_SELECT_GROUP_TOP_EDGE: sAssetDir = "Graphics\\select group top edge"; break;
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case GRAPHIC_SELECT_GROUP_BACKGROUND: sAssetDir = "Graphics\\select group background"; break;
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case GRAPHIC_MUSIC_SCROLL_BACKGROUND: sAssetDir = "Graphics\\music scroll background"; break;
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case GRAPHIC_DIFFICULTY_ICONS: sAssetDir = "Graphics\\difficulty icons"; break;
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case GRAPHIC_GAMEPLAY_DIFFICULTY_FRAME: sAssetDir = "Graphics\\gameplay difficulty frame"; break;
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case GRAPHIC_GAMEPLAY_TOP_FRAME: sAssetDir = "Graphics\\gameplay top frame"; break;
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case GRAPHIC_GAMEPLAY_BOTTOM_FRAME: sAssetDir = "Graphics\\gameplay bottom frame"; break;
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case GRAPHIC_SELECT_MUSIC_OPTION_ICONS: sAssetDir = "Graphics\\select music option icons"; break;
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case GRAPHIC_SELECT_MUSIC_DIFFICULTY_FRAME: sAssetDir = "Graphics\\select music difficulty frame"; break;
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case GRAPHIC_SELECT_MUSIC_METER_FRAME: sAssetDir = "Graphics\\select music meter frame"; break;
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case GRAPHIC_STAGE_UNDERSCORE: sAssetDir = "Graphics\\stage underscore"; break;
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case GRAPHIC_ALL_MUSIC_BANNER: sAssetDir = "Graphics\\all music banner"; break;
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2002-01-16 10:01:32 +00:00
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2002-05-19 01:59:48 +00:00
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case SOUND_FAILED: sAssetDir = "Sounds\\failed"; break;
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case SOUND_ASSIST: sAssetDir = "Sounds\\Assist"; break;
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case SOUND_SELECT: sAssetDir = "Sounds\\select"; break;
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case SOUND_SWITCH_STYLE: sAssetDir = "Sounds\\switch Style"; break;
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case SOUND_SWITCH_MUSIC: sAssetDir = "Sounds\\switch music"; break;
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case SOUND_SWITCH_SORT: sAssetDir = "Sounds\\switch sort"; break;
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case SOUND_EXPAND: sAssetDir = "Sounds\\expand"; break;
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case SOUND_SWITCH_STEPS: sAssetDir = "Sounds\\switch Steps"; break;
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case SOUND_TITLE_CHANGE: sAssetDir = "Sounds\\title change"; break;
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case SOUND_MENU_SWOOSH: sAssetDir = "Sounds\\menu swoosh"; break;
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case SOUND_MENU_BACK: sAssetDir = "Sounds\\menu back"; break;
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case SOUND_INVALID: sAssetDir = "Sounds\\invalid"; break;
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case SOUND_EDIT_CHANGE_LINE: sAssetDir = "Sounds\\edit change line"; break;
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case SOUND_EDIT_CHANGE_SNAP: sAssetDir = "Sounds\\edit change snap"; break;
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case SOUND_SELECT_DIFFICULTY_CHANGE: sAssetDir = "Sounds\\select difficulty change"; break;
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case SOUND_SELECT_MODE_CHANGE: sAssetDir = "Sounds\\select mode change"; break;
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case SOUND_MENU_MUSIC: sAssetDir = "Sounds\\menu music"; break;
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case SOUND_ENDING_MUSIC: sAssetDir = "Sounds\\ending music"; break;
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2002-01-16 10:01:32 +00:00
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2002-05-19 01:59:48 +00:00
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case FONT_HEADER1: sAssetDir = "Fonts\\Header1"; break;
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case FONT_HEADER2: sAssetDir = "Fonts\\Header2"; break;
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case FONT_NORMAL: sAssetDir = "Fonts\\Normal"; break;
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case FONT_COMBO_NUMBERS: sAssetDir = "Fonts\\Combo Numbers"; break;
|
|
|
|
|
case FONT_METER: sAssetDir = "Fonts\\Meter"; break;
|
|
|
|
|
case FONT_SCORE_NUMBERS: sAssetDir = "Fonts\\Score Numbers"; break;
|
|
|
|
|
case FONT_TEXT_BANNER: sAssetDir = "Fonts\\Text Banner"; break;
|
|
|
|
|
case FONT_STAGE: sAssetDir = "Fonts\\stage"; break;
|
2002-01-16 10:01:32 +00:00
|
|
|
|
2002-05-19 01:59:48 +00:00
|
|
|
default: ASSERT(0); // Unhandled theme element
|
2002-01-16 10:01:32 +00:00
|
|
|
}
|
2002-05-19 01:59:48 +00:00
|
|
|
|
|
|
|
|
return GetThemeDirFromName( sThemeName ) + sAssetDir;
|
2002-01-16 10:01:32 +00:00
|
|
|
}
|
2002-05-19 01:59:48 +00:00
|
|
|
|