2018-02-08 23:35:28 -06:00
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if not GAMESTATE:IsCourseMode() then return Def.ActorFrame{} end; -- short circuit
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local slideTime = 1.1;
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local slideWait = 1.25;
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local bottomSlide = 0.76;
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local course = GAMESTATE:GetCurrentCourse()
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local t = Def.ActorFrame{
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-- background
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Def.Sprite{
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InitCommand=cmd(Center);
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BeginCommand=function(self)
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if course:GetBackgroundPath() then
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self:Load( course:GetBackgroundPath() )
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else
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-- default to the BG of the first song in the course
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self:LoadFromCurrentSongBackground()
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end
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end;
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OnCommand=function(self)
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self:scale_or_crop_background()
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self:addy(SCREEN_HEIGHT):sleep(slideWait):smooth(slideTime):addy(-SCREEN_HEIGHT);
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end;
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};
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-- alternate background
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Def.Sprite{
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2018-08-14 14:19:02 -06:00
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InitCommand=cmd(Center);
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2018-02-08 23:35:28 -06:00
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BeginCommand=cmd(LoadFromCurrentSongBackground;scale_or_crop_background;diffusealpha,0);
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OnCommand=cmd(playcommand,"Show");
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ShowCommand=function(self)
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if course:HasBackground() then
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self:addy(SCREEN_HEIGHT):sleep(slideWait):smooth(slideTime):addy(-SCREEN_HEIGHT);
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end
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end;
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};
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};
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return t;
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